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https://github.com/Klagarge/PokeHES.git
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FabLab added
This commit is contained in:
parent
3e96178c0f
commit
12ccf3f58a
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="32" tileheight="32" infinite="0" nextlayerid="7" nextobjectid="5">
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<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="30" height="24" tilewidth="32" tileheight="32" infinite="0" nextlayerid="7" nextobjectid="6">
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<tileset firstgid="1" source="assets/Dungeon_v2.tsx"/>
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<tileset firstgid="229" source="assets/pokemon_v2.tsx"/>
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<layer id="1" name="floor" width="30" height="24">
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@ -103,5 +103,13 @@
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<property name="nextY" type="int" value="8"/>
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</properties>
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</object>
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<object id="5" x="946.667" y="432">
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<properties>
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<property name="nextDirection" value="RIGHT"/>
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<property name="nextMap" value="FabLab"/>
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<property name="nextX" type="int" value="1"/>
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<property name="nextY" type="int" value="10"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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70
Data/map/FabLab.tmx
Normal file
70
Data/map/FabLab.tmx
Normal file
@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.5" orientation="orthogonal" renderorder="right-down" width="27" height="14" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="5">
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<tileset firstgid="1" source="assets/Dungeon_v2.tsx"/>
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<tileset firstgid="229" source="assets/pokemon_v2.tsx"/>
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<tileset firstgid="1215" source="assets/Slates_v2.tsx"/>
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<layer id="1" name="floor" width="27" height="14">
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<data encoding="csv">
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77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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77,77,77,77,77,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,
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21,21,21,21,21,523,523,523,523,523,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228,1228
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</data>
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</layer>
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<layer id="8" name="small wall" width="27" height="14">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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</data>
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</layer>
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<layer id="4" name="wall" width="27" height="14">
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<data encoding="csv">
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4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,
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22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,0,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,45,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,45,0,0,0,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,45,0,0,0,22,0,0,0,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,20,
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45,45,0,0,0,42,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44,
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45,0,0,0,0,61,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,62,63
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</data>
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</layer>
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<objectgroup id="5" name="door">
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<object id="4" name="RS" x="16.6667" y="111.333">
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<properties>
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<property name="nextDirection" value="LEFT"/>
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<property name="nextMap" value="23RS"/>
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<property name="nextX" type="int" value="28"/>
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<property name="nextY" type="int" value="10"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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@ -94,6 +94,7 @@ public class Player extends Character{
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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map = nMap;
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if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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turn(goalDirection);
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System.out.println("Go to: " + map + " in " + x + " x " + y);
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@ -68,6 +68,7 @@ public class ScreenMap extends RenderingScreen{
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createMap("23RI");
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createMap("23RS");
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createMap("FabLab");
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createMap("23N1");
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createMap("23N2");
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createMap("23N215");
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