add car CST
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306-controller_interface.X/app/car.h
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42
306-controller_interface.X/app/car.h
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/**
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* @author Rémi Heredero
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* @version. 0.0.0
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* @date August 2023
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* @file car.h
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*/
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#ifndef CAR_H
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#define CAR_H
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/*************
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* MODULE ID *
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*************/
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#define ID_CONTROL 1 // Control the three-wheeler
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#define ID_JOYSTICK 2 // Inform control avout current joystick state
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#define ID_DISPLAY 3 // User interface to display informations
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#define ID_DRIVE 4 // Drive power motor of the three-wheeler
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#define ID_STEERING 5 // Drive the direction motor og the three-wheeler
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#define ID_SUPPLY 6 // Information about batteries, current, ...
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#define ID_BROADCAST 0 // Message to and from any module
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#define ID_DEBUG 0 // Message to and from any module
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typedef struct {
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uint8_t CONTROL_STEERING_MODE;
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uint8_t CONTROL_ALIVE_TIME;
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uint32_t CONTROL_SPEED_FACTOR;
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uint32_t CONTROL_POWER_FACTOR;
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uint32_t CONTROL_STEERING_FACTOR;
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uint8_t CONTROL_MAX_SPEED_FW;
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uint8_t CONTROL_MAX_SPEED_BW;
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uint8_t JOYSTICK_ALIVE_TIME;
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uint8_t DISPLAY_ALIVE_TIME;
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uint8_t DRIVE_SPEED_TIME;
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uint8_t DRIVE_STOP_TIME;
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uint8_t DRIVE_ALIVE_TIME;
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uint8_t STEERING_ALIVE_TIME;
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uint8_t BATTERY_ALIVE_TIME;
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} CAR_CST;
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#endif /* CAR_H */
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@ -6,6 +6,7 @@
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projectFiles="true">
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<logicalFolder name="app" displayName="app" projectFiles="true">
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<itemPath>app/factory/factory.h</itemPath>
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<itemPath>app/car.h</itemPath>
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</logicalFolder>
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<logicalFolder name="board" displayName="board" projectFiles="true">
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<itemPath>board/led/led.h</itemPath>
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