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Merge pull request #11 from Klagarge:detect-enemy

Detect-enemy
This commit is contained in:
Rémi Heredero 2022-06-10 16:50:44 +02:00 committed by GitHub
commit df732ad57f
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 75 additions and 66 deletions

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@ -10,7 +10,8 @@
"file.lastUsedOpenFilter": "Fichiers de jeu de tuiles Tiled (*.tsx *.xml)", "file.lastUsedOpenFilter": "Fichiers de jeu de tuiles Tiled (*.tsx *.xml)",
"fileStates": { "fileStates": {
"": { "": {
"scaleInDock": 1 "scaleInDock": 1,
"scaleInEditor": 1
}, },
"C:/Users/remi/AppData/Roaming/Tiled/#Tests": { "C:/Users/remi/AppData/Roaming/Tiled/#Tests": {
"dynamicWrapping": true "dynamicWrapping": true
@ -197,8 +198,8 @@
"scale": 0.75, "scale": 0.75,
"selectedLayer": 1, "selectedLayer": 1,
"viewCenter": { "viewCenter": {
"x": 640.6666666666667, "x": 640,
"y": 640.6666666666666 "y": 640
} }
}, },
"desert.tmx#Desert": { "desert.tmx#Desert": {
@ -212,7 +213,7 @@
"scale": 1.5, "scale": 1.5,
"selectedLayer": 1, "selectedLayer": 1,
"viewCenter": { "viewCenter": {
"x": 160.33333333333331, "x": 160.66666666666669,
"y": 160.33333333333331 "y": 160.33333333333331
} }
}, },
@ -224,11 +225,11 @@
"expandedObjectLayers": [ "expandedObjectLayers": [
9 9
], ],
"scale": 1, "scale": 3,
"selectedLayer": 4, "selectedLayer": 4,
"viewCenter": { "viewCenter": {
"x": 320.5, "x": 62.66666666666667,
"y": 159.5 "y": 172.83333333333331
} }
}, },
"test_couloir.tmx#Dungeon_Tileset": { "test_couloir.tmx#Dungeon_Tileset": {

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@ -8984,8 +8984,8 @@
<layer id="2" name="floor" width="20" height="10"> <layer id="2" name="floor" width="20" height="10">
<data encoding="csv"> <data encoding="csv">
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, 956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,
956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956,956, 956,956,956,1113,1113,956,956,956,956,956,956,956,956,956,956,1113,1113,956,956,956,
1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079, 1079,1079,1079,1113,1113,1079,1079,1079,1079,1079,1079,1079,1079,1079,1079,1113,1113,1079,1079,1079,
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113, 1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113, 1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113, 1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,1113,
@ -9024,28 +9024,28 @@
</data> </data>
</layer> </layer>
<objectgroup id="9" name="door"> <objectgroup id="9" name="door">
<object id="8" x="111" y="79"> <object id="8" x="112" y="49.3333">
<properties> <properties>
<property name="nextMap" value="test"/> <property name="nextMap" value="test"/>
<property name="nextX" type="int" value="2"/> <property name="nextX" type="int" value="2"/>
<property name="nextY" type="int" value="0"/> <property name="nextY" type="int" value="0"/>
</properties> </properties>
</object> </object>
<object id="9" x="144" y="79"> <object id="9" x="144.667" y="49">
<properties> <properties>
<property name="nextMap" value="test"/> <property name="nextMap" value="test"/>
<property name="nextX" type="int" value="2"/> <property name="nextX" type="int" value="2"/>
<property name="nextY" type="int" value="0"/> <property name="nextY" type="int" value="0"/>
</properties> </properties>
</object> </object>
<object id="10" x="496.5" y="78"> <object id="10" x="497.167" y="48">
<properties> <properties>
<property name="nextMap" value="test"/> <property name="nextMap" value="test"/>
<property name="nextX" type="int" value="6"/> <property name="nextX" type="int" value="6"/>
<property name="nextY" type="int" value="0"/> <property name="nextY" type="int" value="0"/>
</properties> </properties>
</object> </object>
<object id="11" x="525.5" y="78"> <object id="11" x="526.167" y="48">
<properties> <properties>
<property name="nextMap" value="test"/> <property name="nextMap" value="test"/>
<property name="nextX" type="int" value="6"/> <property name="nextX" type="int" value="6"/>

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@ -32,10 +32,9 @@ public abstract class Character extends Entity{
protected int pv; protected int pv;
public Character(String name, int x, int y, String img){ public Character(String name, int x, int y, String img, String map){
super(name, x, y); super(name, x, y, map);
this.img = img; this.img = img;
} }
@Override @Override

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@ -5,16 +5,14 @@ import com.badlogic.gdx.math.Vector2;
import Text.TextEnemy; import Text.TextEnemy;
public class Enemy extends Character{ public class Enemy extends Character{
private String map;
public TextEnemy textEnemy; public TextEnemy textEnemy;
public Enemy(String name, int x, int y, String img, String map) { public Enemy(String name, int x, int y, String img, String map) {
super(name, x, y, img); super(name, x, y, img, map);
//generate his text //generate his text
this.textEnemy = new TextEnemy("enemi"); //TODO should be name this.textEnemy = new TextEnemy("enemi"); //TODO should be name
textEnemy.generateText(); textEnemy.generateText();
this.map = map;
turn(Character.Direction.DOWN); turn(Character.Direction.DOWN);
//generate the vector of fight //generate the vector of fight
@ -22,10 +20,6 @@ public class Enemy extends Character{
} }
public String getMap() {
return map;
}
public void setPosition(int x, int y, String map){ public void setPosition(int x, int y, String map){
position.set(x, y); position.set(x, y);
this.map = map; this.map = map;

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@ -8,6 +8,7 @@ import ch.hevs.gdx2d.lib.interfaces.DrawableObject;
public abstract class Entity implements DrawableObject { public abstract class Entity implements DrawableObject {
protected String name; protected String name;
protected String map;
Spritesheet ss; Spritesheet ss;
@ -20,19 +21,17 @@ public abstract class Entity implements DrawableObject {
protected boolean move = false; protected boolean move = false;
public Entity(String name){
this(name, new Vector2(0,0)); public Entity(String name, int x, int y, String map){
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y), map);
} }
public Entity(String name, int x, int y){ public Entity(String name, Vector2 initialPosition, String map){
this(name, new Vector2(SPRITE_WIDTH * x, SPRITE_HEIGHT * y));
}
public Entity(String name, Vector2 initialPosition){
this.name = name; this.name = name;
lastPosition = new Vector2(initialPosition); lastPosition = new Vector2(initialPosition);
newPosition = new Vector2(initialPosition); newPosition = new Vector2(initialPosition);
position = new Vector2(initialPosition); position = new Vector2(initialPosition);
this.map = map;
} }
public void init(){ public void init(){
@ -58,4 +57,8 @@ public abstract class Entity implements DrawableObject {
public String getName() { public String getName() {
return name; return name;
} }
public String getMap() {
return map;
}
} }

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@ -7,14 +7,15 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import Control.Controller; import Control.Controller;
import Main.PokeMudry;
import Screen.ScreenMap; import Screen.ScreenMap;
public class Player extends Character{ public class Player extends Character{
private int xp; private int xp;
public Player(int x, int y) { public Player(int x, int y, String map) {
super("Player", x, y, "Character"); super("Player", x, y, "lumberjack_sheet32", map);
} }
public void addXp(int xp){ public void addXp(int xp){
@ -29,25 +30,35 @@ public class Player extends Character{
// Compute direction and next cell // Compute direction and next cell
Vector<TiledMapTile> nextCell = new Vector<>(); Vector<TiledMapTile> nextCell = new Vector<>();
Player.Direction goalDirection = Player.Direction.NULL; Player.Direction goalDirection = Player.Direction.NULL;
Vector2 nextPos = position;
if (c.keyStatus.get(Input.Keys.RIGHT)) { if (c.keyStatus.get(Input.Keys.RIGHT)) {
goalDirection = Player.Direction.RIGHT; goalDirection = Player.Direction.RIGHT;
nextCell = sm.getTile(getPosition(), 1, 0); nextCell = sm.getTile(getPosition(), 1, 0);
nextPos.x+=sm.tileWidth;
} else if (c.keyStatus.get(Input.Keys.LEFT)) { } else if (c.keyStatus.get(Input.Keys.LEFT)) {
goalDirection = Player.Direction.LEFT; goalDirection = Player.Direction.LEFT;
nextCell = sm.getTile(getPosition(), -1, 0); nextCell = sm.getTile(getPosition(), -1, 0);
nextPos.x-=sm.tileWidth;
} else if (c.keyStatus.get(Input.Keys.UP)) { } else if (c.keyStatus.get(Input.Keys.UP)) {
goalDirection = Player.Direction.UP; goalDirection = Player.Direction.UP;
nextCell = sm.getTile(getPosition(), 0, 1); nextCell = sm.getTile(getPosition(), 0, 1);
nextPos.y+=sm.tileHeight;
} else if (c.keyStatus.get(Input.Keys.DOWN)) { } else if (c.keyStatus.get(Input.Keys.DOWN)) {
goalDirection = Player.Direction.DOWN; goalDirection = Player.Direction.DOWN;
nextCell = sm.getTile(getPosition(), 0, -1); nextCell = sm.getTile(getPosition(), 0, -1);
nextPos.y-=sm.tileHeight;
} }
// Is the move valid ? // Is the move valid ?
if (sm.isWalkable(nextCell)) { if (sm.isWalkable(nextCell)) {
setSpeed(sm.getSpeed(nextCell));
go(goalDirection); if (enemy(sm, nextPos)) {
System.out.println("It's a enemy !!");
} else {
setSpeed(sm.getSpeed(nextCell));
go(goalDirection);
}
} else { } else {
// Face the wall // Face the wall
turn(goalDirection); turn(goalDirection);
@ -65,18 +76,24 @@ public class Player extends Character{
} catch (Exception e) { } } catch (Exception e) { }
ScreenMap.Door.reset(); ScreenMap.Door.reset();
if (nMap == null || x == null || y == null) return; if (nMap == null || x == null || y == null) return;
sm.map = nMap; map = nMap;
setPosition(x*sm.tileWidth, y*sm.tileHeight); setPosition(x*sm.tileWidth, y*sm.tileHeight);
System.out.println("Go to: " + sm.map + " in " + x + " x " + y); System.out.println("Go to: " + sm.map + " in " + x + " x " + y);
} }
} }
} }
private boolean enemy() { private boolean enemy(ScreenMap sm, Vector2 nextPos) {
//Vector<Enemy> enemies = PokeMudry.getEnemies; Vector<Enemy> enemies = PokeMudry.getEnemies();
//for (Enemy enemy : enemies) { for (Enemy enemy : enemies) {
boolean bMap = sm.map.equals(enemy.getMap());
//} int pX = (int) nextPos.x/sm.tileWidth;
int pY = (int) nextPos.y/sm.tileHeight;
int eX = (int) enemy.position.x/sm.tileWidth;
int eY = (int) enemy.position.y/sm.tileHeight;
//System.out.println("Player: " + pX + " x " + pY + " - Enemy: " + eX + " x " + eY);
if(bMap && pX==eX && pY==eY) return true;
}
return false; return false;
} }

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@ -4,8 +4,8 @@ import ch.hevs.gdx2d.lib.GdxGraphics;
public class Stuff extends Entity{ public class Stuff extends Entity{
public Stuff(String name) { public Stuff(String name, int x, int y, String map) {
super(name); super(name, x, y, map);
//TODO Auto-generated constructor stub //TODO Auto-generated constructor stub
} }

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@ -13,17 +13,9 @@ import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics; import ch.hevs.gdx2d.lib.GdxGraphics;
public class PokeMudry extends PortableApplication { public class PokeMudry extends PortableApplication {
public final boolean ANDROID = false;
public final int PLAYERS = 1;
public static final int TIME = 10; // number of minutes for kill all enemy
public static final int HEIGHT = 800;
public static final int width = 800;
private ScreenPlayer sp; private ScreenPlayer sp;
private Controller controller; private Controller controller;
//private Player p1;
private static Vector<Enemy> enemies = new Vector<>(); private static Vector<Enemy> enemies = new Vector<>();
private static Vector<Entity> entities = new Vector<>(); private static Vector<Entity> entities = new Vector<>();
@ -48,7 +40,7 @@ public class PokeMudry extends PortableApplication {
controller.init(); controller.init();
entities.add((Entity) sp.p); entities.add((Entity) sp.p);
enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert")); enemies.add(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert"));
enemies.add(new Enemy("Pignat", 12, 15, "lumberjack_sheet32", "desert")); enemies.add(new Enemy("Pignat", 5, 1, "lumberjack_sheet32", "test"));
for (Enemy enemy : enemies) { for (Enemy enemy : enemies) {
entities.add(enemy); entities.add(enemy);
@ -65,7 +57,7 @@ public class PokeMudry extends PortableApplication {
sp.p.manageEntity(sp.sm, controller); sp.p.manageEntity(sp.sm, controller);
sp.render(g); sp.render(g);
for (Entity entity : entities) { for (Entity entity : entities) {
entity.graphicRender(g); if (entity.getMap().equals(sp.sm.map)) entity.graphicRender(g);
} }
} }
@ -79,8 +71,6 @@ public class PokeMudry extends PortableApplication {
case Input.Keys.Z: case Input.Keys.Z:
if (sp.sm.zoom == 1.0) { if (sp.sm.zoom == 1.0) {
sp.sm.zoom = 0.5f; sp.sm.zoom = 0.5f;
} else if (sp.sm.zoom == 0.5) {
sp.sm.zoom = 0.25f;
} else { } else {
sp.sm.zoom = 1; sp.sm.zoom = 1;
} }

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@ -2,8 +2,8 @@ package Main;
public class Settings { public class Settings {
public final boolean ANDROID = false; public static final boolean ANDROID = false;
public final int PLAYERS = 1; public static final int PLAYERS = 1;
public static final int TIME = 10; // number of minutes for kill all enemy public static final int TIME = 10; // number of minutes for kill all enemy
public static final int SIDE = 800; public static final int SIDE = 800;

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@ -27,12 +27,13 @@ public class ScreenMap extends RenderingScreen{
private MapObjects doors; private MapObjects doors;
Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>(); Map<String,TiledMap> tMap = new TreeMap<String,TiledMap>();
Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>(); Map<String,TiledMapRenderer> tMapRenderer = new TreeMap<String,TiledMapRenderer>();
public String map = "desert"; public String map = "test_couloir";
public float zoom; public float zoom;
private int width; private int width;
public int tileWidth; public int tileWidth;
private int height; private int height;
public int tileHeight; public int tileHeight;
private Player player;
@ -47,6 +48,8 @@ public class ScreenMap extends RenderingScreen{
// Set initial zoom // Set initial zoom
zoom = 1; zoom = 1;
try { map = player.getMap(); } catch (Exception e) {}
// create map // create map
createMap("test"); createMap("test");
createMap("test_couloir"); createMap("test_couloir");
@ -57,6 +60,9 @@ public class ScreenMap extends RenderingScreen{
public void onGraphicRender(GdxGraphics g) { public void onGraphicRender(GdxGraphics g) {
tiledLayer.clear(); tiledLayer.clear();
try { map = player.getMap(); } catch (Exception e) {}
for (int i = 0; i < 50; i++) { for (int i = 0; i < 50; i++) {
try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { } try { tiledLayer.add((TiledMapTileLayer) tMap.get(map).getLayers().get(i)); } catch (Exception e) { }
} }
@ -73,18 +79,14 @@ public class ScreenMap extends RenderingScreen{
// Render the tileMap // Render the tileMap
g.zoom(zoom);
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
tMapRenderer.get(map).setView(g.getCamera()); tMapRenderer.get(map).setView(g.getCamera());
tMapRenderer.get(map).render(); tMapRenderer.get(map).render();
g.drawFPS(); g.drawFPS();
} }
void camera(GdxGraphics g, Player player){
g.zoom(zoom);
g.moveCamera(player.getPosition().x, player.getPosition().y, width * tileWidth, height * tileHeight);
}
public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) { public Vector<TiledMapTile> getTile(Vector2 position, int offsetX, int offsetY) {
Vector<TiledMapTile> tiles = new Vector<>(); Vector<TiledMapTile> tiles = new Vector<>();
@ -165,4 +167,8 @@ public class ScreenMap extends RenderingScreen{
nextY = null; nextY = null;
} }
} }
public void setPlayer(Player p) {
player = p;
}
} }

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@ -8,17 +8,16 @@ public class ScreenPlayer {
public Player p; public Player p;
public ScreenMap sm; public ScreenMap sm;
public void init(){ public void init(){
p = new Player(8, 15, "desert");
screenManager.registerScreen(ScreenMap.class); screenManager.registerScreen(ScreenMap.class);
screenManager.registerScreen(ScreenBattle.class); screenManager.registerScreen(ScreenBattle.class);
sm = screenManager.getScreenMap(); sm = screenManager.getScreenMap();
p = new Player(8, 15);
} }
public void render(GdxGraphics g){ public void render(GdxGraphics g){
sm.setPlayer(p);
screenManager.render(g); screenManager.render(g);
sm.camera(g, p);
} }
} }