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adjust screen battle
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@ -72,7 +72,7 @@ public class PokeMudry extends PortableApplication {
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if(onBattleScreen) sp.sb.manage(controller, sp.b);
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if(onBattleScreen) sp.sb.manage(controller, sp.b);
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if(!sp.sb.getScreenBattleOn() && onBattleScreen){
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if(!sp.b.getScreenBattleOn() && onBattleScreen){
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sp.p.onEnemy = false;
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sp.p.onEnemy = false;
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sp.sm = sp.screenManager.getScreenMap();
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sp.sm = sp.screenManager.getScreenMap();
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}
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}
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