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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-26 19:13:27 +00:00

add pokemon for enemy

This commit is contained in:
Rémi Heredero 2022-06-17 07:37:07 +02:00
parent bb02aa00f9
commit 3f0e963366
80 changed files with 50 additions and 66 deletions

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@ -21,13 +21,13 @@ public abstract class Character extends Entity{
* The currently selected sprite for animation * The currently selected sprite for animation
*/ */
int textureX = 0; int textureX = 0;
int textureY = 1; int textureY = 0;
float speed = 1; float speed = 1;
float dt = 0; float dt = 0;
int currentFrame = 0; int currentFrame = 0;
int nFrames = 4; int nFrames = 4;
final float FRAME_TIME = 0.1f; // Duration of each frime final float FRAME_TIME = 0.1f; // Duration of each frame
private String img; private String img;
private String imgBattle; private String imgBattle;
@ -45,13 +45,13 @@ public abstract class Character extends Entity{
super(name, x, y, map); super(name, x, y, map);
this.img = img; this.img = img;
imgBattle = "./Data/img/" + name + ".png"; imgBattle = "./Data/img/person/" + name + ".png";
} }
@Override @Override
public void init() { public void init() {
super.init(); super.init();
ss = new Spritesheet("./Data/img/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT); ss = new Spritesheet("./Data/img/sprite/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
} }
@Override @Override
@ -140,10 +140,10 @@ public abstract class Character extends Entity{
textureY = 2; textureY = 2;
break; break;
case LEFT: case LEFT:
textureY = 3; textureY = 1;
break; break;
case UP: case UP:
textureY = 1; textureY = 3;
break; break;
case DOWN: case DOWN:
textureY = 0; textureY = 0;

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@ -11,15 +11,13 @@ public class Enemy extends Character{
private int pvInit; private int pvInit;
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) { public Enemy(String name, int x, int y, String map, int pv, String branch) {
super(name, x, y, img, map); super(name, x, y, branch, map);
//generate his text //generate his text
this.map = map; this.map = map;
turn(dir);
this.branch = branch; this.branch = branch;
this.pv = pv; this.pv = pv;

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@ -19,7 +19,7 @@ public class Player extends Character{
private static final int XP_MAX = 6000; private static final int XP_MAX = 6000;
public Player(int x, int y, String map) { public Player(int x, int y, String map) {
super("Player", x, y, "Character_flipped", map); super("Player", x, y, "sprite_sacha", map); //Character_flipped
this.pv = Settings.TIME*60; this.pv = Settings.TIME*60;
} }
@ -70,7 +70,7 @@ public class Player extends Character{
turn(goalDirection); turn(goalDirection);
System.out.println("It's a enemy !!"); System.out.println("It's a enemy !!");
} else { } else {
setSpeed(sm.getSpeed(nextCell)); //TODO remove x3 setSpeed(sm.getSpeed(nextCell)*1.5f);
go(goalDirection); go(goalDirection);
} }
} else { } else {
@ -81,7 +81,7 @@ public class Player extends Character{
if(onDoor){ if(onDoor){
long time = System.currentTimeMillis(); long time = System.currentTimeMillis();
while (System.currentTimeMillis()-time < Settings.SWITCHMAPTIME) { } while (System.currentTimeMillis()-time < Settings.SWITCH_MAP_TIME) { }
String nMap = null; String nMap = null;
Integer x = null; Integer x = null;
Integer y = null; Integer y = null;
@ -94,7 +94,7 @@ public class Player extends Character{
ScreenMap.Door.reset(); ScreenMap.Door.reset();
if (nMap == null || x == null || y == null) return; if (nMap == null || x == null || y == null) return;
map = nMap; map = nMap;
if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game if(map.equals("FabLab")) addXp(400); // * Like an Easter egg, but necessary for win the game
setPosition(x*sm.tileWidth, y*sm.tileHeight); setPosition(x*sm.tileWidth, y*sm.tileHeight);
turn(goalDirection); turn(goalDirection);
System.out.println("Go to: " + map + " in " + x + " x " + y); System.out.println("Go to: " + map + " in " + x + " x " + y);

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@ -76,10 +76,10 @@ public class Battle {
String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer); String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer);
//get true answer //get true answer
String trueAsnwer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer(); String trueAnswer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer();
//check the choice of the player //check the choice of the player
if(answerPlayer == trueAsnwer){ if(answerPlayer == trueAnswer){
newXp += textEnemy.fightData.getAttack(currentAttack).getXp(); newXp += textEnemy.fightData.getAttack(currentAttack).getXp();
updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp()); updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp());
System.out.println("it's true !!!!"); System.out.println("it's true !!!!");
@ -102,12 +102,12 @@ public class Battle {
public void FinishSpeech(){ public void FinishSpeech(){
if(pvEnemy>0){ if(pvEnemy>0){
//alive (speechline = 6) //alive (speechLine = 6)
lineSpeech = 6; lineSpeech = 6;
System.out.println("enemy alive"); System.out.println("enemy alive");
} }
else{ else{
//dead (speechline = 5) //dead (speechLine = 5)
lineSpeech = 5; lineSpeech = 5;
System.out.println("enemy dead"); System.out.println("enemy dead");
} }

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@ -3,7 +3,6 @@ package Main;
import java.util.Vector; import java.util.Vector;
import Control.Controller; import Control.Controller;
import Entity.Character.Direction;
import Entity.Enemy; import Entity.Enemy;
import Entity.Entity; import Entity.Entity;
import Game.Battle; import Game.Battle;
@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication {
// add player, create and add all enemies in entities // add player, create and add all enemies in entities
entities.add((Entity) sp.p); entities.add((Entity) sp.p);
enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT)); enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT)); enemies.add(new Enemy("Nicollier", 4, 2, "21N308", 1600, "mathematique"));
enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN)); enemies.add(new Enemy("Mudry", 5, 11, "21N304", 700, "informatique"));
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT)); enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT)); enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN)); enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
for (Enemy enemy : enemies) { entities.add(enemy); } for (Enemy enemy : enemies) { entities.add(enemy); }
//Init all entities //Init all entities

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@ -6,7 +6,7 @@ public class Settings {
public static final int PLAYERS = 1; public static final int PLAYERS = 1;
public static final int TIME = 10; // number of minutes for kill all enemy // should be 10 public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
public static final int RECOVERED = 30; // number of seconds an enemy need for recovered public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
public static final int SIDE = 800; public static final int SIDE = 800;

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@ -23,8 +23,8 @@ public class ScreenBattle extends RenderingScreen{
private static int HEIGHT_DIALOG = Settings.SIDE / 3; private static int HEIGHT_DIALOG = Settings.SIDE / 3;
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE; private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
private BitmapFont unbuntuRegularBlack; private BitmapFont ubuntuRegularBlack;
private BitmapFont unbuntuRegularWhite; private BitmapFont ubuntuRegularWhite;
private BitmapImage enemyImg; private BitmapImage enemyImg;
private BitmapImage playerImg; private BitmapImage playerImg;
@ -34,8 +34,8 @@ public class ScreenBattle extends RenderingScreen{
@Override @Override
public void onInit() { public void onInit() {
//display the question //display the question
unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK); ubuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE); ubuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
} }
@ -49,8 +49,8 @@ public class ScreenBattle extends RenderingScreen{
@Override @Override
public void dispose() { public void dispose() {
unbuntuRegularBlack.dispose(); ubuntuRegularBlack.dispose();
unbuntuRegularWhite.dispose(); ubuntuRegularWhite.dispose();
} }
public void setImg(){ public void setImg(){
@ -84,7 +84,7 @@ public class ScreenBattle extends RenderingScreen{
//dialog //dialog
if(b == null) return; if(b == null) return;
if(b.getLine() == null) return; if(b.getLine() == null) return;
g.drawString(15, 260, b.getLine(), unbuntuRegularBlack); g.drawString(15, 260, b.getLine(), ubuntuRegularBlack);
} }
@ -93,7 +93,7 @@ public class ScreenBattle extends RenderingScreen{
//draw image //draw image
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg); g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
//draw pv //draw pv
g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite); g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), ubuntuRegularWhite);
} }
@ -103,7 +103,7 @@ public class ScreenBattle extends RenderingScreen{
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg); g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
//draw pv //draw pv
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite); g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, ubuntuRegularWhite);
} }

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@ -2,7 +2,6 @@ package Screen;
import Entity.Enemy; import Entity.Enemy;
import Entity.Player; import Entity.Player;
import Entity.Character.Direction;
import Game.Battle; import Game.Battle;
import ch.hevs.gdx2d.lib.GdxGraphics; import ch.hevs.gdx2d.lib.GdxGraphics;
@ -21,7 +20,7 @@ public class ScreenPlayer {
//p = new Player(8, 15, "desert"); //p = new Player(8, 15, "desert");
p = new Player(4, 2, "21RI"); p = new Player(4, 2, "21RI");
e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL); e = new Enemy("enemy", 0, 0, "desert", 50, "enemy");
b = new Battle(e); b = new Battle(e);
// Create both type of screen and record for reuse // Create both type of screen and record for reuse

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@ -14,7 +14,7 @@ public class FightData {
public int nbre_line =0; public int nbr_line =0;
public FightData(String branch) { public FightData(String branch) {
file = new File("./Data/Battle/Fight/" + branch + ".csv"); file = new File("./Data/Battle/Fight/" + branch + ".csv");
@ -37,7 +37,7 @@ public class FightData {
attacks.add(attack); attacks.add(attack);
line = bf.readLine(); line = bf.readLine();
//add line //add line
nbre_line++; nbr_line++;
} }
bf.close(); bf.close();

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@ -1,8 +1,6 @@
package Text; package Text;
import Entity.Enemy; import Entity.Enemy;
import Entity.Character.Direction;
import java.util.Vector; import java.util.Vector;
import java.util.Arrays; import java.util.Arrays;
import java.util.Random; import java.util.Random;
@ -19,16 +17,6 @@ public class TextEnemy {
private Vector<int[]> currentData; private Vector<int[]> currentData;
public static void main(String[] args) {
TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique", Direction.NULL));
t.generateText();
for(Line l : t.lines) {
System.out.println(l.line);
}
}
public TextEnemy(Enemy e){ public TextEnemy(Enemy e){
//generate the vector of fight //generate the vector of fight
fightData = new FightData(e.getBranch()); fightData = new FightData(e.getBranch());
@ -38,12 +26,12 @@ public class TextEnemy {
speechData = new SpeechData(e.getName()); speechData = new SpeechData(e.getName());
speechData.readFile(); speechData.readFile();
//save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4 //save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4
currentData = new Vector<int[]>(); currentData = new Vector<int[]>();
} }
public static int[] randomGenerate( int min, int max, int nbreRandom){ public static int[] randomGenerate( int min, int max, int nbrRandom){
//create an array with all the number I need //create an array with all the number I need
int[] a = new int[max-min+1]; int[] a = new int[max-min+1];
int k = min; int k = min;
@ -53,7 +41,7 @@ public class TextEnemy {
} }
//create a new array with the numbers I want //create a new array with the numbers I want
int[] b = new int[nbreRandom]; int[] b = new int[nbrRandom];
// Creating object for Random class // Creating object for Random class
Random rd = new Random(); Random rd = new Random();
@ -70,7 +58,7 @@ public class TextEnemy {
a[j] = temp; a[j] = temp;
} }
//add the numbers I want //add the numbers I want
for(int i=0;i<nbreRandom;i++){ for(int i=0;i<nbrRandom;i++){
b[i] = a[i]; b[i] = a[i];
} }
return b; return b;
@ -86,7 +74,7 @@ public class TextEnemy {
lines.add(new Line(introduction, false)); lines.add(new Line(introduction, false));
orderAttack = randomGenerate(0, fightData.nbre_line-1, 4); orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
for(int j=0; j<4;j++){ for(int j=0; j<4;j++){
int[] currentRandom = new int[5]; int[] currentRandom = new int[5];
currentRandom[0] = orderAttack[j]; currentRandom[0] = orderAttack[j];
@ -135,7 +123,7 @@ public class TextEnemy {
String newLine = ""; String newLine = "";
int startC = 0; int startC = 0;
int stoppC = cut; int stopC = cut;
if(cut>line.length()-1){ if(cut>line.length()-1){
newLine =line; newLine =line;
@ -151,35 +139,35 @@ public class TextEnemy {
while(true){ while(true){
for(int i =stoppC; i>=startC; i--){ for(int i =stopC; i>=startC; i--){
if(c[i] == ' '){ if(c[i] == ' '){
stoppC = i; stopC = i;
break; break;
} }
else if(stoppC == c.length-1){ else if(stopC == c.length-1){
break; break;
} }
} }
//découper le mot //découper le mot
for(int i=startC;i<=stoppC;i++){ for(int i=startC;i<=stopC;i++){
cutLine += c[i]; cutLine += c[i];
} }
newLine += cutLine+"\n"; newLine += cutLine+"\n";
cutLine = ""; cutLine = "";
startC = stoppC + 1; startC = stopC + 1;
if(c.length-1-stoppC <=0){ if(c.length-1-stopC <=0){
break; break;
} }
else if(c.length-1-stoppC <= cut){ else if(c.length-1-stopC <= cut){
stoppC = c.length-1; stopC = c.length-1;
} }
else{ else{
stoppC += cut; stopC += cut;
} }
} }
} }