mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-23 01:43:28 +00:00
Merge branch 'master' into dialog
This commit is contained in:
commit
8991c6efb9
2
.gitignore
vendored
2
.gitignore
vendored
@ -6,3 +6,5 @@ build
|
||||
|
||||
# Ignore bin
|
||||
bin/
|
||||
*.tiled-session
|
||||
resources/map/Maps.tiled-session
|
||||
|
BIN
resources/Base.png
Normal file
BIN
resources/Base.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
resources/Character.png
Normal file
BIN
resources/Character.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
@ -7,24 +7,34 @@ import com.badlogic.gdx.math.Vector2;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class Enemy extends Character{
|
||||
private String map;
|
||||
|
||||
public TextEnemy textEnemy;
|
||||
|
||||
public Enemy(String name, int x, int y, String img) {
|
||||
public Enemy(String name, int x, int y, String img, String map) {
|
||||
super(name, x, y, img);
|
||||
//generate his text
|
||||
this.textEnemy = new TextEnemy(name);
|
||||
textEnemy.generateText();
|
||||
//TODO Auto-generated constructor stub
|
||||
this.map = map;
|
||||
|
||||
turn(Character.Direction.DOWN);
|
||||
//generate the vector of fight
|
||||
fightData = new FightData(name);
|
||||
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y){
|
||||
|
||||
public String getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
public void setPosition(Vector2 vPosition){
|
||||
setPosition((int)vPosition.x, (int)vPosition.y);
|
||||
public void setPosition(int x, int y, String map){
|
||||
position.set(x, y);
|
||||
this.map = map;
|
||||
}
|
||||
|
||||
public void setPosition(Vector2 vPosition, String map){
|
||||
setPosition((int)vPosition.x, (int)vPosition.y, map);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -32,11 +42,5 @@ public class Enemy extends Character{
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(GdxGraphics arg0) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -36,7 +36,6 @@ public abstract class Entity implements DrawableObject {
|
||||
}
|
||||
|
||||
public void init(){
|
||||
|
||||
}
|
||||
|
||||
public void graphicRender(GdxGraphics g){
|
||||
|
@ -14,7 +14,7 @@ public class Player extends Character{
|
||||
private int xp;
|
||||
|
||||
public Player(int x, int y) {
|
||||
super("Player", x, y, "lumberjack_sheet32");
|
||||
super("Player", x, y, "Character");
|
||||
}
|
||||
|
||||
public void addXp(int xp){
|
||||
@ -46,7 +46,6 @@ public class Player extends Character{
|
||||
|
||||
// Is the move valid ?
|
||||
if (sm.isWalkable(nextCell)) {
|
||||
// Go
|
||||
setSpeed(sm.getSpeed(nextCell));
|
||||
go(goalDirection);
|
||||
} else {
|
||||
@ -73,7 +72,15 @@ public class Player extends Character{
|
||||
}
|
||||
}
|
||||
|
||||
public void move(int x, int y){
|
||||
private boolean enemy() {
|
||||
//Vector<Enemy> enemies = PokeMudry.getEnemies;
|
||||
//for (Enemy enemy : enemies) {
|
||||
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void move(int x, int y){
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,12 @@
|
||||
import java.util.Vector;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Enemy;
|
||||
import Entity.Entity;
|
||||
import Entity.Player;
|
||||
import Screen.ScreenMap;
|
||||
import Screen.ScreenPlayer;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
@ -10,8 +19,11 @@ public class PokeMudry extends PortableApplication {
|
||||
public static final int HEIGHT = 800;
|
||||
public static final int width = 800;
|
||||
|
||||
|
||||
private ScreenPlayer screenPlayer = new ScreenPlayer();
|
||||
private ScreenPlayer sp;
|
||||
private Controller controller;
|
||||
//private Player p1;
|
||||
private static Vector<Enemy> enemies = new Vector<>();
|
||||
private static Vector<Entity> entities = new Vector<>();
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
@ -20,29 +32,68 @@ public class PokeMudry extends PortableApplication {
|
||||
|
||||
PokeMudry(){
|
||||
super(1000, 800);
|
||||
controller = new Controller();
|
||||
sp = new ScreenPlayer();
|
||||
}
|
||||
|
||||
|
||||
public static Vector<Enemy> getEnemies() {
|
||||
return enemies;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
screenPlayer.init();
|
||||
sp.init();
|
||||
controller.init();
|
||||
entities.add((Entity) sp.p);
|
||||
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
|
||||
enemies.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32", "desert"));
|
||||
|
||||
for (Enemy enemy : enemies) {
|
||||
entities.add(enemy);
|
||||
}
|
||||
|
||||
for (Entity entity : entities) {
|
||||
entity.init();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
screenPlayer.render(g);
|
||||
g.clear();
|
||||
sp.p.manageEntity(sp.sm, controller);
|
||||
sp.render(g);
|
||||
for (Entity entity : entities) {
|
||||
entity.graphicRender(g);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//key gestion
|
||||
@Override
|
||||
public void onKeyDown(int keycode) {
|
||||
screenPlayer.screenManager.getActiveScreen().onKeyDown(keycode);
|
||||
super.onKeyDown(keycode);
|
||||
|
||||
switch (keycode) {
|
||||
case Input.Keys.Z:
|
||||
if (sp.sm.zoom == 1.0) {
|
||||
sp.sm.zoom = 0.5f;
|
||||
} else if (sp.sm.zoom == 0.5) {
|
||||
sp.sm.zoom = 0.25f;
|
||||
} else {
|
||||
sp.sm.zoom = 1;
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
controller.keyStatus.put(keycode, true);
|
||||
sp.screenManager.getActiveScreen().onKeyUp(keycode);
|
||||
}
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
screenPlayer.screenManager.getActiveScreen().onKeyUp(keycode);
|
||||
super.onKeyUp(keycode);
|
||||
controller.keyStatus.put(keycode, false);
|
||||
sp.screenManager.getActiveScreen().onKeyDown(keycode);
|
||||
}
|
||||
}
|
||||
|
@ -1,189 +0,0 @@
|
||||
package Screen;
|
||||
|
||||
import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
/**
|
||||
* Character for the demo.
|
||||
*
|
||||
* @author Alain Woeffray (woa)
|
||||
* @author Pierre-André Mudry (mui)
|
||||
*/
|
||||
public class Hero implements DrawableObject {
|
||||
|
||||
public enum Direction{
|
||||
UP,
|
||||
DOWN,
|
||||
RIGHT,
|
||||
LEFT,
|
||||
NULL
|
||||
}
|
||||
|
||||
/**
|
||||
* The currently selected sprite for animation
|
||||
*/
|
||||
int textureX = 0;
|
||||
int textureY = 1;
|
||||
float speed = 1;
|
||||
|
||||
float dt = 0;
|
||||
int currentFrame = 0;
|
||||
int nFrames = 4;
|
||||
private final static int SPRITE_WIDTH = 32;
|
||||
private final static int SPRITE_HEIGHT = 32;
|
||||
final float FRAME_TIME = 0.1f; // Duration of each frime
|
||||
Spritesheet ss;
|
||||
|
||||
Vector2 lastPosition;
|
||||
Vector2 newPosition;
|
||||
Vector2 position;
|
||||
|
||||
|
||||
private boolean move = false;
|
||||
|
||||
/**
|
||||
* Create the hero at the start position (0,0)
|
||||
*/
|
||||
public Hero(){
|
||||
this(new Vector2(0,0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the hero at the given start tile.
|
||||
* @param x Column
|
||||
* @param y Line
|
||||
*/
|
||||
public Hero(int x, int y){
|
||||
this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the hero at the start position
|
||||
* @param initialPosition Start position [px] on the map.
|
||||
*/
|
||||
public Hero(Vector2 initialPosition) {
|
||||
|
||||
lastPosition = new Vector2(initialPosition);
|
||||
newPosition = new Vector2(initialPosition);
|
||||
position = new Vector2(initialPosition);
|
||||
|
||||
ss = new Spritesheet("./resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current position of the hero on the map.
|
||||
*/
|
||||
public Vector2 getPosition(){
|
||||
return this.position;
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y){
|
||||
lastPosition.set(x, y);
|
||||
newPosition.set(x, y);
|
||||
position.set(x, y);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position and the texture of the hero.
|
||||
* @param elapsedTime The time [s] elapsed since the last time which this method was called.
|
||||
*/
|
||||
public void animate(double elapsedTime) {
|
||||
float frameTime = FRAME_TIME / speed;
|
||||
|
||||
position = new Vector2(lastPosition);
|
||||
if(isMoving()) {
|
||||
dt += elapsedTime;
|
||||
float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
|
||||
|
||||
position.interpolate(newPosition, alpha,Interpolation.linear);
|
||||
}else{
|
||||
dt = 0;
|
||||
}
|
||||
|
||||
if (dt > frameTime) {
|
||||
dt -= frameTime;
|
||||
currentFrame = (currentFrame + 1) % nFrames;
|
||||
|
||||
if(currentFrame == 0){
|
||||
move = false;
|
||||
lastPosition = new Vector2(newPosition);
|
||||
position = new Vector2(newPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return True if the hero is actually doing a step.
|
||||
*/
|
||||
public boolean isMoving(){
|
||||
return move;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param speed The new speed of the hero.
|
||||
*/
|
||||
public void setSpeed(float speed){
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Do a step on the given direction
|
||||
* @param direction The direction to go.
|
||||
*/
|
||||
public void go(Direction direction){
|
||||
move = true;
|
||||
switch(direction){
|
||||
case RIGHT:
|
||||
newPosition.add(SPRITE_WIDTH, 0);
|
||||
break;
|
||||
case LEFT:
|
||||
newPosition.add(-SPRITE_WIDTH, 0);
|
||||
break;
|
||||
case UP:
|
||||
newPosition.add(0, SPRITE_HEIGHT);
|
||||
break;
|
||||
case DOWN:
|
||||
newPosition.add(0, -SPRITE_HEIGHT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
turn(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn the hero on the given direction without do any step.
|
||||
* @param direction The direction to turn.
|
||||
*/
|
||||
public void turn(Direction direction){
|
||||
switch(direction){
|
||||
case RIGHT:
|
||||
textureY = 2;
|
||||
break;
|
||||
case LEFT:
|
||||
textureY = 1;
|
||||
break;
|
||||
case UP:
|
||||
textureY = 3;
|
||||
break;
|
||||
case DOWN:
|
||||
textureY = 0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the character on the graphic object.
|
||||
* @param g Graphic object.
|
||||
*/
|
||||
public void draw(GdxGraphics g) {
|
||||
g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
|
||||
}
|
||||
}
|
19
src/Screen/ManagerOfScreen.java
Normal file
19
src/Screen/ManagerOfScreen.java
Normal file
@ -0,0 +1,19 @@
|
||||
package Screen;
|
||||
|
||||
import ch.hevs.gdx2d.lib.ScreenManager;
|
||||
|
||||
public class ManagerOfScreen extends ScreenManager{
|
||||
ManagerOfScreen(){
|
||||
|
||||
}
|
||||
|
||||
ScreenMap getScreenMap(){
|
||||
this.activateScreen(0);
|
||||
return (ScreenMap)this.getActiveScreen();
|
||||
}
|
||||
|
||||
ScreenBattle getScreenBattle(){
|
||||
this.activateScreen(1);
|
||||
return (ScreenBattle)this.getActiveScreen();
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ public class ScreenMap extends RenderingScreen{
|
||||
public int tileWidth;
|
||||
private int height;
|
||||
public int tileHeight;
|
||||
|
||||
|
||||
|
||||
private void createMap(String name){
|
||||
@ -53,7 +54,7 @@ public class ScreenMap extends RenderingScreen{
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
|
||||
|
||||
tiledLayer.clear();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
@ -63,25 +64,30 @@ public class ScreenMap extends RenderingScreen{
|
||||
tileWidth = (int) tl.getTileWidth();
|
||||
height = tl.getHeight();
|
||||
tileHeight = (int) tl.getTileHeight();
|
||||
|
||||
//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
|
||||
try {
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
} catch (Exception e) { doors = null; }
|
||||
|
||||
// Camera follows the hero
|
||||
g.zoom(zoom);
|
||||
//g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
|
||||
// Render the tileMap
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
void camera(GdxGraphics g, Player player){
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
|
||||
for (TiledMapTileLayer tl : tiledLayer) {
|
||||
int x = (int) (position.x / tileWidth) + offsetX;
|
||||
int y = (int) (position.y / tileHeight) + offsetY;
|
||||
@ -89,7 +95,7 @@ public class ScreenMap extends RenderingScreen{
|
||||
Cell cell = tl.getCell(x, y);
|
||||
if (cell == null) continue;
|
||||
tiles.add(cell.getTile());
|
||||
} catch (Exception e) { }
|
||||
} catch (Exception e) { System.out.println("error: cell");}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
@ -158,5 +164,4 @@ public class ScreenMap extends RenderingScreen{
|
||||
nextY = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,24 +2,23 @@ package Screen;
|
||||
|
||||
import Entity.Player;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
import ch.hevs.gdx2d.lib.ScreenManager;
|
||||
|
||||
public class ScreenPlayer {
|
||||
public ScreenManager screenManager = new ScreenManager();
|
||||
public ManagerOfScreen screenManager = new ManagerOfScreen();
|
||||
public Player p;
|
||||
public ScreenMap sm;
|
||||
|
||||
private Player player;
|
||||
|
||||
public void init(){
|
||||
|
||||
player = new Player(8, 15);
|
||||
|
||||
|
||||
screenManager.registerScreen(ScreenMap.class);
|
||||
screenManager.registerScreen(ScreenBattle.class);
|
||||
|
||||
sm = screenManager.getScreenMap();
|
||||
p = new Player(8, 15);
|
||||
}
|
||||
|
||||
public void render(GdxGraphics g){
|
||||
screenManager.render(g);
|
||||
sm.camera(g, p);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Control.Controller;
|
||||
import Entity.Entity;
|
||||
import Entity.Player;
|
||||
import Screen.ScreenMap;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
|
||||
public class testHER extends PortableApplication{
|
||||
|
||||
private Controller controller;
|
||||
private ScreenMap sm;
|
||||
private Player p1;
|
||||
private static Entity[] entities;
|
||||
|
||||
|
||||
public testHER(){
|
||||
controller = new Controller();
|
||||
p1 = new Player(8, 15);
|
||||
sm = new ScreenMap();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
new testHER();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
controller.init();
|
||||
sm.init();
|
||||
p1.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
g.clear();
|
||||
p1.manageEntity(sm, controller);
|
||||
sm.graphicRender(g, p1); // load p1 by Entity[]
|
||||
p1.graphicRender(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
super.onKeyUp(keycode);
|
||||
|
||||
controller.keyStatus.put(keycode, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyDown(int keycode) {
|
||||
super.onKeyDown(keycode);
|
||||
|
||||
switch (keycode) {
|
||||
case Input.Keys.Z:
|
||||
if (sm.zoom == 1.0) {
|
||||
sm.zoom = 0.5f;
|
||||
} else if (sm.zoom == 0.5) {
|
||||
sm.zoom = 0.25f;
|
||||
} else {
|
||||
sm.zoom = 1;
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
controller.keyStatus.put(keycode, true);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user