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https://github.com/Klagarge/PokeHES.git
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add version
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@ -4,6 +4,11 @@ import com.badlogic.gdx.math.Vector2;
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import Main.Settings;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Enemy extends Character{
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private String subject;
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@ -11,6 +11,11 @@ import Main.PokeHES;
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import Main.Settings;
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import Screen.ScreenMap;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Player extends Character{
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private int xp = 0;
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@ -2,6 +2,11 @@ package Entity;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Stuff extends Entity{
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public Stuff(String name, int x, int y, String map) {
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@ -4,6 +4,11 @@ import Entity.Enemy;
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import Entity.Player;
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import Text.TextEnemy;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.2
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*/
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public class Battle {
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public Enemy e;
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@ -15,6 +15,11 @@ import Screen.ScreenPlayer;
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import ch.hevs.gdx2d.desktop.PortableApplication;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.2
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*/
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public class PokeHES extends PortableApplication {
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private ScreenPlayer sp;
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@ -48,7 +53,6 @@ public class PokeHES extends PortableApplication {
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sp.init();
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controller.init();
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enemies.add(new Enemy("Mudry", 5, 6, "21RI", 700, "informatique"));
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// add player, create and add all enemies in entities
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("gloeckner", 1, 7, "21N307", 600, "allemand"));
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@ -1,5 +1,10 @@
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package Main;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Settings {
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public static final boolean ANDROID = false;
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@ -2,6 +2,11 @@ package Screen;
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import ch.hevs.gdx2d.lib.ScreenManager;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class ManagerOfScreen extends ScreenManager{
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ManagerOfScreen(){
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}
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@ -17,6 +17,11 @@ import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.2
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*/
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public class ScreenBattle extends RenderingScreen{
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private static int EDGE = 10;
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@ -12,15 +12,20 @@ import Main.Settings;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class ScreenEnd extends RenderingScreen{
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private String textEnd = null;
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private BitmapFont unbuntuRegularWhite;
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private BitmapFont ubuntuRegularWhite;
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@Override
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public void onInit() {
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//generate a new font
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unbuntuRegularWhite = generateFont("font/Ubuntu-Regular.ttf", 30, Color.WHITE);
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ubuntuRegularWhite = generateFont("font/Ubuntu-Regular.ttf", 30, Color.WHITE);
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}
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@ -30,13 +35,13 @@ public class ScreenEnd extends RenderingScreen{
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g.clear(Color.BLACK);
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//display the text
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if(textEnd != null) g.drawStringCentered(Settings.SIDE/2, textEnd, unbuntuRegularWhite);
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if(textEnd != null) g.drawStringCentered(Settings.SIDE/2, textEnd, ubuntuRegularWhite);
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}
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@Override
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public void dispose() {
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unbuntuRegularWhite.dispose();
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ubuntuRegularWhite.dispose();
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}
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//set a different text if the player win or loose
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@ -21,6 +21,11 @@ import Entity.Player;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.1
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*/
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public class ScreenMap extends RenderingScreen{
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// tiles management
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@ -5,6 +5,11 @@ import Entity.Player;
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import Game.Battle;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class ScreenPlayer {
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public ManagerOfScreen screenManager = new ManagerOfScreen();
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public Player p = null;
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@ -1,5 +1,10 @@
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package Text;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Attack {
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String attack;
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int currentAttack;
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@ -6,6 +6,11 @@ import java.io.InputStreamReader;
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import java.nio.charset.StandardCharsets;
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import java.util.Vector;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class FightData {
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private Vector<Attack> attacks = new Vector<Attack>();
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@ -1,5 +1,10 @@
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package Text;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class Line {
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public String line;
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public boolean attackOn;
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@ -6,6 +6,11 @@ import java.io.InputStreamReader;
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import java.nio.charset.StandardCharsets;
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import java.util.Vector;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.0
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*/
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public class SpeechData {
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Vector<String> speechs = new Vector<String>();
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@ -5,6 +5,11 @@ import java.util.Vector;
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import java.util.Arrays;
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import java.util.Random;
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/**
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* @author Rémi Heredero
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* @author Yann Sierro
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* @version 1.0.2
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*/
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public class TextEnemy {
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private static final int CUT = 55;
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public FightData fightData;
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@ -73,6 +78,7 @@ public class TextEnemy {
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//generate the text who is displays in battle screen
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public void generateText(int cursor){
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lines.clear();
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currentData.clear();
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int i =1;
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//introduction line
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@ -111,13 +117,11 @@ public class TextEnemy {
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}
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//display answer
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/*
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System.out.println("----------");
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for(int[] a : currentData){
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System.out.println(Arrays.toString(a));
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}
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*/
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//finish (win and death)
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String dead = formatLine(speechData.getSpeechs(5),CUT);
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String alive = formatLine(speechData.getSpeechs(6), CUT);
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