add pokemon for enemy
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 79 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 9.6 KiB |
BIN
Data/img/fichiers_de_travail/branche/allemand.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/electricite.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/informatique.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/math.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/mecanique.xcf
Normal file
BIN
Data/img/fichiers_de_travail/branche/physique.xcf
Normal file
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 63 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
BIN
Data/img/fichiers_de_travail/sacha.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
Data/img/fichiers_de_travail/sacha_sprite.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 83 KiB |
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
BIN
Data/img/sprite/allemand.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
Data/img/sprite/electricite.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
BIN
Data/img/sprite/informatique.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
Data/img/sprite/mathematique.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
Data/img/sprite/mecanique.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
Data/img/sprite/physique.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
Data/img/sprite/sprite_sacha.png
Normal file
After Width: | Height: | Size: 27 KiB |
@ -21,13 +21,13 @@ public abstract class Character extends Entity{
|
|||||||
* The currently selected sprite for animation
|
* The currently selected sprite for animation
|
||||||
*/
|
*/
|
||||||
int textureX = 0;
|
int textureX = 0;
|
||||||
int textureY = 1;
|
int textureY = 0;
|
||||||
float speed = 1;
|
float speed = 1;
|
||||||
|
|
||||||
float dt = 0;
|
float dt = 0;
|
||||||
int currentFrame = 0;
|
int currentFrame = 0;
|
||||||
int nFrames = 4;
|
int nFrames = 4;
|
||||||
final float FRAME_TIME = 0.1f; // Duration of each frime
|
final float FRAME_TIME = 0.1f; // Duration of each frame
|
||||||
private String img;
|
private String img;
|
||||||
private String imgBattle;
|
private String imgBattle;
|
||||||
|
|
||||||
@ -45,13 +45,13 @@ public abstract class Character extends Entity{
|
|||||||
super(name, x, y, map);
|
super(name, x, y, map);
|
||||||
this.img = img;
|
this.img = img;
|
||||||
|
|
||||||
imgBattle = "./Data/img/" + name + ".png";
|
imgBattle = "./Data/img/person/" + name + ".png";
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init() {
|
public void init() {
|
||||||
super.init();
|
super.init();
|
||||||
ss = new Spritesheet("./Data/img/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
ss = new Spritesheet("./Data/img/sprite/" + img + ".png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -140,10 +140,10 @@ public abstract class Character extends Entity{
|
|||||||
textureY = 2;
|
textureY = 2;
|
||||||
break;
|
break;
|
||||||
case LEFT:
|
case LEFT:
|
||||||
textureY = 3;
|
textureY = 1;
|
||||||
break;
|
break;
|
||||||
case UP:
|
case UP:
|
||||||
textureY = 1;
|
textureY = 3;
|
||||||
break;
|
break;
|
||||||
case DOWN:
|
case DOWN:
|
||||||
textureY = 0;
|
textureY = 0;
|
||||||
|
@ -11,15 +11,13 @@ public class Enemy extends Character{
|
|||||||
|
|
||||||
private int pvInit;
|
private int pvInit;
|
||||||
|
|
||||||
public Enemy(String name, int x, int y, String img, String map, int pv, String branch, Character.Direction dir) {
|
public Enemy(String name, int x, int y, String map, int pv, String branch) {
|
||||||
|
|
||||||
super(name, x, y, img, map);
|
super(name, x, y, branch, map);
|
||||||
//generate his text
|
//generate his text
|
||||||
|
|
||||||
this.map = map;
|
this.map = map;
|
||||||
|
|
||||||
turn(dir);
|
|
||||||
|
|
||||||
this.branch = branch;
|
this.branch = branch;
|
||||||
|
|
||||||
this.pv = pv;
|
this.pv = pv;
|
||||||
|
@ -19,7 +19,7 @@ public class Player extends Character{
|
|||||||
private static final int XP_MAX = 6000;
|
private static final int XP_MAX = 6000;
|
||||||
|
|
||||||
public Player(int x, int y, String map) {
|
public Player(int x, int y, String map) {
|
||||||
super("Player", x, y, "Character_flipped", map);
|
super("Player", x, y, "sprite_sacha", map); //Character_flipped
|
||||||
this.pv = Settings.TIME*60;
|
this.pv = Settings.TIME*60;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,7 +70,7 @@ public class Player extends Character{
|
|||||||
turn(goalDirection);
|
turn(goalDirection);
|
||||||
System.out.println("It's a enemy !!");
|
System.out.println("It's a enemy !!");
|
||||||
} else {
|
} else {
|
||||||
setSpeed(sm.getSpeed(nextCell)); //TODO remove x3
|
setSpeed(sm.getSpeed(nextCell)*1.5f);
|
||||||
go(goalDirection);
|
go(goalDirection);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -81,7 +81,7 @@ public class Player extends Character{
|
|||||||
|
|
||||||
if(onDoor){
|
if(onDoor){
|
||||||
long time = System.currentTimeMillis();
|
long time = System.currentTimeMillis();
|
||||||
while (System.currentTimeMillis()-time < Settings.SWITCHMAPTIME) { }
|
while (System.currentTimeMillis()-time < Settings.SWITCH_MAP_TIME) { }
|
||||||
String nMap = null;
|
String nMap = null;
|
||||||
Integer x = null;
|
Integer x = null;
|
||||||
Integer y = null;
|
Integer y = null;
|
||||||
@ -94,7 +94,7 @@ public class Player extends Character{
|
|||||||
ScreenMap.Door.reset();
|
ScreenMap.Door.reset();
|
||||||
if (nMap == null || x == null || y == null) return;
|
if (nMap == null || x == null || y == null) return;
|
||||||
map = nMap;
|
map = nMap;
|
||||||
if(map.equals("FabLab")) addXp(400); // * Like an easter egg, but necessary for win the game
|
if(map.equals("FabLab")) addXp(400); // * Like an Easter egg, but necessary for win the game
|
||||||
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
||||||
turn(goalDirection);
|
turn(goalDirection);
|
||||||
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
System.out.println("Go to: " + map + " in " + x + " x " + y);
|
||||||
|
@ -76,10 +76,10 @@ public class Battle {
|
|||||||
String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer);
|
String answerPlayer = textEnemy.fightData.getAttack(currentAttack).getAnswer(currentAnswer);
|
||||||
|
|
||||||
//get true answer
|
//get true answer
|
||||||
String trueAsnwer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer();
|
String trueAnswer = textEnemy.fightData.getAttack(currentAttack).getTrueAnswer();
|
||||||
|
|
||||||
//check the choice of the player
|
//check the choice of the player
|
||||||
if(answerPlayer == trueAsnwer){
|
if(answerPlayer == trueAnswer){
|
||||||
newXp += textEnemy.fightData.getAttack(currentAttack).getXp();
|
newXp += textEnemy.fightData.getAttack(currentAttack).getXp();
|
||||||
updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp());
|
updatePlayerEnemy(textEnemy.fightData.getAttack(currentAttack).getXp());
|
||||||
System.out.println("it's true !!!!");
|
System.out.println("it's true !!!!");
|
||||||
@ -102,12 +102,12 @@ public class Battle {
|
|||||||
|
|
||||||
public void FinishSpeech(){
|
public void FinishSpeech(){
|
||||||
if(pvEnemy>0){
|
if(pvEnemy>0){
|
||||||
//alive (speechline = 6)
|
//alive (speechLine = 6)
|
||||||
lineSpeech = 6;
|
lineSpeech = 6;
|
||||||
System.out.println("enemy alive");
|
System.out.println("enemy alive");
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
//dead (speechline = 5)
|
//dead (speechLine = 5)
|
||||||
lineSpeech = 5;
|
lineSpeech = 5;
|
||||||
System.out.println("enemy dead");
|
System.out.println("enemy dead");
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,6 @@ package Main;
|
|||||||
import java.util.Vector;
|
import java.util.Vector;
|
||||||
|
|
||||||
import Control.Controller;
|
import Control.Controller;
|
||||||
import Entity.Character.Direction;
|
|
||||||
import Entity.Enemy;
|
import Entity.Enemy;
|
||||||
import Entity.Entity;
|
import Entity.Entity;
|
||||||
import Game.Battle;
|
import Game.Battle;
|
||||||
@ -47,12 +46,12 @@ public class PokeMudry extends PortableApplication {
|
|||||||
|
|
||||||
// add player, create and add all enemies in entities
|
// add player, create and add all enemies in entities
|
||||||
entities.add((Entity) sp.p);
|
entities.add((Entity) sp.p);
|
||||||
enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT));
|
enemies.add(new Enemy("Gloeckner", 1, 7, "21N307", 600, "allemand"));
|
||||||
enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 1600, "mathematique", Direction.LEFT));
|
enemies.add(new Enemy("Nicollier", 4, 2, "21N308", 1600, "mathematique"));
|
||||||
enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN));
|
enemies.add(new Enemy("Mudry", 5, 11, "21N304", 700, "informatique"));
|
||||||
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT));
|
enemies.add(new Enemy("Ellert", 1, 4, "23N215", 300, "physique"));
|
||||||
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT));
|
enemies.add(new Enemy("Bianchi", 1, 3, "23N308", 1200, "electricite"));
|
||||||
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN));
|
enemies.add(new Enemy("Paciotti", 5, 11, "21N205", 1200, "mecanique"));
|
||||||
for (Enemy enemy : enemies) { entities.add(enemy); }
|
for (Enemy enemy : enemies) { entities.add(enemy); }
|
||||||
|
|
||||||
//Init all entities
|
//Init all entities
|
||||||
|
@ -6,7 +6,7 @@ public class Settings {
|
|||||||
public static final int PLAYERS = 1;
|
public static final int PLAYERS = 1;
|
||||||
public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
|
public static final int TIME = 10; // number of minutes for kill all enemy // should be 10
|
||||||
public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
|
public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
|
||||||
public static final int SWITCHMAPTIME = 250; // Number of milliseconds the player wait for switch map
|
public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
|
||||||
|
|
||||||
public static final int SIDE = 800;
|
public static final int SIDE = 800;
|
||||||
|
|
||||||
|
@ -23,8 +23,8 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
|
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
|
||||||
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
|
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
|
||||||
|
|
||||||
private BitmapFont unbuntuRegularBlack;
|
private BitmapFont ubuntuRegularBlack;
|
||||||
private BitmapFont unbuntuRegularWhite;
|
private BitmapFont ubuntuRegularWhite;
|
||||||
private BitmapImage enemyImg;
|
private BitmapImage enemyImg;
|
||||||
private BitmapImage playerImg;
|
private BitmapImage playerImg;
|
||||||
|
|
||||||
@ -34,8 +34,8 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
@Override
|
@Override
|
||||||
public void onInit() {
|
public void onInit() {
|
||||||
//display the question
|
//display the question
|
||||||
unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
|
ubuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
|
||||||
unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
|
ubuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -49,8 +49,8 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void dispose() {
|
public void dispose() {
|
||||||
unbuntuRegularBlack.dispose();
|
ubuntuRegularBlack.dispose();
|
||||||
unbuntuRegularWhite.dispose();
|
ubuntuRegularWhite.dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setImg(){
|
public void setImg(){
|
||||||
@ -84,7 +84,7 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
//dialog
|
//dialog
|
||||||
if(b == null) return;
|
if(b == null) return;
|
||||||
if(b.getLine() == null) return;
|
if(b.getLine() == null) return;
|
||||||
g.drawString(15, 260, b.getLine(), unbuntuRegularBlack);
|
g.drawString(15, 260, b.getLine(), ubuntuRegularBlack);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,7 +93,7 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
//draw image
|
//draw image
|
||||||
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
|
g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
|
||||||
//draw pv
|
//draw pv
|
||||||
g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
|
g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), ubuntuRegularWhite);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -103,7 +103,7 @@ public class ScreenBattle extends RenderingScreen{
|
|||||||
|
|
||||||
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
|
g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
|
||||||
//draw pv
|
//draw pv
|
||||||
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
|
g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, ubuntuRegularWhite);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,7 +2,6 @@ package Screen;
|
|||||||
|
|
||||||
import Entity.Enemy;
|
import Entity.Enemy;
|
||||||
import Entity.Player;
|
import Entity.Player;
|
||||||
import Entity.Character.Direction;
|
|
||||||
import Game.Battle;
|
import Game.Battle;
|
||||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||||
|
|
||||||
@ -21,7 +20,7 @@ public class ScreenPlayer {
|
|||||||
//p = new Player(8, 15, "desert");
|
//p = new Player(8, 15, "desert");
|
||||||
p = new Player(4, 2, "21RI");
|
p = new Player(4, 2, "21RI");
|
||||||
|
|
||||||
e = new Enemy("enemy", 0, 0, "lumberjack_sheet32", "desert", 50, "enemy",Direction.NULL);
|
e = new Enemy("enemy", 0, 0, "desert", 50, "enemy");
|
||||||
b = new Battle(e);
|
b = new Battle(e);
|
||||||
|
|
||||||
// Create both type of screen and record for reuse
|
// Create both type of screen and record for reuse
|
||||||
|
@ -14,7 +14,7 @@ public class FightData {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public int nbre_line =0;
|
public int nbr_line =0;
|
||||||
|
|
||||||
public FightData(String branch) {
|
public FightData(String branch) {
|
||||||
file = new File("./Data/Battle/Fight/" + branch + ".csv");
|
file = new File("./Data/Battle/Fight/" + branch + ".csv");
|
||||||
@ -37,7 +37,7 @@ public class FightData {
|
|||||||
attacks.add(attack);
|
attacks.add(attack);
|
||||||
line = bf.readLine();
|
line = bf.readLine();
|
||||||
//add line
|
//add line
|
||||||
nbre_line++;
|
nbr_line++;
|
||||||
}
|
}
|
||||||
|
|
||||||
bf.close();
|
bf.close();
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
package Text;
|
package Text;
|
||||||
|
|
||||||
import Entity.Enemy;
|
import Entity.Enemy;
|
||||||
import Entity.Character.Direction;
|
|
||||||
|
|
||||||
import java.util.Vector;
|
import java.util.Vector;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
@ -19,16 +17,6 @@ public class TextEnemy {
|
|||||||
|
|
||||||
private Vector<int[]> currentData;
|
private Vector<int[]> currentData;
|
||||||
|
|
||||||
public static void main(String[] args) {
|
|
||||||
TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique", Direction.NULL));
|
|
||||||
|
|
||||||
t.generateText();
|
|
||||||
|
|
||||||
for(Line l : t.lines) {
|
|
||||||
System.out.println(l.line);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public TextEnemy(Enemy e){
|
public TextEnemy(Enemy e){
|
||||||
//generate the vector of fight
|
//generate the vector of fight
|
||||||
fightData = new FightData(e.getBranch());
|
fightData = new FightData(e.getBranch());
|
||||||
@ -38,12 +26,12 @@ public class TextEnemy {
|
|||||||
speechData = new SpeechData(e.getName());
|
speechData = new SpeechData(e.getName());
|
||||||
speechData.readFile();
|
speechData.readFile();
|
||||||
|
|
||||||
//save random data (attack and ansver) : attack, answer 1, answer 2 answer 3, answer 4
|
//save random data (attack and answer) : attack, answer 1, answer 2 answer 3, answer 4
|
||||||
currentData = new Vector<int[]>();
|
currentData = new Vector<int[]>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int[] randomGenerate( int min, int max, int nbreRandom){
|
public static int[] randomGenerate( int min, int max, int nbrRandom){
|
||||||
//create an array with all the number I need
|
//create an array with all the number I need
|
||||||
int[] a = new int[max-min+1];
|
int[] a = new int[max-min+1];
|
||||||
int k = min;
|
int k = min;
|
||||||
@ -53,7 +41,7 @@ public class TextEnemy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//create a new array with the numbers I want
|
//create a new array with the numbers I want
|
||||||
int[] b = new int[nbreRandom];
|
int[] b = new int[nbrRandom];
|
||||||
|
|
||||||
// Creating object for Random class
|
// Creating object for Random class
|
||||||
Random rd = new Random();
|
Random rd = new Random();
|
||||||
@ -70,7 +58,7 @@ public class TextEnemy {
|
|||||||
a[j] = temp;
|
a[j] = temp;
|
||||||
}
|
}
|
||||||
//add the numbers I want
|
//add the numbers I want
|
||||||
for(int i=0;i<nbreRandom;i++){
|
for(int i=0;i<nbrRandom;i++){
|
||||||
b[i] = a[i];
|
b[i] = a[i];
|
||||||
}
|
}
|
||||||
return b;
|
return b;
|
||||||
@ -86,7 +74,7 @@ public class TextEnemy {
|
|||||||
lines.add(new Line(introduction, false));
|
lines.add(new Line(introduction, false));
|
||||||
|
|
||||||
|
|
||||||
orderAttack = randomGenerate(0, fightData.nbre_line-1, 4);
|
orderAttack = randomGenerate(0, fightData.nbr_line-1, 4);
|
||||||
for(int j=0; j<4;j++){
|
for(int j=0; j<4;j++){
|
||||||
int[] currentRandom = new int[5];
|
int[] currentRandom = new int[5];
|
||||||
currentRandom[0] = orderAttack[j];
|
currentRandom[0] = orderAttack[j];
|
||||||
@ -135,7 +123,7 @@ public class TextEnemy {
|
|||||||
String newLine = "";
|
String newLine = "";
|
||||||
|
|
||||||
int startC = 0;
|
int startC = 0;
|
||||||
int stoppC = cut;
|
int stopC = cut;
|
||||||
|
|
||||||
if(cut>line.length()-1){
|
if(cut>line.length()-1){
|
||||||
newLine =line;
|
newLine =line;
|
||||||
@ -151,35 +139,35 @@ public class TextEnemy {
|
|||||||
|
|
||||||
|
|
||||||
while(true){
|
while(true){
|
||||||
for(int i =stoppC; i>=startC; i--){
|
for(int i =stopC; i>=startC; i--){
|
||||||
if(c[i] == ' '){
|
if(c[i] == ' '){
|
||||||
stoppC = i;
|
stopC = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if(stoppC == c.length-1){
|
else if(stopC == c.length-1){
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//découper le mot
|
//découper le mot
|
||||||
for(int i=startC;i<=stoppC;i++){
|
for(int i=startC;i<=stopC;i++){
|
||||||
cutLine += c[i];
|
cutLine += c[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
newLine += cutLine+"\n";
|
newLine += cutLine+"\n";
|
||||||
cutLine = "";
|
cutLine = "";
|
||||||
|
|
||||||
startC = stoppC + 1;
|
startC = stopC + 1;
|
||||||
|
|
||||||
|
|
||||||
if(c.length-1-stoppC <=0){
|
if(c.length-1-stopC <=0){
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if(c.length-1-stoppC <= cut){
|
else if(c.length-1-stopC <= cut){
|
||||||
stoppC = c.length-1;
|
stopC = c.length-1;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
stoppC += cut;
|
stopC += cut;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|