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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-23 01:43:28 +00:00

Merge pull request #24 from Klagarge:bug-fix-camera-jump

fix bug !!! (hallelujah)
This commit is contained in:
Rémi Heredero 2022-06-13 19:31:41 +02:00 committed by GitHub
commit a4b760fe66
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 14 additions and 10 deletions

View File

@ -14,10 +14,10 @@ public class Player extends Character{
private int xp;
public Enemy lastEnemy = null;
public boolean frontOfEnemy = false;
public boolean onEnemy = false;
public Player(int x, int y, String map) {
super("Player", x, y, "Character", map);
super("Player", x, y, "character", map);
}
public void addXp(int xp){
@ -32,7 +32,7 @@ public class Player extends Character{
// Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>();
Player.Direction goalDirection = Player.Direction.NULL;
Vector2 nextPos = position;
Vector2 nextPos = new Vector2(position);
if (c.keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Player.Direction.RIGHT;
@ -98,7 +98,7 @@ public class Player extends Character{
if(bMap && pX==eX && pY==eY) {
lastEnemy = enemy;
frontOfEnemy = true;
onEnemy = true;
return true;
}
}

View File

@ -62,7 +62,7 @@ public class PokeMudry extends PortableApplication {
if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
// Switch screen
if (sp.p.frontOfEnemy && onMapScreen){
if (sp.p.onEnemy && onMapScreen){
sp.e = sp.p.lastEnemy;
sp.sb = sp.screenManager.getScreenBattle();
sp.b = new Battle(sp.e);

View File

@ -59,19 +59,24 @@ public class ScreenMap extends RenderingScreen{
tiledLayer.clear();
// Get actual map of the player
try { map = player.getMap(); } catch (Exception e) { System.out.println("error for get map");}
for (int i = 0; i < 50; i++) {
// Get all layers on the current map
for (int i = 0; i < 50; i++) {
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
}
if (tiledLayer.size() <= 0) System.out.println("TiledLayer empty !!!");
// Get heigh and width of tiles and the size of the tiles
TiledMapTileLayer tl = tiledLayer.get(0);
width = tl.getWidth();
tileWidth = (int) tl.getTileWidth();
height = tl.getHeight();
tileHeight = (int) tl.getTileHeight();
//System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
// System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
// Get all doors on the current map
try {
doors = tMap.get(map).getLayers().get("door").getObjects();
} catch (Exception e) { doors = null; }
@ -79,8 +84,7 @@ public class ScreenMap extends RenderingScreen{
// Render the tileMap
g.zoom(zoom);
try {g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);}
catch (Exception e) {System.out.println("Fail to move camera");}
g.moveCamera((int)player.getPosition().x, (int)player.getPosition().y, width * tileWidth, height * tileHeight);
tMapRenderer.get(map).setView(g.getCamera());
tMapRenderer.get(map).render();