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21 Commits
main
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6265a4e9b2
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262
save.txt
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262
save.txt
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@ -0,0 +1,262 @@
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n -220 -374 3 Port Pickle
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n -240 -519 3 Pickledill
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n -266 -454 4 Pickledill Valley
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n -125 -518 2 Pickledill Waterfall
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n -224 -562 1 Yeti Cave
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n -225 -352 1 Port Pickle Observatory
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n -227 -364 1 Port Pickle Smithery
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n -212 -372 1 Pickledill Ferry – Port Pickle
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n -212 -97 1 Pickledill Ferry – Shopping District
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n -70 -67 1 Witch Farm
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n -70 -77 0
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n -79 -77 0
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n -86 -75 0
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n -92 -71 0
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n -108 -61 0
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n -127 -55 0
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n -151 -52 0
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n -168 -55 0
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n -188 -61 0
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n -198 -71 0
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n -208 -84 0
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n -213 -376 0
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n -208 -372 0
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n -200 -371 0
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n -193 -373 0
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n -216 -379 0
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n -222 -379 0
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n -226 -372 0
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n -222 -369 0
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n -222 -364 0
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n -221 -359 0
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n -219 -353 0
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n -220 -349 0
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n -225 -348 0
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n -257 -479 1 Pickledill Mill
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n -383 -499 1 Pickledill Pass
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n -398 -517 1 Pickledill Bridge
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n -279 -524 1 Pickledill Portal
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n -407 -17 1 Portail du Shopping District
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n -390 -22 4 Shopping District
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n -480 -56 3 Shopping District Ouest
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n -396 -4 1 Slime Shop
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n -387 -3 1 Slime Shop
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n -383 -13 1 Sand Shop
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n -394 -29 1 Magasin de Livres
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n -407 -37 1 Magasin de la Mer
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n -370 -10 1 Shop de Fer
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n -362 -17 1 Living Is A Right
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n -399 -17 3 Shopping District Centre
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n -373 -77 1 Magasin de Glace
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n -315 -91 1 Puits du Shopping District
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n -335 -43 1 Nether Goods
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n -680 -199 4 Lycapark
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n -392 -10 0
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n -397 -12 0
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n -396 -5 0
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n -401 -26 0
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n -406 -33 0
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n -412 -35 0
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n -396 -23 0
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n -392 -18 0
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n -385 -17 0
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n -375 -16 0
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n -376 -6 0
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n -374 -2 0
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n -373 2 0
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n -368 6 0
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n -370 -16 0
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n -367 -21 0
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n -361 -24 0
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n -354 -24 0
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n -352 -31 0
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n -348 -39 0
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n -343 -44 0
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n -350 -19 0
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n -348 -14 0
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n -341 -13 0
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n -336 -22 0
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n -331 -16 0
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n -328 -11 0
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n -324 -7 0
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n -317 2 0
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n -291 -61 0
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n -296 -68 0
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n -300 -64 0
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n -304 -60 0
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n -307 -58 0
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n -315 -57 0
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n -320 -53 0
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n -337 -53 0
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n -291 -72 0
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n -286 -73 0
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n -282 -76 0
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n -279 -77 0
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n -273 -83 0
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n -269 -90 0
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n -260 -92 0
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n -253 -96 0
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n -239 -96 0
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n -231 -94 0
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n -223 -97 0
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n -419 -32 0
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n -423 -29 0
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n -428 -28 0
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n -434 -26 0
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n -435 -22 0
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n -442 -17 0
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n -446 -19 0
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n -452 -21 0
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n -457 -24 0
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n -462 -26 0
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n -465 -31 0
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n -469 -37 0
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n -471 -44 0
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n -475 -51 0
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n -286 -91 3 Shopping District Est
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e 7 8 2
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e 10 9 0
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e 10 11 3
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e 11 12 3
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e 12 13 3
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e 13 14 3
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e 14 15 3
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e 15 16 3
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e 16 17 3
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e 17 18 3
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e 18 19 3
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e 19 20 3
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e 20 8 3
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e 7 21 0
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e 21 22 0
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e 22 23 0
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e 23 24 0
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e 21 25 0
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e 25 26 0
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e 26 27 0
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e 27 28 0
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e 28 29 0
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e 29 6 0
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e 29 30 0
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e 30 31 0
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e 31 32 0
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e 32 33 0
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e 33 5 0
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e 42 53 0
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e 53 54 0
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e 54 55 0
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e 54 48 0
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e 57 45 0
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e 45 48 0
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e 63 64 0
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e 67 68 0
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e 72 73 0
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e 73 51 0
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e 70 74 0
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e 74 75 0
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e 75 76 0
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e 80 71 0
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e 77 81 0
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e 81 82 0
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e 82 83 0
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e 83 84 0
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e 84 85 0
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e 85 86 0
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e 86 87 0
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e 87 88 0
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e 88 89 0
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e 89 90 0
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e 90 91 0
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e 91 92 0
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e 92 93 0
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e 93 94 0
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e 94 95 0
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e 95 96 0
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e 96 78 0
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e 93 97 0
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e 97 98 0
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e 98 99 0
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e 99 100 0
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e 100 101 0
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e 101 102 0
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e 102 103 0
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e 103 104 0
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e 104 105 0
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e 105 106 0
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e 106 107 0
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e 107 108 0
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e 108 109 0
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e 109 73 0
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e 101 110 0
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e 110 111 0
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e 111 112 0
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e 112 113 0
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e 113 114 0
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e 114 115 0
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e 115 116 0
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e 116 117 0
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e 117 118 0
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e 118 119 0
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e 119 120 0
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e 120 8 0
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e 58 121 0
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e 121 122 0
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e 122 123 0
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e 123 124 0
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e 124 125 0
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e 125 126 0
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e 126 127 0
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e 127 128 0
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e 128 129 0
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e 129 130 0
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e 130 131 0
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e 131 132 0
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e 132 133 0
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e 133 134 0
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e 134 40 0
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e 101 112 0
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27
src/config.py
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27
src/config.py
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@ -0,0 +1,27 @@
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import json
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import os.path
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class Config:
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LAST_OPENED_FILE = ""
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AUTOSAVE_INTERVAL = 5 * 60 * 1000
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|
def __init__(self, path: str):
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self._path: str = path
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self.load()
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def load(self) -> None:
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if os.path.exists(self._path):
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with open(self._path, "r") as f:
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config = json.load(f)
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self.LAST_OPENED_FILE = config["last_opened_file"]
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self.AUTOSAVE_INTERVAL = config["autosave_interval"]
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|
||||||
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def save(self) -> None:
|
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|
with open(self._path, "w") as f:
|
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|
json.dump({
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"last_opened_file": self.LAST_OPENED_FILE,
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"autosave_interval": self.AUTOSAVE_INTERVAL
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}, f, indent=4)
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545
src/editor.py
545
src/editor.py
@ -6,19 +6,45 @@ from typing import Optional
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import platformdirs
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import platformdirs
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import pygame
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import pygame
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from src.config import Config
|
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from src.image_handler import ImageHandler
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from src.image_handler import ImageHandler
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|
from src.graph.graph import Graph
|
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|
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|
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class Editor:
|
class Editor:
|
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APP_NAME: str = "lycacraft-paths"
|
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APP_AUTHOR: str = "Lycacraft"
|
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WIDTH: int = 800
|
WIDTH: int = 800
|
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HEIGHT: int = 600
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HEIGHT: int = 600
|
||||||
MAP_SIZE: int = 1024
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MAP_SIZE: int = 1024
|
||||||
MAPS_DIR: str = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
CACHE_DIR: str = platformdirs.user_cache_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
||||||
|
CONFIG_DIR: str = platformdirs.user_config_dir(appname=APP_NAME, appauthor=APP_AUTHOR, ensure_exists=True)
|
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|
CONFIG_PATH: str = os.path.join(CONFIG_DIR, "config.json")
|
||||||
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MAPS_DIR: str = os.path.join(CACHE_DIR, "maps")
|
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|
AUTOSAVE_PATH: str = os.path.join(CACHE_DIR, "AUTOSAVE.txt")
|
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|
AUTOSAVE_EVENT: int = pygame.event.custom_type()
|
||||||
ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
|
ZOOMS: tuple[float] = (0.25, 0.5, 1, 2, 4)
|
||||||
CROSSHAIR_SIZE: int = 10
|
CROSSHAIR_SIZE: int = 10
|
||||||
|
|
||||||
|
EDGE_TYPE_KEYS: dict[int, str] = {
|
||||||
|
pygame.K_p: "path",
|
||||||
|
pygame.K_n: "narrow_path",
|
||||||
|
pygame.K_f: "ferry",
|
||||||
|
pygame.K_b: "boat",
|
||||||
|
pygame.K_r: "rails"
|
||||||
|
}
|
||||||
|
|
||||||
|
NODE_TYPE_KEYS: list[int] = [
|
||||||
|
pygame.K_0,
|
||||||
|
pygame.K_1,
|
||||||
|
pygame.K_2,
|
||||||
|
pygame.K_3,
|
||||||
|
pygame.K_4
|
||||||
|
]
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
self.config: Config = Config(self.CONFIG_PATH)
|
||||||
self.width: int = self.WIDTH
|
self.width: int = self.WIDTH
|
||||||
self.height: int = self.HEIGHT
|
self.height: int = self.HEIGHT
|
||||||
self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
|
self.win: pygame.Surface = pygame.display.set_mode([self.width, self.height], pygame.RESIZABLE)
|
||||||
@ -37,43 +63,125 @@ class Editor:
|
|||||||
lambda z: self.font.render(str(z), True, (255, 255, 255)),
|
lambda z: self.font.render(str(z), True, (255, 255, 255)),
|
||||||
self.ZOOMS
|
self.ZOOMS
|
||||||
))
|
))
|
||||||
|
self.is_renaming_node: bool = False
|
||||||
self.state: State = State.STOPPING
|
self.state: State = State.STOPPING
|
||||||
|
self.graph = Graph()
|
||||||
|
self.typing_text: str = ""
|
||||||
|
self.node_radius: int = 10
|
||||||
|
self.line_size: int = int(self.node_radius / 5)
|
||||||
|
self.edge_detect_radius: int = 3 * self.line_size
|
||||||
|
self.selected_nodes: list[int] = []
|
||||||
|
self.selected_edges: list[int] = []
|
||||||
|
self.previously_created_nodes: list[int] = []
|
||||||
|
self.selection_rectangle: Optional[list[tuple[int, int], tuple[int, int]]] = None
|
||||||
|
self.original_move_pos: Optional[tuple[int, int]] = None
|
||||||
|
self.move_old_poses: Optional[dict[int, tuple[int, int]]] = None
|
||||||
|
self.dirty: bool = False
|
||||||
|
pygame.time.set_timer(self.AUTOSAVE_EVENT, self.config.AUTOSAVE_INTERVAL)
|
||||||
|
|
||||||
|
if os.path.exists(self.AUTOSAVE_PATH):
|
||||||
|
self.load(self.AUTOSAVE_PATH, False)
|
||||||
|
self.dirty = True
|
||||||
|
elif self.config.LAST_OPENED_FILE != "":
|
||||||
|
self.load(self.config.LAST_OPENED_FILE)
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# EVENTS
|
||||||
|
# =========================
|
||||||
|
|
||||||
def mainloop(self) -> None:
|
def mainloop(self) -> None:
|
||||||
self.state = State.LOADING
|
self.state = State.LOADING
|
||||||
while self.state != State.STOPPING:
|
while self.state != State.STOPPING:
|
||||||
pygame.display.set_caption(f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps")
|
caption = f"Lycacraft Map Editor - {self.clock.get_fps():.2f}fps"
|
||||||
|
if self.dirty:
|
||||||
|
caption += " (unsaved)"
|
||||||
|
pygame.display.set_caption(caption)
|
||||||
self.process_events()
|
self.process_events()
|
||||||
if self.state == State.LOADING:
|
if self.state == State.LOADING:
|
||||||
self.render_loading()
|
self.render_loading()
|
||||||
if not self.image_handler.loading:
|
if not self.image_handler.loading:
|
||||||
self.state = State.RUNNING
|
self.state = State.RUNNING
|
||||||
elif self.state == State.RUNNING:
|
elif self.state == State.RUNNING:
|
||||||
|
if self.selection_rectangle is not None:
|
||||||
|
self.expand_selection_rect()
|
||||||
|
if self.original_move_pos is not None:
|
||||||
|
self.move_poses()
|
||||||
self.render()
|
self.render()
|
||||||
self.clock.tick(30)
|
self.clock.tick(30)
|
||||||
|
|
||||||
|
def quit(self) -> None:
|
||||||
|
if self.dirty:
|
||||||
|
self.save(self.AUTOSAVE_PATH, False)
|
||||||
|
self.state = State.STOPPING
|
||||||
|
|
||||||
def process_events(self) -> None:
|
def process_events(self) -> None:
|
||||||
events = pygame.event.get()
|
events = pygame.event.get()
|
||||||
|
|
||||||
keys = pygame.key.get_pressed()
|
keys = pygame.key.get_pressed()
|
||||||
for event in events:
|
for event in events:
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
self.state = State.STOPPING
|
self.quit()
|
||||||
elif event.type == pygame.WINDOWRESIZED:
|
elif event.type == pygame.WINDOWRESIZED:
|
||||||
self.width = event.x
|
self.width = event.x
|
||||||
self.height = event.y
|
self.height = event.y
|
||||||
elif event.type == pygame.KEYDOWN:
|
elif event.type == pygame.KEYDOWN:
|
||||||
if event.key == pygame.K_ESCAPE:
|
if self.is_renaming_node:
|
||||||
self.state = State.STOPPING
|
if event.key == pygame.K_ESCAPE:
|
||||||
elif event.key == pygame.K_PAGEUP:
|
self.is_renaming_node = False
|
||||||
self.zoom_in()
|
self.typing_text = ""
|
||||||
elif event.key == pygame.K_PAGEDOWN:
|
elif event.key == pygame.K_RETURN:
|
||||||
self.zoom_out()
|
self.rename_nodes()
|
||||||
|
elif event.key == pygame.K_BACKSPACE:
|
||||||
|
self.typing_text = self.typing_text[:-1]
|
||||||
|
else:
|
||||||
|
self.typing_text += event.unicode
|
||||||
|
else:
|
||||||
|
if event.key == pygame.K_ESCAPE:
|
||||||
|
if self.selected_nodes != [] or self.selected_edges != []:
|
||||||
|
self.clear_selection()
|
||||||
|
self.previously_created_nodes = []
|
||||||
|
else:
|
||||||
|
self.quit()
|
||||||
|
elif event.key == pygame.K_PAGEUP:
|
||||||
|
self.zoom_in()
|
||||||
|
elif event.key == pygame.K_PAGEDOWN:
|
||||||
|
self.zoom_out()
|
||||||
|
elif event.key == pygame.K_BACKSPACE:
|
||||||
|
self.deleted_selected_objects()
|
||||||
|
elif event.key == pygame.K_s and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
|
||||||
|
self.save()
|
||||||
|
elif event.key == pygame.K_l and event.mod & (pygame.KMOD_CTRL | pygame.KMOD_META):
|
||||||
|
self.load()
|
||||||
|
elif event.key == pygame.K_RETURN:
|
||||||
|
if len(self.selected_nodes) > 0:
|
||||||
|
self.typing_text = ""
|
||||||
|
if len(self.selected_nodes) == 1:
|
||||||
|
self.typing_text = self.graph.nodes[self.selected_nodes[0]].name
|
||||||
|
self.is_renaming_node = True
|
||||||
|
elif event.key in self.EDGE_TYPE_KEYS.keys():
|
||||||
|
self.change_edge_types(self.EDGE_TYPE_KEYS[event.key])
|
||||||
|
elif event.key in self.NODE_TYPE_KEYS:
|
||||||
|
self.change_node_types(self.NODE_TYPE_KEYS.index(event.key))
|
||||||
|
elif event.type == pygame.KEYUP:
|
||||||
|
if event.key == pygame.K_m:
|
||||||
|
if self.original_move_pos is not None:
|
||||||
|
self.reset_move_poses()
|
||||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||||
if event.button == 2:
|
if event.button == 2:
|
||||||
self.mid_drag_pos = event.pos
|
self.mid_drag_pos = event.pos
|
||||||
elif event.button == 1 and keys[pygame.K_LCTRL]:
|
elif event.button == 1:
|
||||||
self.left_drag_pos = event.pos
|
if keys[pygame.K_LCTRL]:
|
||||||
|
self.left_drag_pos = event.pos
|
||||||
|
elif keys[pygame.K_LALT]:
|
||||||
|
self.create_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||||
|
elif keys[pygame.K_m]:
|
||||||
|
self.original_move_pos = event.pos
|
||||||
|
self.start_moving()
|
||||||
|
else:
|
||||||
|
self.select_object(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||||
|
elif event.button == 3:
|
||||||
|
self.create_node(self.screen_to_world(event.pos[0], event.pos[1]))
|
||||||
elif event.button == 4:
|
elif event.button == 4:
|
||||||
self.zoom_in()
|
self.zoom_in()
|
||||||
elif event.button == 5:
|
elif event.button == 5:
|
||||||
@ -82,7 +190,15 @@ class Editor:
|
|||||||
if event.button == 2:
|
if event.button == 2:
|
||||||
self.mid_drag_pos = None
|
self.mid_drag_pos = None
|
||||||
elif event.button == 1:
|
elif event.button == 1:
|
||||||
self.left_drag_pos = None
|
if keys[pygame.K_LCTRL]:
|
||||||
|
self.left_drag_pos = None
|
||||||
|
elif keys[pygame.K_m] and self.original_move_pos is not None:
|
||||||
|
self.confirm_move_poses()
|
||||||
|
elif self.selection_rectangle is not None:
|
||||||
|
self.release_selection_rect(keys[pygame.K_LSHIFT] or keys[pygame.K_RSHIFT])
|
||||||
|
elif event.type == self.AUTOSAVE_EVENT:
|
||||||
|
if self.dirty:
|
||||||
|
self.save(self.AUTOSAVE_PATH, False)
|
||||||
|
|
||||||
if keys[pygame.K_LEFT]:
|
if keys[pygame.K_LEFT]:
|
||||||
self.center[0] -= 4 / self.zoom
|
self.center[0] -= 4 / self.zoom
|
||||||
@ -106,6 +222,11 @@ class Editor:
|
|||||||
if mbtns[1]:
|
if mbtns[1]:
|
||||||
self.mid_drag_pos = mpos
|
self.mid_drag_pos = mpos
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# RENDERING
|
||||||
|
# =========================
|
||||||
|
|
||||||
def render(self) -> None:
|
def render(self) -> None:
|
||||||
self.win.fill((0, 0, 0))
|
self.win.fill((0, 0, 0))
|
||||||
off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
|
off_x = (self.center[0] * self.zoom) % self.MAP_SIZE
|
||||||
@ -143,6 +264,10 @@ class Editor:
|
|||||||
oy + y * self.MAP_SIZE
|
oy + y * self.MAP_SIZE
|
||||||
])
|
])
|
||||||
|
|
||||||
|
self.render_graph()
|
||||||
|
|
||||||
|
self.render_selection_rect()
|
||||||
|
|
||||||
pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
|
pygame.draw.line(self.win, (150, 150, 150), [w2 - self.CROSSHAIR_SIZE, h2], [w2 + self.CROSSHAIR_SIZE, h2])
|
||||||
pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
|
pygame.draw.line(self.win, (150, 150, 150), [w2, h2 - self.CROSSHAIR_SIZE], [w2, h2 + self.CROSSHAIR_SIZE])
|
||||||
self.render_zoom_slider()
|
self.render_zoom_slider()
|
||||||
@ -153,6 +278,9 @@ class Editor:
|
|||||||
pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
|
pygame.draw.rect(self.win, (80, 80, 80), [0, 0, mouse_txt.get_width() + 10, mouse_txt.get_height() + 10])
|
||||||
self.win.blit(mouse_txt, [5, 5])
|
self.win.blit(mouse_txt, [5, 5])
|
||||||
|
|
||||||
|
if self.is_renaming_node:
|
||||||
|
self.render_node_renamer()
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
def render_zoom_slider(self) -> None:
|
def render_zoom_slider(self) -> None:
|
||||||
@ -189,12 +317,82 @@ class Editor:
|
|||||||
h2 = self.height / 2
|
h2 = self.height / 2
|
||||||
x0 = w2 - width / 2
|
x0 = w2 - width / 2
|
||||||
y0 = h2 - height / 2
|
y0 = h2 - height / 2
|
||||||
|
loaded_width = 0 if total == 0 else width * count / total
|
||||||
pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height])
|
pygame.draw.rect(self.win, (160, 160, 160), [x0, y0, width, height])
|
||||||
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, width * count / total, height])
|
pygame.draw.rect(self.win, (90, 250, 90), [x0, y0, loaded_width, height])
|
||||||
self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5])
|
self.win.blit(txt, [w2 - txt.get_width() / 2, y0 - txt.get_height() - 5])
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
|
def render_node_renamer(self) -> None:
|
||||||
|
width = self.width / 2
|
||||||
|
height = self.height / 2
|
||||||
|
x0 = (self.width - width) / 2
|
||||||
|
y0 = (self.height - height) / 2
|
||||||
|
|
||||||
|
line_height = height / 6
|
||||||
|
|
||||||
|
nc_txt = self.loading_font.render("RENAME NODE", True, (255, 255, 255))
|
||||||
|
name_txt = self.loading_font.render("New name:", True, (255, 255, 255))
|
||||||
|
txt = self.loading_font.render(self.typing_text, True, (255, 255, 255))
|
||||||
|
|
||||||
|
pygame.draw.rect(self.win, (0, 0, 0), [x0, y0, width, height])
|
||||||
|
self.win.blit(nc_txt, [self.width / 2 - nc_txt.get_width() / 2, y0 + line_height])
|
||||||
|
self.win.blit(name_txt, [self.width / 2 - name_txt.get_width() / 2, y0 + 3 * line_height])
|
||||||
|
self.win.blit(txt, [self.width / 2 - txt.get_width() / 2, y0 + 4 * line_height])
|
||||||
|
|
||||||
|
def render_graph(self) -> None:
|
||||||
|
self.render_edges()
|
||||||
|
self.render_nodes()
|
||||||
|
|
||||||
|
def render_edges(self) -> None:
|
||||||
|
hover_index, is_node = self.get_hover_object()
|
||||||
|
for edge in self.graph.edges:
|
||||||
|
node_1, node_2 = self.graph.get_edge_nodes(edge)
|
||||||
|
color = self.graph.TYPE_COLORS[edge.type]
|
||||||
|
start = self.world_to_screen(node_1.x, node_1.z)
|
||||||
|
end = self.world_to_screen(node_2.x, node_2.z)
|
||||||
|
if not is_node and edge.index == hover_index:
|
||||||
|
pygame.draw.line(self.win, (0, 0, 0), start, end, self.edge_detect_radius)
|
||||||
|
elif edge.index in self.selected_edges:
|
||||||
|
pygame.draw.line(self.win, (255, 255, 255), start, end, self.edge_detect_radius)
|
||||||
|
pygame.draw.line(self.win, color, start, end, self.line_size)
|
||||||
|
|
||||||
|
def render_nodes(self) -> None:
|
||||||
|
hover_index, is_node = self.get_hover_object()
|
||||||
|
for node in self.graph.nodes:
|
||||||
|
blitpos = self.world_to_screen(node.x, node.z)
|
||||||
|
color = self.graph.TYPE_COLORS[node.type]
|
||||||
|
if is_node and node.index == hover_index:
|
||||||
|
self.render_hover_node(node.index)
|
||||||
|
elif node.index in self.selected_nodes:
|
||||||
|
pygame.draw.circle(self.win, (255, 255, 255), (blitpos[0], blitpos[1]), self.node_radius + self.line_size)
|
||||||
|
pygame.draw.circle(self.win, color, (blitpos[0], blitpos[1]), self.node_radius)
|
||||||
|
|
||||||
|
def render_hover_node(self, node_index: int) -> None:
|
||||||
|
node = self.graph.nodes[node_index]
|
||||||
|
txt = self.loading_font.render(node.name, True, (255, 255, 255))
|
||||||
|
node_pos = self.world_to_screen(node.x, node.z)
|
||||||
|
xpos = node_pos[0] - txt.get_width() - self.node_radius * (2 ** -0.5)
|
||||||
|
ypos = node_pos[1] - txt.get_height() - self.node_radius * (2 ** -0.5)
|
||||||
|
pygame.draw.rect(self.win, (0, 0, 0), pygame.Rect(xpos, ypos, txt.get_width(), txt.get_height()))
|
||||||
|
self.win.blit(txt, [xpos, ypos])
|
||||||
|
pygame.draw.circle(self.win, (0, 0, 0), (node_pos[0], node_pos[1]), self.node_radius + self.line_size)
|
||||||
|
|
||||||
|
def render_selection_rect(self) -> None:
|
||||||
|
rect = self.selection_rectangle
|
||||||
|
if rect is not None:
|
||||||
|
left = min(rect[0][0], rect[1][0])
|
||||||
|
top = min(rect[0][1], rect[1][1])
|
||||||
|
width = abs(rect[0][0] - rect[1][0])
|
||||||
|
height = abs(rect[0][1] - rect[1][1])
|
||||||
|
pygame.draw.rect(self.win, (32, 32, 32), pygame.Rect(left, top, width, height), self.line_size)
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# ZOOMING
|
||||||
|
# =========================
|
||||||
|
|
||||||
def set_zoom(self, zoom_i: int) -> None:
|
def set_zoom(self, zoom_i: int) -> None:
|
||||||
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
|
self.zoom_i = max(0, min(len(self.ZOOMS) - 1, zoom_i))
|
||||||
self.zoom = self.ZOOMS[self.zoom_i]
|
self.zoom = self.ZOOMS[self.zoom_i]
|
||||||
@ -205,6 +403,259 @@ class Editor:
|
|||||||
def zoom_out(self) -> None:
|
def zoom_out(self) -> None:
|
||||||
self.set_zoom(self.zoom_i - 1)
|
self.set_zoom(self.zoom_i - 1)
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# SELECTION
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
def select_object(self, shifting: bool = False) -> None:
|
||||||
|
hover_index, is_node = self.get_hover_object()
|
||||||
|
|
||||||
|
self.previously_created_nodes = []
|
||||||
|
|
||||||
|
if is_node:
|
||||||
|
self.select_node(hover_index, shifting)
|
||||||
|
elif hover_index != -1:
|
||||||
|
self.select_edge(hover_index, shifting)
|
||||||
|
else:
|
||||||
|
self.clear_selection()
|
||||||
|
|
||||||
|
def select_node(self, node: int, shifting: bool = False) -> None:
|
||||||
|
if shifting:
|
||||||
|
if node in self.selected_nodes:
|
||||||
|
self.selected_nodes.remove(node)
|
||||||
|
return
|
||||||
|
if node != -1:
|
||||||
|
self.selected_nodes.append(node)
|
||||||
|
return
|
||||||
|
|
||||||
|
if node in self.selected_nodes:
|
||||||
|
self.clear_selection()
|
||||||
|
self.selected_nodes.append(node)
|
||||||
|
return
|
||||||
|
|
||||||
|
if node != -1:
|
||||||
|
for sel_node in self.selected_nodes:
|
||||||
|
self.link_nodes(sel_node, node)
|
||||||
|
self.selected_nodes = [] if node == -1 else [node]
|
||||||
|
self.selected_edges = []
|
||||||
|
|
||||||
|
def select_edge(self, edge: int, shifting: bool = False) -> None:
|
||||||
|
if shifting:
|
||||||
|
if edge in self.selected_edges:
|
||||||
|
self.selected_edges.remove(edge)
|
||||||
|
return
|
||||||
|
if edge != -1:
|
||||||
|
self.selected_edges.append(edge)
|
||||||
|
return
|
||||||
|
|
||||||
|
if edge in self.selected_edges:
|
||||||
|
self.clear_selection()
|
||||||
|
self.selected_edges.append(edge)
|
||||||
|
return
|
||||||
|
self.selected_edges = [] if edge == -1 else [edge]
|
||||||
|
self.selected_nodes = []
|
||||||
|
|
||||||
|
def clear_selection(self) -> None:
|
||||||
|
self.selected_nodes = []
|
||||||
|
self.selected_edges = []
|
||||||
|
|
||||||
|
def clear_node_selection(self) -> None:
|
||||||
|
self.selected_nodes = []
|
||||||
|
|
||||||
|
def clear_edge_selection(self) -> None:
|
||||||
|
self.selected_edges = []
|
||||||
|
|
||||||
|
def create_selection_rect(self, shifting: bool = False):
|
||||||
|
if not shifting:
|
||||||
|
self.clear_selection()
|
||||||
|
self.previously_created_nodes = []
|
||||||
|
mouse_pos = pygame.mouse.get_pos()
|
||||||
|
self.selection_rectangle = [mouse_pos, mouse_pos]
|
||||||
|
|
||||||
|
def expand_selection_rect(self):
|
||||||
|
self.selection_rectangle[1] = pygame.mouse.get_pos()
|
||||||
|
|
||||||
|
def release_selection_rect(self, shifting: bool = False):
|
||||||
|
if not shifting:
|
||||||
|
self.clear_selection()
|
||||||
|
self.previously_created_nodes = []
|
||||||
|
rect = self.selection_rectangle
|
||||||
|
left = min(rect[0][0], rect[1][0])
|
||||||
|
top = min(rect[0][1], rect[1][1])
|
||||||
|
right = max(rect[0][0], rect[1][0])
|
||||||
|
bottom = max(rect[0][1], rect[1][1])
|
||||||
|
for node in self.graph.nodes:
|
||||||
|
pos = self.world_to_screen(node.x, node.z)
|
||||||
|
if left <= pos[0] <= right and top <= pos[1] <= bottom:
|
||||||
|
if node.index not in self.selected_nodes:
|
||||||
|
self.selected_nodes.append(node.index)
|
||||||
|
for edge in self.graph.edges:
|
||||||
|
pos = self.world_to_screen(*self.graph.get_edge_center(edge.index))
|
||||||
|
if left <= pos[0] <= right and top <= pos[1] <= bottom:
|
||||||
|
if edge.index not in self.selected_edges:
|
||||||
|
self.selected_edges.append(edge.index)
|
||||||
|
self.selection_rectangle = None
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# HOVERING
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
def get_hovering_nodes(self) -> tuple[list[int], list[float]]:
|
||||||
|
hovering = []
|
||||||
|
dists = []
|
||||||
|
mouse_pos = pygame.mouse.get_pos()
|
||||||
|
|
||||||
|
for node in self.graph.nodes:
|
||||||
|
dist = self.get_node_distance(node.index, mouse_pos[0], mouse_pos[1])
|
||||||
|
if dist < self.node_radius:
|
||||||
|
hovering.append(node.index)
|
||||||
|
dists.append(dist)
|
||||||
|
|
||||||
|
return hovering, dists
|
||||||
|
|
||||||
|
def get_hover_node(self) -> int:
|
||||||
|
hover_nodes, distances = self.get_hovering_nodes()
|
||||||
|
return -1 if len(hover_nodes) == 0 else hover_nodes[distances.index(min(distances))]
|
||||||
|
|
||||||
|
def get_hovering_edges(self) -> tuple[list[int], list[float]]:
|
||||||
|
hovering = []
|
||||||
|
dists = []
|
||||||
|
mouse_pos = pygame.mouse.get_pos()
|
||||||
|
|
||||||
|
for edge in self.graph.edges:
|
||||||
|
dist = self.get_edge_distance(edge.index, mouse_pos[0], mouse_pos[1])
|
||||||
|
if dist < self.edge_detect_radius:
|
||||||
|
hovering.append(edge.index)
|
||||||
|
dists.append(dist)
|
||||||
|
|
||||||
|
return hovering, dists
|
||||||
|
|
||||||
|
def get_hover_edge(self) -> int:
|
||||||
|
hover_edges, distances = self.get_hovering_edges()
|
||||||
|
return -1 if len(hover_edges) == 0 else hover_edges[distances.index(min(distances))]
|
||||||
|
|
||||||
|
def get_hover_object(self) -> tuple[int, bool]:
|
||||||
|
node = self.get_hover_node()
|
||||||
|
if node != -1:
|
||||||
|
return node, True
|
||||||
|
|
||||||
|
edge = self.get_hover_edge()
|
||||||
|
if edge != -1:
|
||||||
|
return edge, False
|
||||||
|
|
||||||
|
return -1, False
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# CREATION
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
def link_nodes(self, node_1: int, node_2: int) -> None:
|
||||||
|
if not self.graph.edge_exists(node_1, node_2):
|
||||||
|
self.create_edge(node_1, node_2)
|
||||||
|
|
||||||
|
def create_node(self, pos: tuple[int, int], typing_text: str = "") -> None:
|
||||||
|
self.dirty = True
|
||||||
|
self.graph.add_node(pos[0], pos[1], typing_text, type=self.get_node_type())
|
||||||
|
if len(self.selected_nodes) == 1:
|
||||||
|
self.previously_created_nodes.append(self.selected_nodes[0])
|
||||||
|
self.select_node(self.graph.number_of_nodes() - 1)
|
||||||
|
|
||||||
|
def create_edge(self, node_1: int, node_2: int) -> None:
|
||||||
|
self.dirty = True
|
||||||
|
self.graph.add_edge(node_1, node_2, type=self.get_edge_type())
|
||||||
|
|
||||||
|
def get_edge_type(self) -> str:
|
||||||
|
type = ""
|
||||||
|
for key, value in self.EDGE_TYPE_KEYS.items():
|
||||||
|
if pygame.key.get_pressed()[key]:
|
||||||
|
type = value
|
||||||
|
break
|
||||||
|
return type
|
||||||
|
|
||||||
|
def get_node_type(self) -> int:
|
||||||
|
type = 0
|
||||||
|
for i in range(len(self.NODE_TYPE_KEYS)):
|
||||||
|
if pygame.key.get_pressed()[self.NODE_TYPE_KEYS[i]]:
|
||||||
|
type = i
|
||||||
|
break
|
||||||
|
return type
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# EDITION
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
def rename_nodes(self) -> None:
|
||||||
|
self.dirty = True
|
||||||
|
for node in self.selected_nodes:
|
||||||
|
self.graph.nodes[node].rename_node(self.typing_text)
|
||||||
|
self.typing_text = ""
|
||||||
|
self.is_renaming_node = False
|
||||||
|
|
||||||
|
def start_moving(self):
|
||||||
|
self.move_old_poses = {}
|
||||||
|
for node_index in self.selected_nodes:
|
||||||
|
node = self.graph.nodes[node_index]
|
||||||
|
self.move_old_poses[node_index] = (node.x, node.z)
|
||||||
|
|
||||||
|
def move_poses(self):
|
||||||
|
mouse_pos = pygame.mouse.get_pos()
|
||||||
|
start_pos = self.original_move_pos
|
||||||
|
delta_x = mouse_pos[0] - start_pos[0]
|
||||||
|
delta_z = mouse_pos[1] - start_pos[1]
|
||||||
|
for node_index in self.move_old_poses.keys():
|
||||||
|
node = self.graph.nodes[node_index]
|
||||||
|
old_pos = self.move_old_poses[node_index]
|
||||||
|
node.x = old_pos[0] + delta_x
|
||||||
|
node.z = old_pos[1] + delta_z
|
||||||
|
|
||||||
|
def reset_move_poses(self):
|
||||||
|
self.original_move_pos = None
|
||||||
|
for node_index in self.move_old_poses.keys():
|
||||||
|
node = self.graph.nodes[node_index]
|
||||||
|
old_pos = self.move_old_poses[node_index]
|
||||||
|
node.x = old_pos[0]
|
||||||
|
node.z = old_pos[1]
|
||||||
|
self.move_old_poses = None
|
||||||
|
|
||||||
|
def confirm_move_poses(self):
|
||||||
|
self.dirty = True
|
||||||
|
self.original_move_pos = None
|
||||||
|
self.move_old_poses = None
|
||||||
|
|
||||||
|
def change_edge_types(self, type: str = "path"):
|
||||||
|
self.dirty = True
|
||||||
|
for edge in self.selected_edges:
|
||||||
|
self.graph.set_edge_type(edge, type)
|
||||||
|
|
||||||
|
def change_node_types(self, type: int = 0):
|
||||||
|
self.dirty = True
|
||||||
|
for node_index in self.selected_nodes:
|
||||||
|
node = self.graph.nodes[node_index]
|
||||||
|
node.set_type(type)
|
||||||
|
|
||||||
|
def deleted_selected_objects(self):
|
||||||
|
self.dirty = True
|
||||||
|
edges_to_delete = [self.graph.edges[i] for i in self.selected_edges]
|
||||||
|
nodes_to_delete = [self.graph.nodes[i] for i in self.selected_nodes]
|
||||||
|
for edge in edges_to_delete:
|
||||||
|
self.graph.delete_edge(edge)
|
||||||
|
for node in nodes_to_delete:
|
||||||
|
self.graph.delete_node(node)
|
||||||
|
self.clear_selection()
|
||||||
|
n = len(self.previously_created_nodes)
|
||||||
|
if n != 0:
|
||||||
|
self.selected_nodes.append(self.previously_created_nodes[n - 1])
|
||||||
|
self.previously_created_nodes.pop()
|
||||||
|
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# CALCULATION
|
||||||
|
# =========================
|
||||||
|
|
||||||
def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
|
def screen_to_world(self, x: int, y: int) -> tuple[int, int]:
|
||||||
w2 = self.width / 2
|
w2 = self.width / 2
|
||||||
h2 = self.height / 2
|
h2 = self.height / 2
|
||||||
@ -212,6 +663,74 @@ class Editor:
|
|||||||
world_z = floor((y - h2) / self.zoom + self.center[1])
|
world_z = floor((y - h2) / self.zoom + self.center[1])
|
||||||
|
|
||||||
return int(world_x), int(world_z)
|
return int(world_x), int(world_z)
|
||||||
|
|
||||||
|
def world_to_screen(self, world_x: int, world_z: int) -> tuple[int, int]:
|
||||||
|
w2 = self.width / 2
|
||||||
|
h2 = self.height / 2
|
||||||
|
screen_x = (world_x - self.center[0]) * self.zoom + w2
|
||||||
|
screen_y = (world_z - self.center[1]) * self.zoom + h2
|
||||||
|
|
||||||
|
return int(screen_x), int(screen_y)
|
||||||
|
|
||||||
|
def get_edge_distance(self, edge_i: int, px: int, pz: int) -> float:
|
||||||
|
start_n, end_n = self.graph.get_edge_nodes(self.graph.edges[edge_i])
|
||||||
|
start_p = self.world_to_screen(start_n.x, start_n.z)
|
||||||
|
end_p = self.world_to_screen(end_n.x, end_n.z)
|
||||||
|
|
||||||
|
edge_vec = (end_p[0] - start_p[0], end_p[1] - start_p[1])
|
||||||
|
start_vec = (px - start_p[0], pz - start_p[1])
|
||||||
|
|
||||||
|
edge_vec_len = (edge_vec[0] ** 2 + edge_vec[1] ** 2) ** 0.5
|
||||||
|
|
||||||
|
if edge_vec_len == 0:
|
||||||
|
return self.get_node_distance(start_n.index, px, pz)
|
||||||
|
|
||||||
|
scal_prod = start_vec[0] * edge_vec[0] + start_vec[1] * edge_vec[1]
|
||||||
|
|
||||||
|
proj_len = scal_prod / edge_vec_len
|
||||||
|
|
||||||
|
if proj_len < 0:
|
||||||
|
return self.get_node_distance(start_n.index, px, pz)
|
||||||
|
if proj_len > edge_vec_len:
|
||||||
|
return self.get_node_distance(end_n.index, px, pz)
|
||||||
|
return abs((edge_vec[0] * start_vec[1] - edge_vec[1] * start_vec[0]) / edge_vec_len)
|
||||||
|
|
||||||
|
def get_node_distance(self, node_i: int, px: int, pz: int) -> float:
|
||||||
|
node = self.graph.nodes[node_i]
|
||||||
|
node_pos = self.world_to_screen(node.x, node.z)
|
||||||
|
return ((px - node_pos[0]) ** 2 + (pz - node_pos[1]) ** 2) ** 0.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# SAVING
|
||||||
|
|
||||||
|
def save(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
||||||
|
last_path = self.config.LAST_OPENED_FILE
|
||||||
|
if path is None:
|
||||||
|
path = input(f"Save as ({last_path}): ")
|
||||||
|
if len(path.strip()) == 0:
|
||||||
|
path = last_path
|
||||||
|
|
||||||
|
self.graph.save(path)
|
||||||
|
if save_config:
|
||||||
|
self.config.LAST_OPENED_FILE = path
|
||||||
|
self.config.save()
|
||||||
|
if os.path.exists(self.AUTOSAVE_PATH):
|
||||||
|
os.remove(self.AUTOSAVE_PATH)
|
||||||
|
self.dirty = False
|
||||||
|
|
||||||
|
def load(self, path: Optional[str] = None, save_config: bool = True) -> None:
|
||||||
|
last_path = self.config.LAST_OPENED_FILE
|
||||||
|
if path is None:
|
||||||
|
path = input(f"Load from ({last_path}): ")
|
||||||
|
if len(path.strip()) == 0:
|
||||||
|
path = last_path
|
||||||
|
|
||||||
|
self.graph = Graph.load(path)
|
||||||
|
if save_config:
|
||||||
|
self.config.LAST_OPENED_FILE = path
|
||||||
|
self.config.save()
|
||||||
|
self.dirty = False
|
||||||
|
|
||||||
|
|
||||||
class State(Enum):
|
class State(Enum):
|
||||||
|
8
src/graph/edge.py
Normal file
8
src/graph/edge.py
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class Edge:
|
||||||
|
|
||||||
|
def __init__(self, start: int, end: int, length: float, index: int, type: int):
|
||||||
|
self.length: float = length
|
||||||
|
self.start: int = start
|
||||||
|
self.end: int = end
|
||||||
|
self.index: int = index
|
||||||
|
self.type: int = type
|
161
src/graph/graph.py
Normal file
161
src/graph/graph.py
Normal file
@ -0,0 +1,161 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
from math import inf, sqrt
|
||||||
|
from typing import Iterator, Optional
|
||||||
|
|
||||||
|
from src.graph.node import Node
|
||||||
|
from src.graph.edge import Edge
|
||||||
|
|
||||||
|
|
||||||
|
class Graph:
|
||||||
|
|
||||||
|
EDGE_TYPES: list[str] = [
|
||||||
|
"path",
|
||||||
|
"narrow_path",
|
||||||
|
"ferry",
|
||||||
|
"boat",
|
||||||
|
"rails"
|
||||||
|
]
|
||||||
|
|
||||||
|
TYPE_COLORS: list[tuple[int, int, int]] = [
|
||||||
|
(255, 0, 0),
|
||||||
|
(255, 0, 255),
|
||||||
|
(0, 255, 0),
|
||||||
|
(255, 255, 0),
|
||||||
|
(0, 0, 255)
|
||||||
|
]
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.edges: list[Edge] = []
|
||||||
|
self.nodes: list[Node] = []
|
||||||
|
|
||||||
|
def add_node(self, x: int, z: int, name: str = "", type: int = 0) -> None:
|
||||||
|
self.nodes.append(Node(x, z, len(self.nodes), name, type))
|
||||||
|
|
||||||
|
def add_edge(self, start_index: int, end_index: int, type: str = "path", auto_length: bool = True) -> None:
|
||||||
|
length = 0
|
||||||
|
if auto_length:
|
||||||
|
n1, n2 = self.nodes[start_index], self.nodes[end_index]
|
||||||
|
length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
||||||
|
type_n = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
|
||||||
|
self.edges.append(Edge(start_index, end_index, length, len(self.edges), type_n))
|
||||||
|
|
||||||
|
def delete_edge(self, edge: Edge) -> None:
|
||||||
|
self.edges.remove(edge)
|
||||||
|
for ed in self.edges:
|
||||||
|
ed.index = self.edges.index(ed)
|
||||||
|
|
||||||
|
def delete_node(self, node: Node) -> None:
|
||||||
|
edges_to_delete = []
|
||||||
|
for edge in self.edges:
|
||||||
|
if node.index in (edge.start, edge.end):
|
||||||
|
edges_to_delete.append(edge)
|
||||||
|
continue
|
||||||
|
if edge.start > node.index:
|
||||||
|
edge.start -= 1
|
||||||
|
if edge.end > node.index:
|
||||||
|
edge.end -= 1
|
||||||
|
for edge in edges_to_delete:
|
||||||
|
self.delete_edge(edge)
|
||||||
|
self.nodes.remove(node)
|
||||||
|
for no in self.nodes:
|
||||||
|
no.index = self.nodes.index(no)
|
||||||
|
|
||||||
|
def recompute_lengths(self) -> None:
|
||||||
|
for edge in self.edges:
|
||||||
|
n1 = self.nodes[edge.start]
|
||||||
|
n2 = self.nodes[edge.end]
|
||||||
|
edge.length = sqrt((n1.x - n2.x)**2 + (n1.z - n2.z)**2)
|
||||||
|
|
||||||
|
def number_of_nodes(self) -> int:
|
||||||
|
return len(self.nodes)
|
||||||
|
|
||||||
|
def get_edge(self, node_1: int, node_2: int) -> int:
|
||||||
|
for edge in self.edges:
|
||||||
|
if (edge.start == node_1 and edge.end == node_2) or (edge.start == node_2 and edge.end == node_1):
|
||||||
|
return self.edges.index(edge)
|
||||||
|
return -1
|
||||||
|
|
||||||
|
def get_edge_nodes(self, edge: Edge) -> tuple[Node, Node]:
|
||||||
|
return self.nodes[edge.start], self.nodes[edge.end]
|
||||||
|
|
||||||
|
def get_edge_center(self, edge_index: int) -> tuple[float, float]:
|
||||||
|
edge = self.edges[edge_index]
|
||||||
|
start_n = self.nodes[edge.start]
|
||||||
|
end_n = self.nodes[edge.end]
|
||||||
|
return (start_n.x + end_n.x) / 2, (start_n.z + end_n.z) / 2
|
||||||
|
|
||||||
|
def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
|
||||||
|
return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
|
||||||
|
|
||||||
|
def edge_exists(self, node_1: int, node_2: int) -> bool:
|
||||||
|
return self.get_edge(node_1, node_2) != -1
|
||||||
|
|
||||||
|
def set_edge_type(self, edge_index: int, type: str = "path") -> None:
|
||||||
|
edge = self.edges[edge_index]
|
||||||
|
edge.type = 0 if type not in self.EDGE_TYPES else self.EDGE_TYPES.index(type)
|
||||||
|
|
||||||
|
def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
|
||||||
|
n = len(self.nodes)
|
||||||
|
|
||||||
|
if source_index < 0 or source_index >= n:
|
||||||
|
return None
|
||||||
|
|
||||||
|
if target_index < 0 or target_index >= n:
|
||||||
|
return None
|
||||||
|
|
||||||
|
unvisited = list(range(n))
|
||||||
|
|
||||||
|
distances_from_start = [inf] * n
|
||||||
|
distances_from_start[source_index] = 0
|
||||||
|
|
||||||
|
node_sequences = [[] for _ in range(n)]
|
||||||
|
node_sequences[source_index] = [source_index]
|
||||||
|
|
||||||
|
while True:
|
||||||
|
current_index = min(unvisited, key=lambda i: distances_from_start[i])
|
||||||
|
|
||||||
|
if current_index == target_index:
|
||||||
|
break
|
||||||
|
|
||||||
|
unvisited.remove(current_index)
|
||||||
|
|
||||||
|
for edge in self.edges_adjacent_to(current_index):
|
||||||
|
start = current_index
|
||||||
|
end = edge.end if edge.start == current_index else edge.start
|
||||||
|
|
||||||
|
if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length:
|
||||||
|
distances_from_start[end] = distances_from_start[start] + edge.length
|
||||||
|
node_sequences[end] = node_sequences[start].copy()
|
||||||
|
node_sequences[end].append(end)
|
||||||
|
|
||||||
|
return node_sequences[target_index]
|
||||||
|
|
||||||
|
def save(self, path: str) -> None:
|
||||||
|
with open(path, "w") as f:
|
||||||
|
for node in self.nodes:
|
||||||
|
f.write(f"n {node.x} {node.z} {node.type} {node.name}\n")
|
||||||
|
f.write("\n")
|
||||||
|
for edge in self.edges:
|
||||||
|
f.write(f"e {edge.start} {edge.end} {edge.type}\n")
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def load(path: str) -> Graph:
|
||||||
|
graph = Graph()
|
||||||
|
with open(path, "r") as f:
|
||||||
|
lines = f.read().splitlines()
|
||||||
|
for line in lines:
|
||||||
|
if len(line.strip()) == 0:
|
||||||
|
continue
|
||||||
|
|
||||||
|
entry_type, values = line.split(" ", 1)
|
||||||
|
if entry_type == "n":
|
||||||
|
x, z, type, name = values.split(" ", 3)
|
||||||
|
x, z, type = int(x), int(z), int(type)
|
||||||
|
graph.add_node(x, z, name, type)
|
||||||
|
elif entry_type == "e":
|
||||||
|
start, end, type = values.split(" ", 2)
|
||||||
|
start, end, type = int(start), int(end), int(type)
|
||||||
|
graph.add_edge(start, end, auto_length=False, type=graph.EDGE_TYPES[type])
|
||||||
|
|
||||||
|
graph.recompute_lengths()
|
||||||
|
return graph
|
18
src/graph/node.py
Normal file
18
src/graph/node.py
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
class Node:
|
||||||
|
def __init__(self, x: int, z: int, index: int, name: str = "", type: int = 0):
|
||||||
|
self.x: int = x
|
||||||
|
self.z: int = z
|
||||||
|
self.index: int = index
|
||||||
|
self.name: str = name
|
||||||
|
self.type: int = (0 if name == "" else type)
|
||||||
|
|
||||||
|
def rename_node(self, name: str) -> None:
|
||||||
|
if self.name == "" and name != "":
|
||||||
|
self.type = 1
|
||||||
|
self.name = name
|
||||||
|
if name == "":
|
||||||
|
self.type = 0
|
||||||
|
|
||||||
|
def set_type(self, type: int = 0) -> None:
|
||||||
|
if type != 0:
|
||||||
|
self.type = 0 if self.name == "" else type
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 20 MiB |
@ -1,88 +0,0 @@
|
|||||||
from math import inf
|
|
||||||
from typing import Iterator, Optional
|
|
||||||
|
|
||||||
|
|
||||||
class Node:
|
|
||||||
def __init__(self, x: int, y: int):
|
|
||||||
self.x: int = x
|
|
||||||
self.y: int = y
|
|
||||||
|
|
||||||
|
|
||||||
class Edge:
|
|
||||||
def __init__(self, start: int, end: int, length: float):
|
|
||||||
self.length: float = length
|
|
||||||
self.start: int = start
|
|
||||||
self.end: int = end
|
|
||||||
|
|
||||||
|
|
||||||
class Graph:
|
|
||||||
def __init__(self):
|
|
||||||
self.edges: list[Edge] = []
|
|
||||||
self.nodes: list[Node] = []
|
|
||||||
|
|
||||||
def add_node(self, x: int, y: int) -> None:
|
|
||||||
self.nodes.append(Node(x, y))
|
|
||||||
|
|
||||||
def add_edge(self, start_index: int, end_index: int, length: float) -> None:
|
|
||||||
self.edges.append(Edge(start_index, end_index, length))
|
|
||||||
|
|
||||||
def edges_adjacent_to(self, node_i: int) -> Iterator[Edge]:
|
|
||||||
return filter(lambda e: e.start == node_i or e.end == node_i, self.edges)
|
|
||||||
|
|
||||||
def dijkstra(self, source_index: int, target_index: int) -> Optional[list[int]]:
|
|
||||||
n = len(self.nodes)
|
|
||||||
|
|
||||||
if source_index < 0 or source_index >= n:
|
|
||||||
return None
|
|
||||||
|
|
||||||
if target_index < 0 or target_index >= n:
|
|
||||||
return None
|
|
||||||
|
|
||||||
unvisited = list(range(n))
|
|
||||||
|
|
||||||
distances_from_start = [inf] * n
|
|
||||||
distances_from_start[source_index] = 0
|
|
||||||
|
|
||||||
node_sequences = [[] for _ in range(n)]
|
|
||||||
node_sequences[source_index] = [source_index]
|
|
||||||
|
|
||||||
while True:
|
|
||||||
current_index = min(unvisited, key=lambda i: distances_from_start[i])
|
|
||||||
|
|
||||||
if current_index == target_index:
|
|
||||||
break
|
|
||||||
|
|
||||||
unvisited.remove(current_index)
|
|
||||||
|
|
||||||
for edge in self.edges_adjacent_to(current_index):
|
|
||||||
start = current_index
|
|
||||||
end = edge.end if edge.start == current_index else edge.start
|
|
||||||
|
|
||||||
if end in unvisited and distances_from_start[end] > distances_from_start[start] + edge.length:
|
|
||||||
distances_from_start[end] = distances_from_start[start] + edge.length
|
|
||||||
node_sequences[end] = node_sequences[start].copy()
|
|
||||||
node_sequences[end].append(end)
|
|
||||||
|
|
||||||
return node_sequences[target_index]
|
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
|
||||||
graph = Graph()
|
|
||||||
|
|
||||||
graph.add_node(1, 2)
|
|
||||||
graph.add_node(4, 7)
|
|
||||||
graph.add_node(3, 1)
|
|
||||||
graph.add_node(-2, 0)
|
|
||||||
graph.add_node(0, 0)
|
|
||||||
|
|
||||||
graph.add_edge(0, 1, 1)
|
|
||||||
graph.add_edge(1, 2, 2)
|
|
||||||
graph.add_edge(2, 3, 3)
|
|
||||||
graph.add_edge(3, 0, 1)
|
|
||||||
graph.add_edge(1, 3, 3)
|
|
||||||
|
|
||||||
print(graph.dijkstra(0, 3))
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
@ -8,6 +8,7 @@ Image.MAX_IMAGE_PIXELS = 200000000
|
|||||||
MAP_SIZE = 1024
|
MAP_SIZE = 1024
|
||||||
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
DEFAULT_PATH = os.path.join(platformdirs.user_cache_dir(appname="lycacraft-paths", appauthor="Lycacraft"), "maps")
|
||||||
|
|
||||||
|
|
||||||
def clamp(mn, value, mx):
|
def clamp(mn, value, mx):
|
||||||
return max(mn, min(mx, value))
|
return max(mn, min(mx, value))
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user