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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-30 04:33:27 +00:00

finish implement screen

This commit is contained in:
Fastium 2022-06-08 18:47:33 +02:00
parent d522fff056
commit 07e104fa88
10 changed files with 47 additions and 22 deletions

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@ -1,3 +1,4 @@
import Screen.ScreenPlayer;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
@ -6,21 +7,38 @@ public class PokeMudry extends PortableApplication{
public final int PLAYERS = 1;
public static final int TIME = 10; // number of minutes for kill all enemy
/*
public static void main(String[] args) {
private ScreenPlayer screenPlayer = new ScreenPlayer();
public static void main(String[] args) {
new PokeMudry();
}
*/
PokeMudry(){
super(1000, 800);
}
@Override
public void onInit() {
// TODO Auto-generated method stub
screenPlayer.init();
}
@Override
public void onGraphicRender(GdxGraphics g) {
// TODO Auto-generated method stub
screenPlayer.render(g);
}
//key gestion
@Override
public void onKeyDown(int keycode) {
screenPlayer.screenManager.getActiveScreen().onKeyDown(keycode);
super.onKeyDown(keycode);
}
@Override
public void onKeyUp(int keycode) {
screenPlayer.screenManager.getActiveScreen().onKeyUp(keycode);
super.onKeyUp(keycode);
}
}

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@ -1,19 +1,13 @@
package Screen;
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
import java.io.File;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeType.Bitmap;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.utils.Align;
public class ScreenBattle extends RenderingScreen{

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@ -17,9 +17,10 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Vector2;
import Entity.Player;
import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class ScreenMap {
public class ScreenMap extends RenderingScreen{
// tiles management
private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
@ -40,7 +41,8 @@ public class ScreenMap {
tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
}
public void init() {
@Override
public void onInit() {
// Set initial zoom
zoom = 1;
@ -50,7 +52,8 @@ public class ScreenMap {
createMap("desert");
}
public void graphicRender(GdxGraphics g, Player p) {
@Override
public void onGraphicRender(GdxGraphics g) {
tiledLayer.clear();
for (int i = 0; i < 50; i++) {
@ -68,7 +71,7 @@ public class ScreenMap {
// Camera follows the hero
g.zoom(zoom);
g.moveCamera(p.getPosition().x, p.getPosition().y, width * tileWidth, height * tileHeight);
//g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
// Render the tileMap
tMapRenderer.get(map).setView(g.getCamera());
@ -77,6 +80,7 @@ public class ScreenMap {
g.drawFPS();
}
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
Vector<TiledMapTile> tiles = new Vector<>();
for (TiledMapTileLayer tl : tiledLayer) {

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@ -1,17 +1,26 @@
package Screen;
import Entity.Player;
import ch.hevs.gdx2d.lib.GdxGraphics;
import ch.hevs.gdx2d.lib.ScreenManager;
public class ScreenPlayer {
private ScreenManager screenManager;
private ScreenMap screenMap;
private ScreenBattle screenBattle;
public ScreenManager screenManager = new ScreenManager();
private Player player;
public void init(){
player = new Player(8, 15);
screenManager.registerScreen(ScreenMap.class);
screenManager.registerScreen(ScreenBattle.class);
}
public void render(){
public void render(GdxGraphics g){
screenManager.render(g);
}
}