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https://github.com/Klagarge/PokeHES.git
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change PokeMudry by PokeHES
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parent
afe374c201
commit
f6f47d3063
@ -7,7 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
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import com.badlogic.gdx.math.Vector2;
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import Control.Controller;
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import Main.PokeMudry;
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import Main.PokeHES;
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import Main.Settings;
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import Screen.ScreenMap;
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@ -120,7 +120,7 @@ public class Player extends Character{
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* @return true if an enemy is on next position
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*/
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private boolean enemy(ScreenMap sm, Vector2 nextPos) {
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Vector<Enemy> enemies = PokeMudry.getEnemies();
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Vector<Enemy> enemies = PokeHES.getEnemies();
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for (Enemy enemy : enemies) {
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boolean bMap = sm.map.equals(enemy.getMap());
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int pX = (int) nextPos.x/sm.tileWidth;
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@ -13,7 +13,7 @@ import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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public class PokeMudry extends PortableApplication {
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public class PokeHES extends PortableApplication {
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private ScreenPlayer sp;
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private Controller controller;
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@ -26,10 +26,10 @@ public class PokeMudry extends PortableApplication {
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public static void main(String[] args) {
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new PokeMudry();
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new PokeHES();
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}
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PokeMudry(){
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PokeHES(){
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super(Settings.SIDE, Settings.SIDE);
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controller = new Controller();
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sp = new ScreenPlayer();
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@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFont
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import Control.Controller;
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import Game.Battle;
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import Main.PokeMudry;
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import Main.PokeHES;
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import Main.Settings;
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import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
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@ -108,7 +108,7 @@ public class ScreenBattle extends RenderingScreen{
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public void manage(Controller c, Battle battle){
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//add a rising front to have one impulsion
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if(PokeMudry.risingFront){
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if(PokeHES.risingFront){
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//the enemi is attacking
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if( battle.getAttackOn() == false){
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if (c.keyStatus.get(Input.Keys.SPACE)){
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@ -131,7 +131,7 @@ public class ScreenBattle extends RenderingScreen{
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}
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}
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//mettre le front à false jusqu'à ce que le bouton soit relâché
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PokeMudry.risingFront = false;
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PokeHES.risingFront = false;
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}
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}
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}
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