use vector for choose direction

This commit is contained in:
Rémi Heredero 2023-12-28 14:57:13 +01:00
parent 17ba18a200
commit 633592a4ea
7 changed files with 162 additions and 30 deletions

View File

@ -4,7 +4,7 @@ project(ProtocolDeveloppement)
set(CMAKE_CXX_STANDARD 14)
#set(CMAKE_PREFIX_PATH "/Qt/6.5.0/android_arm64_v8a/lib/cmake")
set(CMAKE_PREFIX_PATH "D:/programme/Qt/6.5.0/mingw_64/lib/cmake")
#set(CMAKE_PREFIX_PATH "D:/programme/Qt/6.5.0/mingw_64/lib/cmake")
find_package(Qt6Widgets REQUIRED)
@ -16,6 +16,7 @@ add_executable(${PROJECT_NAME}
stompframe.cpp
stomp.cpp
app.cpp
Vector2D.cpp
)
link_directories( ${PCL_LIBRARY_DIRS} )

49
Vector2D.cpp Normal file
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@ -0,0 +1,49 @@
#include "Vector2D.h"
Vector2D::Vector2D(Point point) {
point_.x = point.x;
point_.y = point.y;
lenght_ = sqrt(pow(point.x, 2) + pow(point.y, 2));
angle_ = atan2(point.y, point.x);
}
Vector2D::Vector2D(double lenght, double angle) {
lenght_ = lenght;
angle_ = angle;
point_.x = lenght * cos(angle);
point_.y = lenght * sin(angle);
}
Vector2D::Point Vector2D::CreatePoint(double x, double y) {
Point p;
p.x = x;
p.y = y;
return p;
}
void Vector2D::normalize(double max) {
lenght_ = (1/lenght_);
point_.x = lenght_ * cos(angle_);
point_.y = lenght_ * sin(angle_);
}
Vector2D Vector2D::reverse() {
Point p;
p.x = -point_.x;
p.y = -point_.y;
return Vector2D(p);
}
Vector2D Vector2D::operator +(Vector2D v) const {
Point p;
p.x = point_.x + v.x();
p.y = point_.y + v.y();
return Vector2D(p);
}
Vector2D Vector2D::operator -(Vector2D v) const {
Point p;
p.x = point_.x - v.x();
p.y = point_.y - v.y();
return Vector2D(p);
}

41
Vector2D.h Normal file
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@ -0,0 +1,41 @@
#ifndef VECTOR2D_H
#define VECTOR2D_H
#include <cmath>
class Vector2D {
public:
typedef struct {
double x;
double y;
} Point;
Vector2D() = default;
Vector2D(Point point);
Vector2D(double lenght, double angle);
~Vector2D() = default;
static Point CreatePoint(double x, double y);
double x() {return point_.x;}
double y() {return point_.y;}
Point point() {return point_;}
double lenght() {return lenght_;}
double angle() {return angle_;}
void normalize(double max);
Vector2D reverse();
Vector2D operator +(Vector2D v) const;
Vector2D operator -(Vector2D v) const;
private:
Point point_;
double lenght_;
double angle_;
};
#endif //VECTOR2D_H

79
app.cpp
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@ -1,9 +1,9 @@
#include "app.h"
App::App(Stomp* st) {
st_ = st;
st_->connectRequest("sdi.hevs.ch", 61614, "/", "sdi10", "809c02f36becb0868da98761fe3209f6");
st_->sendRequest("/topic/sdi10.gem.command", "right");
st_->subscribeRequest("/topic/sdi10.gem.field", 1);
}
@ -38,19 +38,11 @@ void App::disconnectIndication() {
void App::addGem(int x, int y, int pts) {
Gem g;
g.x = x;
g.y = y;
g.coordinate = Vector2D(Vector2D::CreatePoint(x, GRID_SIZE-y));
g.pts = pts;
g.relativePts = computeRelativePts(g);
gems_.append(g);
}
void App::printGem() {
for (Gem g: gems_) {
qDebug() << g.x << ":" << g.y << " - " << g.pts << Qt::endl;
}
}
void App::fillField(QString body) {
int x = 0;
int y = 0;
@ -58,9 +50,7 @@ void App::fillField(QString body) {
for(int i = 0; i<body.length(); i++) {
const QChar c = body.at(i);
if(c == 'Y') {
myVehicle_.x = x;
myVehicle_.y = y;
myVehicle_.me = true;
myVehicle_ = Vector2D(Vector2D::CreatePoint(x, GRID_SIZE-y));
}
if(c == 'g') addGem(x, y, 100);
if(c == 'G') addGem(x, y, 250);
@ -74,18 +64,65 @@ void App::fillField(QString body) {
}
}
QVector2D App::computeRelativePts(Gem g) {
QVector2D v = QVector2D(myVehicle_.x, myVehicle_.y) - QVector2D(g.x, g.y);
Vector2D App::computeRelativePts(Gem g) {
Vector2D v = g.coordinate-myVehicle_;
v.reverse();
v.normalize(MAX_LENGHT);
return Vector2D(v.lenght()*g.pts*v.lenght(), v.angle());
}
void App::computeMove() {
Gem myGem;
static const double PI = 3.14159265358979323846;
Vector2D myRelativePts;
for(Gem g : gems_) {
if(g.pts > myGem.pts) myGem = g;
myRelativePts = myRelativePts+computeRelativePts(g);
}
double angle = myRelativePts.angle();
if(angle <0) angle = angle+2*PI;
angle *= 180/PI;
qDebug() << "Angle: " << angle << "°";
qDebug() << "Length: " << myRelativePts.lenght() << Qt::endl;
if(angle > 360) {
qDebug() << "Error angle: " << angle << Qt::endl;
}
else if(angle <= -360) {
qDebug() << "Error angle: " << angle << Qt::endl;
}
else if(angle > 315) { // angle > 315°
st_->sendRequest("/topic/sdi10.gem.command", "right");
}
else if(angle <= -315) { // angle <= -315° || angle <= 45°
st_->sendRequest("/topic/sdi10.gem.command", "right");
}
else if(angle > 225) { // angle > 225°
st_->sendRequest("/topic/sdi10.gem.command", "down");
}
else if(angle <= -225) { // angle <= -225° || angle <= 135°
st_->sendRequest("/topic/sdi10.gem.command", "up");
}
else if(angle > 135) { // angle > 135°
st_->sendRequest("/topic/sdi10.gem.command", "left");
}
else if(angle <= -135) { // angle <= -135° || angle <= 225°
st_->sendRequest("/topic/sdi10.gem.command", "left");
}
else if(angle > 45) { // angle > 45°
st_->sendRequest("/topic/sdi10.gem.command", "up");
}
else if(angle <= -45) { // angle <= -45° || angle <= 315°
st_->sendRequest("/topic/sdi10.gem.command", "down");
}
else {
st_->sendRequest("/topic/sdi10.gem.command", "right");
}
if(myGem.x>myVehicle_.x) st_->sendRequest("/topic/sdi10.gem.command", "right");
else if(myGem.x<myVehicle_.x) st_->sendRequest("/topic/sdi10.gem.command", "left");
else if(myGem.y>myVehicle_.y) st_->sendRequest("/topic/sdi10.gem.command", "down");
else if(myGem.y<myVehicle_.y) st_->sendRequest("/topic/sdi10.gem.command", "up");
}

18
app.h
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@ -5,12 +5,19 @@
#include "interface/iStompObserver.h"
#include "stomp.h"
#include <QVector2D>
#include <cmath>
#include "Vector2D.h"
#define GRID_SIZE 32
class App : public QObject, public interface::iStompObserver {
public:
App(Stomp* st);
~App() = default;
const double MAX_LENGHT = sqrt(GRID_SIZE*GRID_SIZE + GRID_SIZE*GRID_SIZE);
// iStompObserver interface
private:
void connectConfirmation(bool success, QString version);
@ -20,14 +27,12 @@ private:
void disconnectConfirmation();
void disconnectIndication();
private:
protected:
Stomp* st_;
typedef struct {
int x;
int y;
Vector2D coordinate;
int pts;
QVector2D relativePts;
} Gem;
typedef struct {
@ -37,11 +42,10 @@ private:
} Vehicle;
QVector<Gem> gems_;
Vehicle myVehicle_;
Vector2D myVehicle_;
void addGem(int x, int y, int pts);
void printGem();
void fillField(QString body);
QVector2D computeRelativePts(Gem g);
Vector2D computeRelativePts(Gem g);
void computeMove();
};

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@ -17,7 +17,7 @@ Stomp::Stomp() {
case STOMPFrame::MESSAGE:
notifyReceiveIndication(1, frame.headers().value("destination"), frame.body());
qDebug() << "Message" << Qt::endl;
//qDebug() << "Message" << Qt::endl;
break;
case STOMPFrame::RECEIPT: