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https://github.com/Klagarge/PokeHES.git
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commit
afe374c201
@ -1,5 +1,5 @@
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Traduisez < constituant > : ;verfassunggebend;belastend;zerstorant;Bestandteil;100
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Traduisez < constituant > : ;verfassunggebend;belastend;zerstorant;Bestandteil;100
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Traduisez < Jugendanimationankundigung > : ;l'annonce d'animation des jeunes;la prestation de la jeunesse;l'annonce de la jeunesse;l'annonce d'animation jeunesse;100
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Traduisez < Jugendanimationankundigung > : ;l'annonce d'animation des jeunes;la prestation de la jeunesse;l'annonce de la jeunesse;l'annonce d'animation jeunesse;100
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Accordez : < Er hat blau... Augen. >;Er hat blaue Augen.;Er hat blau Augen.;Er hat blauen Augen.;Er hat blauer Augen;100
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Accordez : < Er hat blau... Augen. >;Er hat blaue Augen.;Er hat blau Augen.;Er hat blauen Augen.;Er hat blauer Augen;100
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Conjuguez < absetzen > (Plusquamperfekt) 2p. Pl. : ;wir hatten abgesetzt;wir hatten abgesetzt;du hast abgesetzt;Du sitz;175
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Conjuguez < absetzen > (Plusquamperfekt) 2p. Pl. : ;ihr hatten abgesetzt;wir hatten abgesetzt;du hast abgesetzt;ihr sitz;175
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Conjuger: Er <umfahren> ein Kind. (Prasens);Er umfahrt ein Kind;Er fahrt ein Kind um;Er umfahre ein Kind;Er fahre ein Kind um;125
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Conjuger: Er <umfahren> ein Kind. (Prasens);Er umfahrt ein Kind;Er fahrt ein Kind um;Er umfahre ein Kind;Er fahre ein Kind um;125
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@ -18,7 +18,7 @@ public class Battle {
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public int xpPlayer;
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public int xpPlayer;
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public boolean screenBattleOn = true;
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public boolean screenBattleOn = true;
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public Battle(Enemy e){
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public Battle(Enemy e){
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if(e != null){
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if(e != null){
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textEnemy = new TextEnemy(e);
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textEnemy = new TextEnemy(e);
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@ -69,7 +69,7 @@ public class PokeMudry extends PortableApplication {
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boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class);
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boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class);
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long timeNow = System.currentTimeMillis();
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long timeNow = System.currentTimeMillis();
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if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second
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if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second during the game
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lastMesure = timeNow;
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lastMesure = timeNow;
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sp.p.removedPv(1);
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sp.p.removedPv(1);
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for (Enemy enemy : enemies) { enemy.recoveredTime++; }
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for (Enemy enemy : enemies) { enemy.recoveredTime++; }
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@ -6,16 +6,28 @@ public class ManagerOfScreen extends ScreenManager{
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ManagerOfScreen(){
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ManagerOfScreen(){
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}
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}
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/**
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* Get the current screen map
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* @return the current screen map
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*/
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public ScreenMap getScreenMap(){
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public ScreenMap getScreenMap(){
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this.activateScreen(0);
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this.activateScreen(0);
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return (ScreenMap)this.getActiveScreen();
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return (ScreenMap)this.getActiveScreen();
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}
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}
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/**
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* Get the current screen battle
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* @return the current screen battle
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*/
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public ScreenBattle getScreenBattle(){
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public ScreenBattle getScreenBattle(){
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this.activateScreen(1);
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this.activateScreen(1);
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return (ScreenBattle)this.getActiveScreen();
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return (ScreenBattle)this.getActiveScreen();
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}
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}
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/**
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* Get the current end screen
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* @return the current end screen
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*/
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public ScreenEnd getScreenEnd(){
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public ScreenEnd getScreenEnd(){
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this.activateScreen(2);
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this.activateScreen(2);
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return (ScreenEnd) this.getActiveScreen();
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return (ScreenEnd) this.getActiveScreen();
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@ -47,7 +47,7 @@ public class ScreenMap extends RenderingScreen{
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try { map = player.getMap(); } catch (Exception e) {}
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try { map = player.getMap(); } catch (Exception e) {}
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// create map
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// create all map
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createMap("test");
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createMap("test");
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createMap("test_couloir");
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createMap("test_couloir");
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createMap("desert");
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createMap("desert");
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@ -150,6 +150,11 @@ public class ScreenMap extends RenderingScreen{
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return speed;
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return speed;
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}
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}
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/**
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* Check if the position is a door and if yes, get and save all settings for change map
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* @param position The position to be tested
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* @return true if it's a door
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*/
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public boolean isDoor(Vector2 position) {
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public boolean isDoor(Vector2 position) {
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if (doors == null) return false;
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if (doors == null) return false;
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boolean onDoor = false;
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boolean onDoor = false;
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@ -17,10 +17,9 @@ public class ScreenPlayer {
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public void init(){
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public void init(){
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// One player by ScreenPlayer
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// One player by ScreenPlayer
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//p = new Player(8, 15, "desert");
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p = new Player(4, 2, "21RI");
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p = new Player(4, 2, "21RI");
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e = new Enemy("enemy", 0, 0, "desert", 50, "enemy");
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e = new Enemy("enemy", 0, 0, "21RI", 50, "enemy");
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b = new Battle(e);
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b = new Battle(e);
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// Create both type of screen and record for reuse
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// Create both type of screen and record for reuse
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@ -31,7 +30,6 @@ public class ScreenPlayer {
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se = screenManager.getScreenEnd();
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se = screenManager.getScreenEnd();
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sm = screenManager.getScreenMap();
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sm = screenManager.getScreenMap();
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}
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}
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public void render(GdxGraphics g){
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public void render(GdxGraphics g){
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