mirror of
https://github.com/Klagarge/PokeHES.git
synced 2024-11-23 01:43:28 +00:00
01/06
This commit is contained in:
parent
df0055edf7
commit
ba9aa340be
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -1,5 +1,6 @@
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{
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"cSpell.words": [
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"pokemudry"
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"pokemudry",
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"Spritesheet"
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]
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}
|
Binary file not shown.
BIN
app/bin/main/Screen/Hero$Direction.class
Normal file
BIN
app/bin/main/Screen/Hero$Direction.class
Normal file
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BIN
app/bin/main/Screen/Hero.class
Normal file
BIN
app/bin/main/Screen/Hero.class
Normal file
Binary file not shown.
Binary file not shown.
BIN
app/bin/main/lumberjack_sheet32.png
Normal file
BIN
app/bin/main/lumberjack_sheet32.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
@ -6479,19 +6479,19 @@
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<tile id="801">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="802">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="803">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="804">
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@ -6683,19 +6683,19 @@
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<tile id="835">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="836">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="837">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="838">
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@ -6887,19 +6887,19 @@
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<tile id="869">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="870">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="871">
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<properties>
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<property name="speed" type="float" value="1"/>
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<property name="walkable" type="bool" value="false"/>
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<property name="walkable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="872">
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@ -8967,7 +8967,7 @@
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</properties>
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</tile>
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</tileset>
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<layer id="6" name="background" width="20" height="10">
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<layer id="6" name="background" width="20" height="10" locked="1">
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<data encoding="csv">
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21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
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21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
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@ -8981,7 +8981,7 @@
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21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21
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</data>
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</layer>
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<layer id="2" name="floor" width="20" height="10">
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<layer id="2" name="floor" width="20" height="10" locked="1">
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<data encoding="csv">
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956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
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956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
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@ -8995,7 +8995,7 @@
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921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921
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</data>
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</layer>
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<objectgroup id="7" name="door">
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<objectgroup id="7" name="door" locked="1">
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<object id="4" name="test" gid="17" x="96" y="96" width="32" height="32">
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<properties>
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<property name="nextX" type="int" value="2"/>
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@ -9021,7 +9021,7 @@
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</properties>
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</object>
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</objectgroup>
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<layer id="1" name="wall" width="20" height="10">
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<layer id="1" name="wall" width="20" height="10" locked="1">
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<data encoding="csv">
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21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
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40,40,40,8,9,40,40,40,40,40,40,40,40,40,40,8,9,40,40,40,
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|
BIN
app/bin/main/testHER.class
Normal file
BIN
app/bin/main/testHER.class
Normal file
Binary file not shown.
@ -6,9 +6,11 @@ public class PokeMudry extends PortableApplication{
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public final int PLAYERS = 1;
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public static final int TIME = 10; // number of minutes for kill all enemy
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/*
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public static void main(String[] args) {
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}
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*/
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@Override
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public void onInit() {
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189
app/src/main/java/Screen/Hero.java
Normal file
189
app/src/main/java/Screen/Hero.java
Normal file
@ -0,0 +1,189 @@
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package Screen;
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import ch.hevs.gdx2d.components.bitmaps.Spritesheet;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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/**
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* Character for the demo.
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*
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* @author Alain Woeffray (woa)
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* @author Pierre-André Mudry (mui)
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*/
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public class Hero implements DrawableObject {
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public enum Direction{
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UP,
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DOWN,
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RIGHT,
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LEFT,
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NULL
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}
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/**
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* The currently selected sprite for animation
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*/
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int textureX = 0;
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int textureY = 1;
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float speed = 1;
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float dt = 0;
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int currentFrame = 0;
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int nFrames = 4;
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private final static int SPRITE_WIDTH = 32;
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private final static int SPRITE_HEIGHT = 32;
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final float FRAME_TIME = 0.1f; // Duration of each frime
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Spritesheet ss;
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Vector2 lastPosition;
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Vector2 newPosition;
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Vector2 position;
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private boolean move = false;
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/**
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* Create the hero at the start position (0,0)
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*/
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public Hero(){
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this(new Vector2(0,0));
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}
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/**
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* Create the hero at the given start tile.
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* @param x Column
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* @param y Line
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*/
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public Hero(int x, int y){
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this(new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
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}
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/**
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* Create the hero at the start position
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* @param initialPosition Start position [px] on the map.
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*/
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public Hero(Vector2 initialPosition) {
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lastPosition = new Vector2(initialPosition);
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newPosition = new Vector2(initialPosition);
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position = new Vector2(initialPosition);
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ss = new Spritesheet("app/src/main/resources/lumberjack_sheet32.png", SPRITE_WIDTH, SPRITE_HEIGHT);
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}
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/**
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* @return the current position of the hero on the map.
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*/
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public Vector2 getPosition(){
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return this.position;
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}
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public void setPosition(int x, int y){
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lastPosition.set(x, y);
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newPosition.set(x, y);
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position.set(x, y);
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}
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/**
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* Update the position and the texture of the hero.
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* @param elapsedTime The time [s] elapsed since the last time which this method was called.
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*/
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public void animate(double elapsedTime) {
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float frameTime = FRAME_TIME / speed;
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position = new Vector2(lastPosition);
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if(isMoving()) {
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dt += elapsedTime;
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float alpha = (dt+frameTime*currentFrame)/(frameTime*nFrames);
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position.interpolate(newPosition, alpha,Interpolation.linear);
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}else{
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dt = 0;
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}
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if (dt > frameTime) {
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dt -= frameTime;
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currentFrame = (currentFrame + 1) % nFrames;
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if(currentFrame == 0){
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move = false;
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lastPosition = new Vector2(newPosition);
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position = new Vector2(newPosition);
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}
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}
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}
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/**
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* @return True if the hero is actually doing a step.
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*/
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public boolean isMoving(){
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return move;
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}
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/**
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* @param speed The new speed of the hero.
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*/
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public void setSpeed(float speed){
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this.speed = speed;
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}
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/**
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* Do a step on the given direction
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* @param direction The direction to go.
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*/
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public void go(Direction direction){
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move = true;
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switch(direction){
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case RIGHT:
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newPosition.add(SPRITE_WIDTH, 0);
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break;
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case LEFT:
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newPosition.add(-SPRITE_WIDTH, 0);
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break;
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case UP:
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newPosition.add(0, SPRITE_HEIGHT);
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break;
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case DOWN:
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newPosition.add(0, -SPRITE_HEIGHT);
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break;
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default:
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break;
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}
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turn(direction);
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}
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/**
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* Turn the hero on the given direction without do any step.
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* @param direction The direction to turn.
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*/
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public void turn(Direction direction){
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switch(direction){
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case RIGHT:
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textureY = 2;
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break;
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case LEFT:
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textureY = 1;
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break;
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case UP:
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textureY = 3;
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break;
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case DOWN:
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textureY = 0;
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break;
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default:
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break;
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}
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}
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/**
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* Draw the character on the graphic object.
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* @param g Graphic object.
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*/
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public void draw(GdxGraphics g) {
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g.draw(ss.sprites[textureY][currentFrame], position.x, position.y);
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}
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}
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@ -1,5 +1,232 @@
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package Screen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.maps.MapObject;
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import com.badlogic.gdx.maps.MapObjects;
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import com.badlogic.gdx.maps.MapProperties;
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import com.badlogic.gdx.maps.tiled.*;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Vector2;
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import java.util.Map;
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import java.util.TreeMap;
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import java.util.Vector;
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public class ScreenMap {
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// key management
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public Map<Integer, Boolean> keyStatus = new TreeMap<Integer, Boolean>();
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// character
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private Hero hero;
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// tiles management
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private Vector<TiledMapTileLayer> tiledLayer = new Vector<>();
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private MapObjects doors;
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Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
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Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
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private String map = "test_couloir";
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public float zoom;
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private int width;
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private int tileWidth;
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private int height;
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private int tileHeight;
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// position
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Vector2 pannel = new Vector2(30, 30);
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private void createMap(String name){
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TiledMap tm =new TmxMapLoader().load("app/src/main/resources/map/"+ name + ".tmx");
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tMap.put(name,tm);
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tMapRenderer.put(name,new OrthogonalTiledMapRenderer(tm));
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}
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public void init() {
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// Create hero
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hero = new Hero(9, 4);
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// Set initial zoom
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zoom = 1;
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// init keys status
|
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keyStatus.put(Input.Keys.UP, false);
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keyStatus.put(Input.Keys.DOWN, false);
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keyStatus.put(Input.Keys.LEFT, false);
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keyStatus.put(Input.Keys.RIGHT, false);
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// create map
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createMap("test");
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createMap("test_couloir");
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}
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public void graphicRender(GdxGraphics g) {
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g.clear();
|
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|
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for (int i = 0; i < 100; i++) {
|
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try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
|
||||
}
|
||||
TiledMapTileLayer tl = tiledLayer.get(0);
|
||||
width = tl.getWidth();
|
||||
tileWidth = (int) tl.getTileWidth();
|
||||
height = tl.getHeight();
|
||||
tileHeight = (int) tl.getTileHeight();
|
||||
System.out.println(width + " x " + height + " - " + tileWidth + " x " + tileHeight);
|
||||
try {
|
||||
doors = tMap.get(map).getLayers().get("door").getObjects();
|
||||
} catch (Exception e) { }
|
||||
|
||||
// Hero activity
|
||||
manageHero();
|
||||
// System.out.println(hero.getPosition().x + " - " + hero.getPosition().y);
|
||||
|
||||
// Camera follows the hero
|
||||
g.zoom(zoom);
|
||||
g.moveCamera(hero.getPosition().x, hero.getPosition().y, width * tileWidth, height * tileHeight);
|
||||
|
||||
// Render the tileMap
|
||||
tMapRenderer.get(map).setView(g.getCamera());
|
||||
tMapRenderer.get(map).render();
|
||||
|
||||
// Draw the hero
|
||||
hero.animate(Gdx.graphics.getDeltaTime());
|
||||
hero.draw(g);
|
||||
|
||||
g.drawFPS();
|
||||
}
|
||||
|
||||
private Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
|
||||
Vector<TiledMapTile> tiles = new Vector<>();
|
||||
for (TiledMapTileLayer tl : tiledLayer) {
|
||||
int x = (int) (position.x / width) + offsetX;
|
||||
int y = (int) (position.y / height) + offsetY;
|
||||
System.out.println("tl: " + tl);
|
||||
TiledMapTile cell = tl.getCell(x, y).getTile();
|
||||
try {
|
||||
|
||||
System.out.println("cell: "+ cell);
|
||||
tiles.add(cell);
|
||||
} catch (Exception e) { System.out.println("shit");}
|
||||
}
|
||||
|
||||
return tiles;
|
||||
}
|
||||
|
||||
private boolean isWalkable(Vector<TiledMapTile> tile) {
|
||||
if (tile == null) return false;
|
||||
boolean walkable = false;
|
||||
System.out.println("tile: " + tile);
|
||||
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
System.out.println("tiledMapTile: " + tiledMapTile);
|
||||
Object test = tiledMapTile.getProperties().get("walkable");
|
||||
walkable = Boolean.parseBoolean(test.toString()) ? true:walkable;
|
||||
}
|
||||
|
||||
//System.out.println(" walkable: " + walkable);
|
||||
return walkable;
|
||||
}
|
||||
|
||||
private float getSpeed(Vector<TiledMapTile> tile) {
|
||||
float speed = 0;
|
||||
for (TiledMapTile tiledMapTile : tile) {
|
||||
Object test = tiledMapTile.getProperties().get("speed");
|
||||
float newSpeed = Float.parseFloat(test.toString());
|
||||
speed = newSpeed > speed ? newSpeed:speed;
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
|
||||
private String getName(TiledMap tile) {
|
||||
Object test = tile.getProperties().get("name");
|
||||
return test.toString();
|
||||
}
|
||||
|
||||
private boolean isDoor(Vector2 position) {
|
||||
boolean onDoor = false;
|
||||
Integer x = null;
|
||||
Integer y = null;
|
||||
int ox = 0;
|
||||
int oy = 0;
|
||||
try {
|
||||
x = (int) (position.x / 32); //tiledLayer.getTileWidth()
|
||||
y = (int) (position.y / 32); //tiledLayer.getTileHeight()
|
||||
} catch (Exception e) { }
|
||||
|
||||
for (MapObject object : doors){
|
||||
MapProperties mapProperties = null;
|
||||
try { mapProperties = object.getProperties(); } catch (Exception e) { }
|
||||
try { ox = (int) ((float) mapProperties.get("x")); } catch (Exception e) { }
|
||||
try { oy = (int) ((float) mapProperties.get("y")); } catch (Exception e) { }
|
||||
|
||||
oy-=288;
|
||||
oy/=-1;
|
||||
|
||||
ox /= 32;
|
||||
oy /= 32;
|
||||
|
||||
String id = null;
|
||||
try { id = mapProperties.get("id").toString(); } catch (Exception e) { }
|
||||
//if(x != null && y != null) System.out.println(id + ": " + x + " x " + y + " - " + ox + " x " + oy);
|
||||
|
||||
if (x != null || y != null) onDoor = (x == ox && y == oy) ? true:onDoor;
|
||||
}
|
||||
|
||||
return onDoor;
|
||||
}
|
||||
|
||||
private void manageHero() {
|
||||
|
||||
// Do nothing if hero is already moving
|
||||
if (!hero.isMoving()) {
|
||||
|
||||
// Compute direction and next cell
|
||||
Vector<TiledMapTile> nextCell = new Vector<>();
|
||||
Hero.Direction goalDirection = Hero.Direction.NULL;
|
||||
|
||||
if (keyStatus.get(Input.Keys.RIGHT)) {
|
||||
goalDirection = Hero.Direction.RIGHT;
|
||||
nextCell = getTile(hero.getPosition(), 1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.LEFT)) {
|
||||
goalDirection = Hero.Direction.LEFT;
|
||||
nextCell = getTile(hero.getPosition(), -1, 0);
|
||||
} else if (keyStatus.get(Input.Keys.UP)) {
|
||||
goalDirection = Hero.Direction.UP;
|
||||
nextCell = getTile(hero.getPosition(), 0, 1);
|
||||
} else if (keyStatus.get(Input.Keys.DOWN)) {
|
||||
goalDirection = Hero.Direction.DOWN;
|
||||
nextCell = getTile(hero.getPosition(), 0, -1);
|
||||
}
|
||||
|
||||
// Is the move valid ?
|
||||
if (isWalkable(nextCell)) {
|
||||
// Go
|
||||
hero.setSpeed(getSpeed(nextCell));
|
||||
hero.go(goalDirection);
|
||||
} else {
|
||||
// Face the wall
|
||||
hero.turn(goalDirection);
|
||||
}
|
||||
|
||||
|
||||
if(isDoor(hero.getPosition())){
|
||||
/*
|
||||
switch(getName(tMap.get(map))){
|
||||
case "test":
|
||||
if(hero.getPosition().x == 32 && hero.getPosition().y == 288){
|
||||
hero.setPosition(576, 256);
|
||||
map = "desert";
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
System.out.println("it's a door");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
55
app/src/main/java/testHER.java
Normal file
55
app/src/main/java/testHER.java
Normal file
@ -0,0 +1,55 @@
|
||||
import com.badlogic.gdx.Input;
|
||||
|
||||
import Screen.ScreenMap;
|
||||
import ch.hevs.gdx2d.desktop.PortableApplication;
|
||||
import ch.hevs.gdx2d.lib.GdxGraphics;
|
||||
|
||||
public class testHER extends PortableApplication{
|
||||
|
||||
private static ScreenMap sm;
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
sm = new ScreenMap();
|
||||
new testHER();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInit() {
|
||||
sm.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGraphicRender(GdxGraphics g) {
|
||||
sm.graphicRender(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyUp(int keycode) {
|
||||
super.onKeyUp(keycode);
|
||||
|
||||
sm.keyStatus.put(keycode, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyDown(int keycode) {
|
||||
super.onKeyDown(keycode);
|
||||
|
||||
switch (keycode) {
|
||||
case Input.Keys.Z:
|
||||
if (sm.zoom == 1.0) {
|
||||
sm.zoom = 2.0f;
|
||||
} else if (sm.zoom == 2.0) {
|
||||
sm.zoom = 4;
|
||||
} else {
|
||||
sm.zoom = 1;
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
sm.keyStatus.put(keycode, true);
|
||||
}
|
||||
|
||||
}
|
BIN
app/src/main/resources/lumberjack_sheet32.png
Normal file
BIN
app/src/main/resources/lumberjack_sheet32.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
@ -6479,19 +6479,19 @@
|
||||
<tile id="801">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="802">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="803">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="804">
|
||||
@ -6683,19 +6683,19 @@
|
||||
<tile id="835">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="836">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="837">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="838">
|
||||
@ -6887,19 +6887,19 @@
|
||||
<tile id="869">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="870">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="871">
|
||||
<properties>
|
||||
<property name="speed" type="float" value="1"/>
|
||||
<property name="walkable" type="bool" value="false"/>
|
||||
<property name="walkable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="872">
|
||||
@ -8967,7 +8967,7 @@
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
<layer id="6" name="background" width="20" height="10">
|
||||
<layer id="6" name="background" width="20" height="10" locked="1">
|
||||
<data encoding="csv">
|
||||
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
@ -8981,7 +8981,7 @@
|
||||
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="floor" width="20" height="10">
|
||||
<layer id="2" name="floor" width="20" height="10" locked="1">
|
||||
<data encoding="csv">
|
||||
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
|
||||
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
|
||||
@ -8995,7 +8995,7 @@
|
||||
921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921,921
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="7" name="door">
|
||||
<objectgroup id="7" name="door" locked="1">
|
||||
<object id="4" name="test" gid="17" x="96" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="nextX" type="int" value="2"/>
|
||||
@ -9021,7 +9021,7 @@
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<layer id="1" name="wall" width="20" height="10">
|
||||
<layer id="1" name="wall" width="20" height="10" locked="1">
|
||||
<data encoding="csv">
|
||||
21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,
|
||||
40,40,40,8,9,40,40,40,40,40,40,40,40,40,40,8,9,40,40,40,
|
||||
|
Loading…
Reference in New Issue
Block a user