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@ -8,6 +8,6 @@ public class Settings {
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public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
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public static final int RECOVERED = 30; // number of seconds an enemy need for recovered
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public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
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public static final int SWITCH_MAP_TIME = 250; // Number of milliseconds the player wait for switch map
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public static final int SIDE = 800;
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public static final int SIDE = 800; // Do not change // TODO resize possible
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}
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}
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