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mirror of https://github.com/Klagarge/PokeHES.git synced 2025-07-18 05:41:10 +00:00

add pokemon for enemy

This commit is contained in:
2022-06-17 07:37:07 +02:00
parent bb02aa00f9
commit 3f0e963366
80 changed files with 50 additions and 66 deletions

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@ -3,7 +3,6 @@ package Main;
import java.util.Vector;
import Control.Controller;
import Entity.Character.Direction;
import Entity.Enemy;
import Entity.Entity;
import Game.Battle;
@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication {
// add player, create and add all enemies in entities
entities.add((Entity) sp.p);
enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT));
enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT));
enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN));
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT));
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT));
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN));
enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
enemies.add(new Enemy("Nicollier", 4, 2, "21N308", 1600, "mathematique"));
enemies.add(new Enemy("Mudry", 5, 11, "21N304", 700, "informatique"));
enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
for (Enemy enemy : enemies) { entities.add(enemy); }
//Init all entities

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@ -6,7 +6,7 @@ public class Settings {
public static final int PLAYERS = 1;
public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map
public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
public static final int SIDE = 800;