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adjust screenbattle
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@ -86,7 +86,7 @@ public class Battle {
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return lineSpeech;
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}
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public boolean getScreenBattle(){
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public boolean getScreenBattleOn(){
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return screenBattleOn;
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}
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@ -28,7 +28,7 @@ public class ScreenBattle extends RenderingScreen{
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private Battle b = null;
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private boolean screenBattleOn = true;
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@Override
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public void onInit() {
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@ -91,9 +91,7 @@ public class ScreenBattle extends RenderingScreen{
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//TODO afficher le joueur
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}
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public boolean getScreenBattleOn(){
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return screenBattleOn;
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}
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public void manage(Controller c, Battle battle){
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if(PokeMudry.front_montant){
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