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https://github.com/Klagarge/PokeHES.git
synced 2025-07-07 17:01:10 +00:00
should work
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@ -14,10 +14,10 @@ public class Player extends Character{
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private int xp;
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public Enemy lastEnemy = null;
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public boolean onEnemy = false;
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public boolean frontOfEnemy = false;
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public Player(int x, int y, String map) {
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super("Player", x, y, "character", map);
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super("Player", x, y, "Character", map);
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}
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public void addXp(int xp){
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@ -32,7 +32,7 @@ public class Player extends Character{
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// Compute direction and next cell
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Vector<TiledMapTile> nextCell = new Vector<>();
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Player.Direction goalDirection = Player.Direction.NULL;
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Vector2 nextPos = new Vector2(position);
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Vector2 nextPos = position;
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if (c.keyStatus.get(Input.Keys.RIGHT)) {
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goalDirection = Player.Direction.RIGHT;
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@ -76,13 +76,12 @@ public class Player extends Character{
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nMap = ScreenMap.Door.nextMap;
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x = ScreenMap.Door.nextX;
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y = ScreenMap.Door.nextY;
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goalDirection = ScreenMap.Door.direction;
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} catch (Exception e) { }
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ScreenMap.Door.reset();
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if (nMap == null || x == null || y == null) return;
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map = nMap;
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setPosition(x*sm.tileWidth, y*sm.tileHeight);
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System.out.println("Go to: " + map + " in " + x + " x " + y);
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System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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}
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}
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}
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@ -98,7 +97,7 @@ public class Player extends Character{
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if(bMap && pX==eX && pY==eY) {
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lastEnemy = enemy;
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onEnemy = true;
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frontOfEnemy = true;
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return true;
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}
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}
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