mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-23 09:53:28 +00:00
near to done
This commit is contained in:
parent
3368e1b8c4
commit
4843f5d1d8
2
.gitignore
vendored
2
.gitignore
vendored
@ -5,6 +5,6 @@
|
|||||||
build
|
build
|
||||||
|
|
||||||
# Ignore bin
|
# Ignore bin
|
||||||
app/bin/
|
bin/
|
||||||
*.tiled-session
|
*.tiled-session
|
||||||
resources/map/Maps.tiled-session
|
resources/map/Maps.tiled-session
|
||||||
|
BIN
resources/Base.png
Normal file
BIN
resources/Base.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
resources/Character.png
Normal file
BIN
resources/Character.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
@ -8,7 +8,7 @@ public class Enemy extends Character{
|
|||||||
|
|
||||||
public Enemy(String name, int x, int y, String img) {
|
public Enemy(String name, int x, int y, String img) {
|
||||||
super(name, x, y, img);
|
super(name, x, y, img);
|
||||||
//TODO Auto-generated constructor stub
|
turn(Character.Direction.DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setPosition(int x, int y){
|
public void setPosition(int x, int y){
|
||||||
@ -25,10 +25,4 @@ public class Enemy extends Character{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void draw(GdxGraphics arg0) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,6 @@ public abstract class Entity implements DrawableObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void init(){
|
public void init(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void graphicRender(GdxGraphics g){
|
public void graphicRender(GdxGraphics g){
|
||||||
|
@ -14,7 +14,7 @@ public class Player extends Character{
|
|||||||
private int xp;
|
private int xp;
|
||||||
|
|
||||||
public Player(int x, int y) {
|
public Player(int x, int y) {
|
||||||
super("Player", x, y, "lumberjack_sheet32");
|
super("Player", x, y, "Character");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addXp(int xp){
|
public void addXp(int xp){
|
||||||
@ -46,9 +46,11 @@ public class Player extends Character{
|
|||||||
|
|
||||||
// Is the move valid ?
|
// Is the move valid ?
|
||||||
if (sm.isWalkable(nextCell)) {
|
if (sm.isWalkable(nextCell)) {
|
||||||
// Go
|
if(!enemy()){
|
||||||
setSpeed(sm.getSpeed(nextCell));
|
// Go
|
||||||
go(goalDirection);
|
setSpeed(sm.getSpeed(nextCell));
|
||||||
|
go(goalDirection);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// Face the wall
|
// Face the wall
|
||||||
turn(goalDirection);
|
turn(goalDirection);
|
||||||
@ -73,7 +75,11 @@ public class Player extends Character{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void move(int x, int y){
|
private boolean enemy() {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void move(int x, int y){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,189 +0,0 @@
|
|||||||
package Screen;
|
|
||||||
|
|
||||||
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
|
||||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
|
||||||
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
|
|
||||||
import com.badlogic.gdx.math.Interpolation;
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Character for the demo.
|
|
||||||
*
|
|
||||||
* @author Alain Woeffray (woa)
|
|
||||||
* @author Pierre-André Mudry (mui)
|
|
||||||
*/
|
|
||||||
public class Hero implements DrawableObject {
|
|
||||||
|
|
||||||
public enum Direction{
|
|
||||||
UP,
|
|
||||||
DOWN,
|
|
||||||
RIGHT,
|
|
||||||
LEFT,
|
|
||||||
NULL
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The currently selected sprite for animation
|
|
||||||
*/
|
|
||||||
int textureX = 0;
|
|
||||||
int textureY = 1;
|
|
||||||
float speed = 1;
|
|
||||||
|
|
||||||
float dt = 0;
|
|
||||||
int currentFrame = 0;
|
|
||||||
int nFrames = 4;
|
|
||||||
private final static int SPRITE_WIDTH = 32;
|
|
||||||
private final static int SPRITE_HEIGHT = 32;
|
|
||||||
final float FRAME_TIME = 0.1f; // Duration of each frime
|
|
||||||
Spritesheet ss;
|
|
||||||
|
|
||||||
Vector2 lastPosition;
|
|
||||||
Vector2 newPosition;
|
|
||||||
Vector2 position;
|
|
||||||
|
|
||||||
|
|
||||||
private boolean move = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create the hero at the start position (0,0)
|
|
||||||
*/
|
|
||||||
public Hero(){
|
|
||||||
this(new Vector2(0,0));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create the hero at the given start tile.
|
|
||||||
* @param x Column
|
|
||||||
* @param y Line
|
|
||||||
*/
|
|
||||||
public Hero(int x, int y){
|
|
||||||
this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create the hero at the start position
|
|
||||||
* @param initialPosition Start position [px] on the map.
|
|
||||||
*/
|
|
||||||
public Hero(Vector2 initialPosition) {
|
|
||||||
|
|
||||||
lastPosition = new Vector2(initialPosition);
|
|
||||||
newPosition = new Vector2(initialPosition);
|
|
||||||
position = new Vector2(initialPosition);
|
|
||||||
|
|
||||||
ss = new Spritesheet("./resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return the current position of the hero on the map.
|
|
||||||
*/
|
|
||||||
public Vector2 getPosition(){
|
|
||||||
return this.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPosition(int x, int y){
|
|
||||||
lastPosition.set(x, y);
|
|
||||||
newPosition.set(x, y);
|
|
||||||
position.set(x, y);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update the position and the texture of the hero.
|
|
||||||
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
|
|
||||||
*/
|
|
||||||
public void animate(double elapsedTime) {
|
|
||||||
float frameTime = FRAME_TIME / speed;
|
|
||||||
|
|
||||||
position = new Vector2(lastPosition);
|
|
||||||
if(isMoving()) {
|
|
||||||
dt += elapsedTime;
|
|
||||||
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
|
|
||||||
|
|
||||||
position.interpolate(newPosition, alpha,Interpolation.linear);
|
|
||||||
}else{
|
|
||||||
dt = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dt > frameTime) {
|
|
||||||
dt -= frameTime;
|
|
||||||
currentFrame = (currentFrame + 1) % nFrames;
|
|
||||||
|
|
||||||
if(currentFrame == 0){
|
|
||||||
move = false;
|
|
||||||
lastPosition = new Vector2(newPosition);
|
|
||||||
position = new Vector2(newPosition);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return True if the hero is actually doing a step.
|
|
||||||
*/
|
|
||||||
public boolean isMoving(){
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param speed The new speed of the hero.
|
|
||||||
*/
|
|
||||||
public void setSpeed(float speed){
|
|
||||||
this.speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Do a step on the given direction
|
|
||||||
* @param direction The direction to go.
|
|
||||||
*/
|
|
||||||
public void go(Direction direction){
|
|
||||||
move = true;
|
|
||||||
switch(direction){
|
|
||||||
case RIGHT:
|
|
||||||
newPosition.add(SPRITE_WIDTH, 0);
|
|
||||||
break;
|
|
||||||
case LEFT:
|
|
||||||
newPosition.add(-SPRITE_WIDTH, 0);
|
|
||||||
break;
|
|
||||||
case UP:
|
|
||||||
newPosition.add(0, SPRITE_HEIGHT);
|
|
||||||
break;
|
|
||||||
case DOWN:
|
|
||||||
newPosition.add(0, -SPRITE_HEIGHT);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
turn(direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Turn the hero on the given direction without do any step.
|
|
||||||
* @param direction The direction to turn.
|
|
||||||
*/
|
|
||||||
public void turn(Direction direction){
|
|
||||||
switch(direction){
|
|
||||||
case RIGHT:
|
|
||||||
textureY = 2;
|
|
||||||
break;
|
|
||||||
case LEFT:
|
|
||||||
textureY = 1;
|
|
||||||
break;
|
|
||||||
case UP:
|
|
||||||
textureY = 3;
|
|
||||||
break;
|
|
||||||
case DOWN:
|
|
||||||
textureY = 0;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw the character on the graphic object.
|
|
||||||
* @param g Graphic object.
|
|
||||||
*/
|
|
||||||
public void draw(GdxGraphics g) {
|
|
||||||
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,6 +1,9 @@
|
|||||||
|
import java.util.Vector;
|
||||||
|
|
||||||
import com.badlogic.gdx.Input;
|
import com.badlogic.gdx.Input;
|
||||||
|
|
||||||
import Control.Controller;
|
import Control.Controller;
|
||||||
|
import Entity.Enemy;
|
||||||
import Entity.Entity;
|
import Entity.Entity;
|
||||||
import Entity.Player;
|
import Entity.Player;
|
||||||
import Screen.ScreenMap;
|
import Screen.ScreenMap;
|
||||||
@ -13,12 +16,12 @@ public class testHER extends PortableApplication{
|
|||||||
private Controller controller;
|
private Controller controller;
|
||||||
private ScreenMap sm;
|
private ScreenMap sm;
|
||||||
private Player p1;
|
private Player p1;
|
||||||
private static Entity[] entities;
|
private static Vector<Entity> entities = new Vector<>();
|
||||||
|
private static Vector<Player> players = new Vector<>();
|
||||||
|
|
||||||
|
|
||||||
public testHER(){
|
public testHER(){
|
||||||
controller = new Controller();
|
controller = new Controller();
|
||||||
p1 = new Player(8, 15);
|
|
||||||
sm = new ScreenMap();
|
sm = new ScreenMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -32,15 +35,25 @@ public class testHER extends PortableApplication{
|
|||||||
public void onInit() {
|
public void onInit() {
|
||||||
controller.init();
|
controller.init();
|
||||||
sm.init();
|
sm.init();
|
||||||
p1.init();
|
p1 = new Player(8, 15);
|
||||||
|
entities.add((Entity) p1);
|
||||||
|
entities.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32"));
|
||||||
|
entities.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32"));
|
||||||
|
|
||||||
|
for (Entity entity : entities) {
|
||||||
|
entity.init();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onGraphicRender(GdxGraphics g) {
|
public void onGraphicRender(GdxGraphics g) {
|
||||||
g.clear();
|
g.clear();
|
||||||
p1.manageEntity(sm, controller);
|
p1.manageEntity(sm, controller);
|
||||||
sm.graphicRender(g, p1); // load p1 by Entity[]
|
sm.graphicRender(g, p1);
|
||||||
p1.graphicRender(g);
|
|
||||||
|
for (Entity entity : entities) {
|
||||||
|
entity.graphicRender(g);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
Loading…
Reference in New Issue
Block a user