mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-23 01:43:28 +00:00
Merge branch 'master' into dialog-screen-battle
This commit is contained in:
commit
52abcf1c02
@ -10,7 +10,8 @@
|
||||
"file.lastUsedOpenFilter": "Fichiers de jeu de tuiles Tiled (*.tsx *.xml)",
|
||||
"fileStates": {
|
||||
"": {
|
||||
"scaleInDock": 1
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"C:/Users/remi/AppData/Roaming/Tiled/#Tests": {
|
||||
"dynamicWrapping": true
|
||||
@ -197,8 +198,8 @@
|
||||
"scale": 0.75,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 640.6666666666667,
|
||||
"y": 640.6666666666666
|
||||
"x": 640,
|
||||
"y": 640
|
||||
}
|
||||
},
|
||||
"desert.tmx#Desert": {
|
||||
@ -212,7 +213,7 @@
|
||||
"scale": 1.5,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 160.33333333333331,
|
||||
"x": 160.66666666666669,
|
||||
"y": 160.33333333333331
|
||||
}
|
||||
},
|
||||
@ -224,11 +225,11 @@
|
||||
"expandedObjectLayers": [
|
||||
9
|
||||
],
|
||||
"scale": 1,
|
||||
"scale": 3,
|
||||
"selectedLayer": 4,
|
||||
"viewCenter": {
|
||||
"x": 320.5,
|
||||
"y": 159.5
|
||||
"x": 62.66666666666667,
|
||||
"y": 172.83333333333331
|
||||
}
|
||||
},
|
||||
"test_couloir.tmx#Dungeon_Tileset": {
|
||||
|
@ -8984,8 +8984,8 @@
|
||||
<layer id="2" name="floor" width="20" height="10">
|
||||
<data encoding="csv">
|
||||
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
|
||||
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
|
||||
1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,
|
||||
956,956,956,1113,1113,956,956,956,956,956,956,956,956,956,956,1113,1113,956,956,956,
|
||||
1079,1079,1079,1113,1113,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1113,1113,1079,1079,1079,
|
||||
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
|
||||
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
|
||||
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
|
||||
@ -9024,28 +9024,28 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="9" name="door">
|
||||
<object id="8" x="111" y="79">
|
||||
<object id="8" x="112" y="49.3333">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="2"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" x="144" y="79">
|
||||
<object id="9" x="144.667" y="49">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="2"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" x="496.5" y="78">
|
||||
<object id="10" x="497.167" y="48">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="6"/>
|
||||
<property name="nextY" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" x="525.5" y="78">
|
||||
<object id="11" x="526.167" y="48">
|
||||
<properties>
|
||||
<property name="nextMap" value="test"/>
|
||||
<property name="nextX" type="int" value="6"/>
|
||||
|
@ -32,10 +32,9 @@ public abstract class Character extends Entity{
|
||||
|
||||
protected int pv;
|
||||
|
||||
public Character(String name, int x, int y, String img){
|
||||
super(name, x, y);
|
||||
public Character(String name, int x, int y, String img, String map){
|
||||
super(name, x, y, map);
|
||||
this.img = img;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -3,12 +3,11 @@ package Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
public class Enemy extends Character{
|
||||
private String map;
|
||||
|
||||
|
||||
|
||||
public Enemy(String name, int x, int y, String img, String map) {
|
||||
super(name, x, y, img);
|
||||
super(name, x, y, img, map);
|
||||
//generate his text
|
||||
|
||||
this.map = map;
|
||||
@ -19,10 +18,6 @@ public class Enemy extends Character{
|
||||
|
||||
}
|
||||
|
||||
public String getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y, String map){
|
||||
position.set(x, y);
|
||||
this.map = map;
|
||||
|
@ -8,6 +8,7 @@ import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
|
||||
|
||||
public abstract class Entity implements DrawableObject {
|
||||
protected String name;
|
||||
protected String map;
|
||||
|
||||
Spritesheet ss;
|
||||
|
||||
@ -20,19 +21,17 @@ public abstract class Entity implements DrawableObject {
|
||||
|
||||
protected boolean move = false;
|
||||
|
||||
public Entity(String name){
|
||||
this(name, new Vector2(0,0));
|
||||
|
||||
public Entity(String name, int x, int y, String map){
|
||||
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
|
||||
}
|
||||
|
||||
public Entity(String name, int x, int y){
|
||||
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
|
||||
}
|
||||
|
||||
public Entity(String name, Vector2 initialPosition){
|
||||
public Entity(String name, Vector2 initialPosition, String map){
|
||||
this.name = name;
|
||||
lastPosition = new Vector2(initialPosition);
|
||||
newPosition = new Vector2(initialPosition);
|
||||
position = new Vector2(initialPosition);
|
||||
this.map = map;
|
||||
}
|
||||
|
||||
public void init(){
|
||||
@ -58,4 +57,8 @@ public abstract class Entity implements DrawableObject {
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public String getMap() {
|
||||
return map;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
package Entity;
|
||||
|
||||
import java.util.TreeMap;
|
||||
import java.util.Vector;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
@ -7,14 +8,17 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import Control.Controller;
|
||||
import Main.PokeMudry;
|
||||
import Screen.ScreenMap;
|
||||
|
||||
public class Player extends Character{
|
||||
|
||||
private int xp;
|
||||
public Enemy lastEnemy = null;
|
||||
public boolean frontOfEnemy = false;
|
||||
|
||||
public Player(int x, int y) {
|
||||
super("Player", x, y, "Character");
|
||||
public Player(int x, int y, String map) {
|
||||
super("Player", x, y, "Character", map);
|
||||
}
|
||||
|
||||
public void addXp(int xp){
|
||||
@ -29,25 +33,36 @@ public class Player extends Character{
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Player.Direction goalDirection = Player.Direction.NULL;
|
||||
Vector2 nextPos = position;
|
||||
|
||||
if (c.keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Player.Direction.RIGHT;
|
||||
nextCell = sm.getTile(getPosition(), 1, 0);
|
||||
nextPos.x+=sm.tileWidth;
|
||||
} else if (c.keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Player.Direction.LEFT;
|
||||
nextCell = sm.getTile(getPosition(), -1, 0);
|
||||
nextPos.x-=sm.tileWidth;
|
||||
} else if (c.keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Player.Direction.UP;
|
||||
nextCell = sm.getTile(getPosition(), 0, 1);
|
||||
nextPos.y+=sm.tileHeight;
|
||||
} else if (c.keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Player.Direction.DOWN;
|
||||
nextCell = sm.getTile(getPosition(), 0, -1);
|
||||
nextPos.y-=sm.tileHeight;
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (sm.isWalkable(nextCell)) {
|
||||
setSpeed(sm.getSpeed(nextCell));
|
||||
go(goalDirection);
|
||||
|
||||
if (enemy(sm, nextPos)) {
|
||||
//turn(goalDirection);
|
||||
System.out.println("It's a enemy !!");
|
||||
} else {
|
||||
setSpeed(sm.getSpeed(nextCell));
|
||||
go(goalDirection);
|
||||
}
|
||||
} else {
|
||||
// Face the wall
|
||||
turn(goalDirection);
|
||||
@ -65,29 +80,31 @@ public class Player extends Character{
|
||||
} catch (Exception e) { }
|
||||
ScreenMap.Door.reset();
|
||||
if (nMap == null || x == null || y == null) return;
|
||||
sm.map = nMap;
|
||||
map = nMap;
|
||||
setPosition(x*sm.tileWidth, y*sm.tileHeight);
|
||||
System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean enemy() {
|
||||
//Vector<Enemy> enemies = PokeMudry.getEnemies;
|
||||
//for (Enemy enemy : enemies) {
|
||||
|
||||
//}
|
||||
private boolean enemy(ScreenMap sm, Vector2 nextPos) {
|
||||
Vector<Enemy> enemies = PokeMudry.getEnemies();
|
||||
for (Enemy enemy : enemies) {
|
||||
boolean bMap = sm.map.equals(enemy.getMap());
|
||||
int pX = (int) nextPos.x/sm.tileWidth;
|
||||
int pY = (int) nextPos.y/sm.tileHeight;
|
||||
int eX = (int) enemy.position.x/sm.tileWidth;
|
||||
int eY = (int) enemy.position.y/sm.tileHeight;
|
||||
//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
|
||||
if(bMap && pX==eX && pY==eY) {
|
||||
lastEnemy = enemy;
|
||||
frontOfEnemy = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void move(int x, int y){
|
||||
|
||||
}
|
||||
|
||||
public void move(Vector2 vMove){
|
||||
move((int)vMove.x, (int)vMove.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void removedPv(int pv) {
|
||||
// TODO Auto-generated method stub
|
||||
|
@ -4,8 +4,8 @@ import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class Stuff extends Entity{
|
||||
|
||||
public Stuff(String name) {
|
||||
super(name);
|
||||
public Stuff(String name, int x, int y, String map) {
|
||||
super(name, x, y, map);
|
||||
//TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
|
@ -2,28 +2,22 @@ package Main;
|
||||
|
||||
|
||||
import java.util.Vector;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Enemy;
|
||||
import Entity.Entity;
|
||||
import Screen.ScreenMap;
|
||||
import Screen.ScreenPlayer;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class PokeMudry extends PortableApplication {
|
||||
|
||||
public final boolean ANDROID = false;
|
||||
public final int PLAYERS = 1;
|
||||
public static final int TIME = 10; // number of minutes for kill all enemy
|
||||
|
||||
public static final int HEIGHT = 800;
|
||||
public static final int width = 800;
|
||||
|
||||
private ScreenPlayer sp;
|
||||
private Controller controller;
|
||||
//private Player p1;
|
||||
private static Vector<Enemy> enemies = new Vector<>();
|
||||
private static Vector<Entity> entities = new Vector<>();
|
||||
|
||||
@ -48,15 +42,11 @@ public class PokeMudry extends PortableApplication {
|
||||
controller.init();
|
||||
entities.add((Entity) sp.p);
|
||||
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
|
||||
enemies.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32", "desert"));
|
||||
enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
|
||||
|
||||
for (Enemy enemy : enemies) {
|
||||
entities.add(enemy);
|
||||
}
|
||||
for (Enemy enemy : enemies) { entities.add(enemy); }
|
||||
|
||||
for (Entity entity : entities) {
|
||||
entity.init();
|
||||
}
|
||||
for (Entity entity : entities) { entity.init(); }
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -64,9 +54,20 @@ public class PokeMudry extends PortableApplication {
|
||||
g.clear();
|
||||
sp.p.manageEntity(sp.sm, controller);
|
||||
sp.render(g);
|
||||
System.out.println(sp.screenManager.getActiveScreen().getClass());
|
||||
//System.out.println(ScreenMap.class);
|
||||
for (Entity entity : entities) {
|
||||
entity.graphicRender(g);
|
||||
|
||||
if (entity.getMap().equals(sp.sm.map) && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class))
|
||||
entity.graphicRender(g);
|
||||
}
|
||||
|
||||
if (sp.p.frontOfEnemy && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)){
|
||||
sp.e = sp.p.lastEnemy;
|
||||
System.out.println("switch screen");
|
||||
sp.screenManager.activateNextScreen();
|
||||
g.resetCamera();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -79,8 +80,6 @@ public class PokeMudry extends PortableApplication {
|
||||
case Input.Keys.Z:
|
||||
if (sp.sm.zoom == 1.0) {
|
||||
sp.sm.zoom = 0.5f;
|
||||
} else if (sp.sm.zoom == 0.5) {
|
||||
sp.sm.zoom = 0.25f;
|
||||
} else {
|
||||
sp.sm.zoom = 1;
|
||||
}
|
||||
|
@ -2,8 +2,8 @@ package Main;
|
||||
|
||||
public class Settings {
|
||||
|
||||
public final boolean ANDROID = false;
|
||||
public final int PLAYERS = 1;
|
||||
public static final boolean ANDROID = false;
|
||||
public static final int PLAYERS = 1;
|
||||
public static final int TIME = 10; // number of minutes for kill all enemy
|
||||
|
||||
public static final int SIDE = 800;
|
||||
|
@ -4,15 +4,14 @@ import ch.hevs.gdx2d.lib.ScreenManager;
|
||||
|
||||
public class ManagerOfScreen extends ScreenManager{
|
||||
ManagerOfScreen(){
|
||||
|
||||
}
|
||||
|
||||
ScreenMap getScreenMap(){
|
||||
public ScreenMap getScreenMap(){
|
||||
this.activateScreen(0);
|
||||
return (ScreenMap)this.getActiveScreen();
|
||||
}
|
||||
|
||||
ScreenBattle getScreenBattle(){
|
||||
public ScreenBattle getScreenBattle(){
|
||||
this.activateScreen(1);
|
||||
return (ScreenBattle)this.getActiveScreen();
|
||||
}
|
||||
|
@ -25,6 +25,11 @@ public class ScreenBattle extends RenderingScreen{
|
||||
private static int EDGE = 10;
|
||||
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
|
||||
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
|
||||
private Enemy e;
|
||||
|
||||
private boolean attackOn;
|
||||
private int numAttack =0;
|
||||
|
||||
|
||||
private BitmapFont optimus40;
|
||||
|
||||
@ -87,6 +92,13 @@ public class ScreenBattle extends RenderingScreen{
|
||||
g.drawString(15, 245 ,lineDialog , optimus40);
|
||||
|
||||
}
|
||||
public void setEnemy(Enemy e) {
|
||||
this.e = e;
|
||||
}
|
||||
|
||||
public void displayEnemy(Enemy e){
|
||||
// stock his speech
|
||||
}
|
||||
|
||||
public void displayPlayer(Player p){
|
||||
//TODO afficher le joueur
|
||||
|
@ -27,12 +27,13 @@ public class ScreenMap extends RenderingScreen{
|
||||
private MapObjects doors;
|
||||
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
|
||||
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
|
||||
public String map = "desert";
|
||||
public String map = "test_couloir";
|
||||
public float zoom;
|
||||
private int width;
|
||||
public int tileWidth;
|
||||
private int height;
|
||||
public int tileHeight;
|
||||
private Player player;
|
||||
|
||||
|
||||
|
||||
@ -47,6 +48,8 @@ public class ScreenMap extends RenderingScreen{
|
||||
// Set initial zoom
|
||||
zoom = 1;
|
||||
|
||||
try { map = player.getMap(); } catch (Exception e) {}
|
||||
|
||||
// create map
|
||||
createMap("test");
|
||||
createMap("test_couloir");
|
||||
@ -57,6 +60,9 @@ public class ScreenMap extends RenderingScreen{
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
|
||||
tiledLayer.clear();
|
||||
|
||||
try { map = player.getMap(); } catch (Exception e) {}
|
||||
|
||||
for (int i = 0; i < 50; i++) {
|
||||
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
}
|
||||
@ -73,18 +79,19 @@ public class ScreenMap extends RenderingScreen{
|
||||
|
||||
|
||||
// Render the tileMap
|
||||
try {
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
} catch (Exception e) {
|
||||
//TODO: handle exception
|
||||
}
|
||||
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
void camera(GdxGraphics g, Player player){
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
@ -165,4 +172,8 @@ public class ScreenMap extends RenderingScreen{
|
||||
nextY = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void setPlayer(Player p) {
|
||||
player = p;
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,28 @@
|
||||
package Screen;
|
||||
|
||||
import Entity.Enemy;
|
||||
import Entity.Player;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class ScreenPlayer {
|
||||
public ManagerOfScreen screenManager = new ManagerOfScreen();
|
||||
public Player p;
|
||||
public Enemy e;
|
||||
public ScreenMap sm;
|
||||
|
||||
public ScreenBattle sb;
|
||||
|
||||
public void init(){
|
||||
p = new Player(8, 15, "desert");
|
||||
screenManager.registerScreen(ScreenMap.class);
|
||||
screenManager.registerScreen(ScreenBattle.class);
|
||||
sb = screenManager.getScreenBattle();
|
||||
sm = screenManager.getScreenMap();
|
||||
p = new Player(8, 15);
|
||||
}
|
||||
|
||||
public void render(GdxGraphics g){
|
||||
sb.setEnemy(e);
|
||||
sm.setPlayer(p);
|
||||
screenManager.render(g);
|
||||
sm.camera(g, p);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user