forked from HEL/circuiteria
split up sources into manageable files
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99
src/elements/element.typ
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99
src/elements/element.typ
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#import "@preview/cetz:0.2.2": draw, coordinate
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#import "ports.typ": add-ports, add-port
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#let find-port(ports, id) = {
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for (side, side-ports) in ports {
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for (i, port) in side-ports.enumerate() {
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if port.id == id {
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return (side, i)
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}
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}
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}
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panic("Could not find port with id " + str(id))
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}
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#let default-draw-shape(id, tl, tr, br, bl, fill, stroke) = {
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return ({}, tl, tr, br, bl)
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}
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#let elmt(
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draw-shape: default-draw-shape,
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x: none,
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y: none,
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w: none,
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h: none,
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name: none,
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name-anchor: "center",
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ports: (),
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ports-margins: (),
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fill: none,
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stroke: black + 1pt,
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id: "",
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auto-ports: true,
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ports-y: (),
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debug: (
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grid: false,
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ports: false
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)
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) = draw.get-ctx(ctx => {
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let width = w
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let height = h
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let y = y
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if x == none { panic("Parameter x must be set") }
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if y == none { panic("Parameter y must be set") }
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if w == none { panic("Parameter w must be set") }
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if h == none { panic("Parameter h must be set") }
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if (type(y) == dictionary) {
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let from = y.from
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let to = y.to
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let (to-side, i) = find-port(ports, to)
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let margins = (0%, 0%)
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if to-side in ports-margins {
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margins = ports-margins.at(to-side)
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}
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let used-pct = 100% - margins.at(0) - margins.at(1)
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let used-height = height * used-pct / 100%
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let top-margin = height * margins.at(0) / 100%
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let dy = used-height * (i + 1) / (ports.at(to-side).len() + 1)
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if not auto-ports {
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top-margin = 0
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dy = ports-y.at(to)(height)
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}
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let (ctx, from-pos) = coordinate.resolve(ctx, from)
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y = from-pos.at(1) + dy - height + top-margin
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}
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let tl = (x, y + height)
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let tr = (x + width, y + height)
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let br = (x + width, y)
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let bl = (x, y)
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// Workaround because CeTZ needs to have all draw functions in the body
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let func = {}
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(func, tl, tr, br, bl) = draw-shape(id, tl, tr, br, bl, fill, stroke)
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func
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if (name != none) {
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draw.content(
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(name: id, anchor: name-anchor),
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anchor: name-anchor,
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padding: 0.5em,
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align(center)[*#name*]
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)
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}
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if auto-ports {
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add-ports(
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id,
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tl, tr, br, bl,
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ports,
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ports-margins,
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debug: debug.ports
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)
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}
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})
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