mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-26 19:13:27 +00:00
commit
df732ad57f
@ -10,7 +10,8 @@
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"file.lastUsedOpenFilter": "Fichiers de jeu de tuiles Tiled (*.tsx *.xml)",
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"fileStates": {
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"": {
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"scaleInDock": 1
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"scaleInDock": 1,
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"scaleInEditor": 1
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},
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"C:/Users/remi/AppData/Roaming/Tiled/#Tests": {
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"dynamicWrapping": true
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@ -197,8 +198,8 @@
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"scale": 0.75,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 640.6666666666667,
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"y": 640.6666666666666
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"x": 640,
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"y": 640
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}
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},
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"desert.tmx#Desert": {
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@ -212,7 +213,7 @@
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"scale": 1.5,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 160.33333333333331,
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"x": 160.66666666666669,
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"y": 160.33333333333331
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}
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},
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@ -224,11 +225,11 @@
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"expandedObjectLayers": [
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9
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],
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"scale": 1,
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"scale": 3,
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"selectedLayer": 4,
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"viewCenter": {
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"x": 320.5,
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"y": 159.5
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"x": 62.66666666666667,
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"y": 172.83333333333331
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}
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},
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"test_couloir.tmx#Dungeon_Tileset": {
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@ -8984,8 +8984,8 @@
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<layer id="2" name="floor" width="20" height="10">
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<data encoding="csv">
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956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
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956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
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1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,
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956,956,956,1113,1113,956,956,956,956,956,956,956,956,956,956,1113,1113,956,956,956,
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1079,1079,1079,1113,1113,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1113,1113,1079,1079,1079,
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1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
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1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
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1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
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@ -9024,28 +9024,28 @@
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</data>
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</layer>
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<objectgroup id="9" name="door">
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<object id="8" x="111" y="79">
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<object id="8" x="112" y="49.3333">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="2"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="9" x="144" y="79">
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<object id="9" x="144.667" y="49">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="2"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="10" x="496.5" y="78">
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<object id="10" x="497.167" y="48">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="6"/>
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<property name="nextY" type="int" value="0"/>
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</properties>
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</object>
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<object id="11" x="525.5" y="78">
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<object id="11" x="526.167" y="48">
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<properties>
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<property name="nextMap" value="test"/>
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<property name="nextX" type="int" value="6"/>
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@ -32,10 +32,9 @@ public abstract class Character extends Entity{
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protected int pv;
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public Character(String name, int x, int y, String img){
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super(name, x, y);
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public Character(String name, int x, int y, String img, String map){
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super(name, x, y, map);
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this.img = img;
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}
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@Override
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@ -5,16 +5,14 @@ import com.badlogic.gdx.math.Vector2;
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import Text.TextEnemy;
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public class Enemy extends Character{
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private String map;
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public TextEnemy textEnemy;
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public Enemy(String name, int x, int y, String img, String map) {
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super(name, x, y, img);
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super(name, x, y, img, map);
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//generate his text
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this.textEnemy = new TextEnemy("enemi"); //TODO should be name
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textEnemy.generateText();
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this.map = map;
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turn(Character.Direction.DOWN);
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//generate the vector of fight
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@ -22,10 +20,6 @@ public class Enemy extends Character{
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}
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public String getMap() {
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return map;
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}
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public void setPosition(int x, int y, String map){
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position.set(x, y);
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this.map = map;
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@ -8,6 +8,7 @@ import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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public abstract class Entity implements DrawableObject {
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protected String name;
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protected String map;
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Spritesheet ss;
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@ -20,19 +21,17 @@ public abstract class Entity implements DrawableObject {
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protected boolean move = false;
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public Entity(String name){
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this(name, new Vector2(0,0));
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public Entity(String name, int x, int y, String map){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
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}
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public Entity(String name, int x, int y){
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this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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public Entity(String name, Vector2 initialPosition){
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public Entity(String name, Vector2 initialPosition, String map){
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this.name = name;
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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this.map = map;
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}
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public void init(){
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@ -58,4 +57,8 @@ public abstract class Entity implements DrawableObject {
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public String getName() {
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return name;
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}
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public String getMap() {
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return map;
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}
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}
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@ -7,14 +7,15 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Main.PokeMudry;
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import Screen.ScreenMap;
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public class Player extends Character{
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private int xp;
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public Player(int x, int y) {
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super("Player", x, y, "Character");
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public Player(int x, int y, String map) {
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super("Player", x, y, "lumberjack_sheet32", map);
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}
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public void addXp(int xp){
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@ -29,25 +30,35 @@ public class Player extends Character{
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = position;
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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nextCell = sm.getTile(getPosition(), 1, 0);
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nextPos.x+=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.LEFT)) {
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goalDirection = Player.Direction.LEFT;
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nextCell = sm.getTile(getPosition(), -1, 0);
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nextPos.x-=sm.tileWidth;
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} else if (c.keyStatus.get(Input.Keys.UP)) {
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goalDirection = Player.Direction.UP;
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nextCell = sm.getTile(getPosition(), 0, 1);
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nextPos.y+=sm.tileHeight;
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} else if (c.keyStatus.get(Input.Keys.DOWN)) {
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goalDirection = Player.Direction.DOWN;
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nextCell = sm.getTile(getPosition(), 0, -1);
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nextPos.y-=sm.tileHeight;
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}
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// Is the move valid ?
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if (sm.isWalkable(nextCell)) {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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if (enemy(sm, nextPos)) {
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System.out.println("It's a enemy !!");
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} else {
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setSpeed(sm.getSpeed(nextCell));
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go(goalDirection);
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}
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} else {
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// Face the wall
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turn(goalDirection);
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@ -65,18 +76,24 @@ public class Player extends Character{
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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sm.map = nMap;
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map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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}
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}
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}
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private boolean enemy() {
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//Vector<Enemy> enemies = PokeMudry.getEnemies;
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//for (Enemy enemy : enemies) {
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//}
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private boolean enemy(ScreenMap sm, Vector2 nextPos) {
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Vector<Enemy> enemies = PokeMudry.getEnemies();
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for (Enemy enemy : enemies) {
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boolean bMap = sm.map.equals(enemy.getMap());
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int pX = (int) nextPos.x/sm.tileWidth;
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int pY = (int) nextPos.y/sm.tileHeight;
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int eX = (int) enemy.position.x/sm.tileWidth;
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int eY = (int) enemy.position.y/sm.tileHeight;
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//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
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if(bMap && pX==eX && pY==eY) return true;
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}
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return false;
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}
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@ -4,8 +4,8 @@ import ch.hevs.gdx2d.lib.GdxGraphics;
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public class Stuff extends Entity{
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public Stuff(String name) {
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super(name);
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public Stuff(String name, int x, int y, String map) {
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super(name, x, y, map);
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//TODO Auto-generated constructor stub
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}
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@ -13,17 +13,9 @@ import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication {
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public final boolean ANDROID = false;
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public final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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public static final int HEIGHT = 800;
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public static final int width = 800;
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private ScreenPlayer sp;
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private Controller controller;
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//private Player p1;
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private static Vector<Enemy> enemies = new Vector<>();
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private static Vector<Entity> entities = new Vector<>();
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@ -48,7 +40,7 @@ public class PokeMudry extends PortableApplication {
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controller.init();
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32", "desert"));
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enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
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for (Enemy enemy : enemies) {
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entities.add(enemy);
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@ -65,7 +57,7 @@ public class PokeMudry extends PortableApplication {
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sp.p.manageEntity(sp.sm, controller);
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sp.render(g);
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for (Entity entity : entities) {
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entity.graphicRender(g);
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if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g);
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}
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}
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@ -79,8 +71,6 @@ public class PokeMudry extends PortableApplication {
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case Input.Keys.Z:
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if (sp.sm.zoom == 1.0) {
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sp.sm.zoom = 0.5f;
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} else if (sp.sm.zoom == 0.5) {
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sp.sm.zoom = 0.25f;
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} else {
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sp.sm.zoom = 1;
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}
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@ -2,8 +2,8 @@ package Main;
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public class Settings {
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public final boolean ANDROID = false;
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public final int PLAYERS = 1;
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public static final boolean ANDROID = false;
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public static final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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public static final int SIDE = 800;
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@ -27,12 +27,13 @@ public class ScreenMap extends RenderingScreen{
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private MapObjects doors;
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Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
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Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
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public String map = "desert";
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public String map = "test_couloir";
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public float zoom;
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private int width;
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public int tileWidth;
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private int height;
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public int tileHeight;
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private Player player;
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@ -47,6 +48,8 @@ public class ScreenMap extends RenderingScreen{
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// Set initial zoom
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zoom = 1;
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try { map = player.getMap(); } catch (Exception e) {}
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// create map
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createMap("test");
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createMap("test_couloir");
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@ -57,6 +60,9 @@ public class ScreenMap extends RenderingScreen{
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public void onGraphicRender(GdxGraphics g) {
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tiledLayer.clear();
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try { map = player.getMap(); } catch (Exception e) {}
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for (int i = 0; i < 50; i++) {
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try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
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}
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@ -73,18 +79,14 @@ public class ScreenMap extends RenderingScreen{
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// Render the tileMap
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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tMapRenderer.get(map).setView(g.getCamera());
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tMapRenderer.get(map).render();
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g.drawFPS();
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}
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void camera(GdxGraphics g, Player player){
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g.zoom(zoom);
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g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
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}
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public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
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Vector<TiledMapTile> tiles = new Vector<>();
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@ -165,4 +167,8 @@ public class ScreenMap extends RenderingScreen{
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nextY = null;
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}
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}
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public void setPlayer(Player p) {
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player = p;
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}
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}
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@ -8,17 +8,16 @@ public class ScreenPlayer {
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public Player p;
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public ScreenMap sm;
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public void init(){
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p = new Player(8, 15, "desert");
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screenManager.registerScreen(ScreenMap.class);
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screenManager.registerScreen(ScreenBattle.class);
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sm = screenManager.getScreenMap();
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p = new Player(8, 15);
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}
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public void render(GdxGraphics g){
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sm.setPlayer(p);
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screenManager.render(g);
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sm.camera(g, p);
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}
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}
|
Loading…
Reference in New Issue
Block a user