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https://github.com/Klagarge/PokeHES.git
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switch screen
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parent
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commit
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@ -1,5 +1,6 @@
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package Entity;
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import java.util.TreeMap;
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import java.util.Vector;
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import com.badlogic.gdx.Input;
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@ -13,9 +14,11 @@ import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Enemy lastEnemy = null;
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public boolean frontOfEnemy = false;
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public Player(int x, int y, String map) {
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super("Player", x, y, "lumberjack_sheet32", map);
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super("Player", x, y, "Character", map);
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}
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public void addXp(int xp){
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@ -54,6 +57,7 @@ public class Player extends Character{
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if (sm.isWalkable(nextCell)) {
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if (enemy(sm, nextPos)) {
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//turn(goalDirection);
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System.out.println("It's a enemy !!");
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} else {
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setSpeed(sm.getSpeed(nextCell));
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@ -92,19 +96,15 @@ public class Player extends Character{
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eY = (int) enemy.position.y/sm.tileHeight;
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//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
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if(bMap && pX==eX && pY==eY) return true;
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if(bMap && pX==eX && pY==eY) {
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lastEnemy = enemy;
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frontOfEnemy = true;
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return true;
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}
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}
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return false;
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}
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public void move(int x, int y){
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}
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public void move(Vector2 vMove){
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move((int)vMove.x, (int)vMove.y);
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}
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@Override
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protected void removedPv(int pv) {
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// TODO Auto-generated method stub
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@ -2,12 +2,14 @@ package Main;
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import java.util.Vector;
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import java.util.Map.Entry;
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import com.badlogic.gdx.Input;
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import Control.Controller;
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import Entity.Enemy;
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import Entity.Entity;
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import Screen.ScreenMap;
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import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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@ -42,13 +44,9 @@ public class PokeMudry extends PortableApplication {
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
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for (Enemy enemy : enemies) {
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entities.add(enemy);
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}
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for (Enemy enemy : enemies) { entities.add(enemy); }
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for (Entity entity : entities) {
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entity.init();
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}
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for (Entity entity : entities) { entity.init(); }
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}
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@Override
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@ -56,9 +54,19 @@ public class PokeMudry extends PortableApplication {
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g.clear();
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sp.p.manageEntity(sp.sm, controller);
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sp.render(g);
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System.out.println(sp.screenManager.getActiveScreen().getClass());
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//System.out.println(ScreenMap.class);
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for (Entity entity : entities) {
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if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g);
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if (entity.getMap().equals(sp.sm.map) && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class))
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entity.graphicRender(g);
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}
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if (sp.p.frontOfEnemy && sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class)){
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sp.e = sp.p.lastEnemy;
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System.out.println("switch screen");
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sp.screenManager.activateNextScreen();
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}
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}
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@ -4,15 +4,14 @@ import ch.hevs.gdx2d.lib.ScreenManager;
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public class ManagerOfScreen extends ScreenManager{
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ManagerOfScreen(){
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}
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ScreenMap getScreenMap(){
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public ScreenMap getScreenMap(){
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this.activateScreen(0);
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return (ScreenMap)this.getActiveScreen();
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}
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ScreenBattle getScreenBattle(){
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public ScreenBattle getScreenBattle(){
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this.activateScreen(1);
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return (ScreenBattle)this.getActiveScreen();
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}
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@ -20,6 +20,7 @@ public class ScreenBattle extends RenderingScreen{
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private static int EDGE = 10;
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private static int HEIGHT_DIALOG = Settings.SIDE / 3;
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private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
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private Enemy e;
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private boolean attackOn;
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private int numAttack =0;
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@ -60,6 +61,10 @@ public class ScreenBattle extends RenderingScreen{
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}
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public void setEnemy(Enemy e) {
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this.e = e;
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}
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public void displayEnemy(Enemy e){
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// stock his speech
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@ -79,8 +79,13 @@ public class ScreenMap extends RenderingScreen{
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// Render the tileMap
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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try {
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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} catch (Exception e) {
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//TODO: handle exception
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}
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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@ -1,21 +1,26 @@
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package Screen;
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import Entity.Enemy;
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import Entity.Player;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class ScreenPlayer {
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public ManagerOfScreen screenManager = new ManagerOfScreen();
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public Player p;
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public Enemy e;
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public ScreenMap sm;
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public ScreenBattle sb;
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public void init(){
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p = new Player(8, 15, "desert");
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenBattle.class);
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sb = screenManager.getScreenBattle();
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sm = screenManager.getScreenMap();
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}
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public void render(GdxGraphics g){
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sb.setEnemy(e);
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sm.setPlayer(p);
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screenManager.render(g);
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}
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