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https://github.com/Klagarge/PokeHES.git
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add pokemon for enemy
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@ -3,7 +3,6 @@ package Main;
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import java.util.Vector;
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import Control.Controller;
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import Entity.Character.Direction;
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import Entity.Enemy;
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import Entity.Entity;
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import Game.Battle;
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@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication {
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// add player, create and add all enemies in entities
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT));
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enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT));
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enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN));
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enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT));
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enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT));
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enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN));
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enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
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enemies.add(new Enemy("Nicollier", 4, 2, "21N308", 1600, "mathematique"));
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enemies.add(new Enemy("Mudry", 5, 11, "21N304", 700, "informatique"));
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enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
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enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
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enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
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for (Enemy enemy : enemies) { entities.add(enemy); }
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//Init all entities
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@ -6,7 +6,7 @@ public class Settings {
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public static final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
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public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
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public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map
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public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
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public static final int SIDE = 800;
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