mirror of
https://github.com/Klagarge/PokeHES.git
synced 2025-07-07 17:01:10 +00:00
Merge branch 'master' into dialog-screen-battle
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@ -32,10 +32,9 @@ public abstract class Character extends Entity{
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protected int pv;
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public Character(String name, int x, int y, String img){
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super(name, x, y);
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public Character(String name, int x, int y, String img, String map){
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super(name, x, y, map);
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this.img = img;
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}
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@Override
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@ -3,12 +3,11 @@ package Entity;
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import com.badlogic.gdx.math.Vector2;
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public class Enemy extends Character{
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private String map;
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public Enemy(String name, int x, int y, String img, String map) {
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super(name, x, y, img);
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super(name, x, y, img, map);
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//generate his text
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this.map = map;
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@ -19,10 +18,6 @@ public class Enemy extends Character{
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}
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public String getMap() {
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return map;
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}
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public void setPosition(int x, int y, String map){
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position.set(x, y);
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this.map = map;
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@ -8,6 +8,7 @@ import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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public abstract class Entity implements DrawableObject {
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protected String name;
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protected String map;
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Spritesheet ss;
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@ -20,19 +21,17 @@ public abstract class Entity implements DrawableObject {
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protected boolean move = false;
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public Entity(String name){
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this(name, new Vector2(0,0));
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public Entity(String name, int x, int y, String map){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
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}
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public Entity(String name, int x, int y){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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public Entity(String name, Vector2 initialPosition){
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public Entity(String name, Vector2 initialPosition, String map){
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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this.map = map;
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}
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public void init(){
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@ -58,4 +57,8 @@ public abstract class Entity implements DrawableObject {
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public String getName() {
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return name;
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}
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public String getMap() {
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return map;
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}
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}
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@ -1,5 +1,6 @@
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package Entity;
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import java.util.TreeMap;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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@ -7,14 +8,17 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Main.PokeMudry;
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import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Enemy lastEnemy = null;
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public boolean frontOfEnemy = false;
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public Player(int x, int y) {
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super("Player", x, y, "Character");
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public Player(int x, int y, String map) {
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super("Player", x, y, "Character", map);
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}
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public void addXp(int xp){
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@ -29,25 +33,36 @@ public class Player extends Character{
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = position;
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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nextCell = sm.getTile(getPosition(), 1, 0);
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nextPos.x+=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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goalDirection = Player.Direction.LEFT;
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nextCell = sm.getTile(getPosition(), -1, 0);
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nextPos.x-=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.UP)) {
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goalDirection = Player.Direction.UP;
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nextCell = sm.getTile(getPosition(), 0, 1);
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nextPos.y+=sm.tileHeight;
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} else if (c.keyStatus.get(Input.Keys.DOWN)) {
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goalDirection = Player.Direction.DOWN;
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nextCell = sm.getTile(getPosition(), 0, -1);
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nextPos.y-=sm.tileHeight;
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}
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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if (enemy(sm, nextPos)) {
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//turn(goalDirection);
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System.out.println("It's a enemy !!");
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} else {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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}
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} else {
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// Face the wall
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turn(goalDirection);
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@ -65,29 +80,31 @@ public class Player extends Character{
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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sm.map = nMap;
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map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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}
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}
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}
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private boolean enemy() {
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//Vector<Enemy> enemies = PokeMudry.getEnemies;
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//for (Enemy enemy : enemies) {
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//}
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private boolean enemy(ScreenMap sm, Vector2 nextPos) {
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Vector<Enemy> enemies = PokeMudry.getEnemies();
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for (Enemy enemy : enemies) {
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boolean bMap = sm.map.equals(enemy.getMap());
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int pX = (int) nextPos.x/sm.tileWidth;
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int pY = (int) nextPos.y/sm.tileHeight;
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eY = (int) enemy.position.y/sm.tileHeight;
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//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
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if(bMap && pX==eX && pY==eY) {
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lastEnemy = enemy;
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frontOfEnemy = true;
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return true;
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}
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}
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return false;
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}
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public void move(int x, int y){
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}
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public void move(Vector2 vMove){
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move((int)vMove.x, (int)vMove.y);
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}
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@Override
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protected void removedPv(int pv) {
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// TODO Auto-generated method stub
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@ -4,8 +4,8 @@ import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Stuff extends Entity{
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public Stuff(String name) {
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super(name);
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public Stuff(String name, int x, int y, String map) {
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super(name, x, y, map);
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//TODO Auto-generated constructor stub
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}
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