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	should work
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		@@ -14,10 +14,10 @@ public class Player extends Character{
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    private int xp;
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	public Enemy lastEnemy = null;
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	public boolean onEnemy = false;
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	public boolean frontOfEnemy = false;
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    public Player(int x, int y, String map) {
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        super("Player", x, y, "character", map);
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        super("Player", x, y, "Character", map);
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    }
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    public void addXp(int xp){
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@@ -32,7 +32,7 @@ public class Player extends Character{
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			// Compute direction and next cell
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			Vector<TiledMapTile> nextCell = new Vector<>();
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			Player.Direction goalDirection = Player.Direction.NULL;
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			Vector2 nextPos = new Vector2(position);
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			Vector2 nextPos = position;
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			if (c.keyStatus.get(Input.Keys.RIGHT)) {
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				goalDirection = Player.Direction.RIGHT;
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@@ -76,13 +76,12 @@ public class Player extends Character{
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					nMap = ScreenMap.Door.nextMap;
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					x = ScreenMap.Door.nextX;
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					y = ScreenMap.Door.nextY;
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					goalDirection = ScreenMap.Door.direction;
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				} catch (Exception e) { }
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				ScreenMap.Door.reset();
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				if (nMap == null || x == null || y == null) return;
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				map = nMap;
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				setPosition(x*sm.tileWidth, y*sm.tileHeight);
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				System.out.println("Go to: " + map + " in " + x + " x " + y);
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				System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
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			}
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		}
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	}
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@@ -98,7 +97,7 @@ public class Player extends Character{
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			if(bMap && pX==eX && pY==eY) {
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				lastEnemy = enemy;
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				onEnemy = true;
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				frontOfEnemy = true;
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				return true;
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			}
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		}
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