base for CeTZ integration
migrated contextual variables to CeTZ context shared-state adapted participant rendering
This commit is contained in:
@ -1,8 +1,9 @@
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#import "/src/cetz.typ" as cetz: canvas, draw
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#import "utils.typ": get-participants-i, get-style, normalize-units, is-elmt
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#import "utils.typ": *
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#import "../group.typ"
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#import "../participant.typ"
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#import participant: PAR-SPECIALS
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//#import "../participant.typ"
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//#import participant: PAR-SPECIALS
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#import "draw/participant.typ"
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#import "../sequence.typ"
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#import "../separator.typ"
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#import "../sync.typ"
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@ -317,45 +318,65 @@
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return widths
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}
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#let render(participants, elements) = context canvas(length: 1pt, {
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let participants = participants
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let elements = elements
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#let setup-ctx(participants, elements) = (ctx => {
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let state = ctx.at("shared-state", default: (:))
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let shapes = ()
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participants = init-lifelines(participants)
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let pars-i = get-participants-i(participants)
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let widths = compute-columns-width(participants, elements, pars-i)
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let chronos-ctx = (
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participants: init-lifelines(participants),
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pars-i: get-participants-i(participants),
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y: 0,
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groups: (),
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lifelines: participants.map(_ => (
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level: 0,
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lines: ()
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))
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)
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chronos-ctx.insert(
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"widths",
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compute-columns-width(
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chronos-ctx.participants,
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elements,
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chronos-ctx.pars-i
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)
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)
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// Compute each column's X position
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let x-pos = (0,)
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for width in widths {
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for width in chronos-ctx.widths {
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x-pos.push(x-pos.last() + width)
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}
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chronos-ctx.insert("x-pos", x-pos)
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state.insert("chronos", chronos-ctx)
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ctx.shared-state = state
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return (
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ctx: ctx
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)
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},)
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#let render(participants, elements) = context canvas(length: 1pt, {
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let shapes = ()
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setup-ctx(participants, elements)
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/*
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let draw-seq = sequence.render.with(pars-i, x-pos, participants)
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let draw-group = group.render.with()
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let draw-else = group.render-else.with()
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let draw-sep = separator.render.with(x-pos)
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let draw-par = participant.render.with(x-pos)
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//let draw-par = participant.render.with(x-pos)
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let draw-note = note.render.with(pars-i, x-pos)
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let draw-sync = sync.render.with(pars-i, x-pos, participants)
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*/
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// Draw participants (start)
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for p in participants {
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if p.from-start and not p.invisible and p.show-top {
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shapes += draw-par(p)
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get-ctx(ctx => {
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for p in ctx.participants {
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if p.from-start and not p.invisible and p.show-top {
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(p.draw)(p)
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}
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}
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}
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})
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let y = 0
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let groups = ()
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let lifelines = participants.map(_ => (
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level: 0,
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lines: ()
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))
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// Draw elemnts
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// Draw elements
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for elmt in elements {
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if not is-elmt(elmt) {
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shapes.push(elmt)
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@ -372,7 +393,12 @@
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let m = measure(
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box(
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elmt.name,
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inset: (left: 5pt, right: 5pt, top: 3pt, bottom: 3pt),
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inset: (
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left: 5pt,
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right: 5pt,
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top: 3pt,
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bottom: 3pt
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),
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)
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)
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groups = groups.map(g => {
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@ -482,10 +508,13 @@
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}
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}
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y -= Y-SPACE
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set-ctx(ctx => {
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ctx.y -= Y-SPACE
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return ctx
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})
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// Draw vertical lines + lifelines + end participants
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shapes += draw.on-layer(-1, {
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draw.on-layer(-1, {
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if DEBUG-INVISIBLE {
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for p in participants.filter(p => p.invisible) {
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let color = if p.name.starts-with("?") {green} else if p.name.ends-with("?") {red} else {blue}
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@ -504,99 +533,7 @@
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}
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}
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for p in participants.filter(p => not p.invisible) {
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let x = x-pos.at(p.i)
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// Draw vertical line
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let last-y = 0
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let rects = ()
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let destructions = ()
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let lines = ()
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// Compute lifeline rectangles + destruction positions
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for line in lifelines.at(p.i).lines {
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let event = line.first()
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if event == "create" {
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last-y = line.at(1)
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} else if event == "enable" {
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if lines.len() == 0 {
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draw.line(
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(x, last-y),
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(x, line.at(1)),
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stroke: p.line-stroke
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)
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}
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lines.push(line)
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} else if event == "disable" or event == "destroy" {
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let lvl = 0
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if lines.len() != 0 {
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let l = lines.pop()
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lvl = lines.len()
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rects.push((
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x + lvl * LIFELINE-W / 2,
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l.at(1),
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line.at(1),
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l.at(2)
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))
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last-y = line.at(1)
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}
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if event == "destroy" {
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destructions.push((x + lvl * LIFELINE-W / 2, line.at(1)))
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}
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} else if event == "delay-start" {
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draw.line(
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(x, last-y),
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(x, line.at(1)),
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stroke: p.line-stroke
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)
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last-y = line.at(1)
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} else if event == "delay-end" {
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draw.line(
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(x, last-y),
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(x, line.at(1)),
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stroke: (
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dash: "loosely-dotted",
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paint: gray.darken(40%),
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thickness: .8pt
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)
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)
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last-y = line.at(1)
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}
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}
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draw.line(
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(x, last-y),
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(x, y),
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stroke: p.line-stroke
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)
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// Draw lifeline rectangles (reverse for bottom to top)
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for rect in rects.rev() {
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let (cx, y0, y1, style) = rect
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let style = get-style("lifeline", style)
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draw.rect(
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(cx - LIFELINE-W / 2, y0),
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(cx + LIFELINE-W / 2, y1),
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..style
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)
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}
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// Draw lifeline destructions
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for dest in destructions {
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let (cx, cy) = dest
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draw.line((cx - 8, cy - 8), (cx + 8, cy + 8), stroke: COL-DESTRUCTION + 2pt)
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draw.line((cx - 8, cy + 8), (cx + 8, cy - 8), stroke: COL-DESTRUCTION + 2pt)
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}
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// Draw participants (end)
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if p.show-bottom {
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draw-par(p, y: y, bottom: true)
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}
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}
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participant.render-lifelines()
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})
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shapes
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@ -1,3 +1,5 @@
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#import "../cetz.typ": draw
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#let is-elmt(elmt) = {
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if type(elmt) != dictionary {
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return false
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@ -89,4 +91,16 @@
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height: new-h,
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scale(x: r, y: r, reflow: true, canvas)
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)
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})
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#let set-ctx(func) = draw.set-ctx(c => {
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let ctx = c.shared-state.chronos
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ctx = func(ctx)
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c.shared-state.chronos = ctx
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return c
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})
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#let get-ctx(func) = draw.get-ctx(c => {
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let ctx = c.shared-state.chronos
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func(ctx)
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})
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@ -1,5 +1,6 @@
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#import "/src/cetz.typ": draw
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#import "consts.typ": *
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#import "core/draw/participant.typ"
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#let PAR-SPECIALS = "?[]"
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#let SHAPES = (
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@ -36,6 +37,7 @@
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}
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return ((
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type: "par",
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draw: participant.render,
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name: name,
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display-name: if display-name == auto {name} else {display-name},
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from-start: from-start,
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@ -61,307 +63,3 @@
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}
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return false
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}
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#let get-size(par) = {
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if par.invisible {
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return (width: 0pt, height: 0pt)
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}
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let m = measure(box(par.display-name))
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let w = m.width
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let h = m.height
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let (shape-w, shape-h) = (
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participant: (w + PAR-PAD.last() * 2, h + PAR-PAD.first() * 2),
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actor: (ACTOR-WIDTH * 1pt, ACTOR-WIDTH * 2pt + SYM-GAP * 1pt + h),
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boundary: (BOUNDARY-HEIGHT * 2pt, BOUNDARY-HEIGHT * 1pt + SYM-GAP * 1pt + h),
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control: (CONTROL-HEIGHT * 1pt, CONTROL-HEIGHT * 1pt + SYM-GAP * 1pt + h),
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entity: (ENTITY-HEIGHT * 1pt, ENTITY-HEIGHT * 1pt + 2pt + SYM-GAP * 1pt + h),
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database: (DATABASE-WIDTH * 1pt, DATABASE-WIDTH * 4pt / 3 + SYM-GAP * 1pt + h),
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collections: (
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w + COLLECTIONS-PAD.last() * 2 + calc.abs(COLLECTIONS-DX) * 1pt,
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h + COLLECTIONS-PAD.first() * 2 + calc.abs(COLLECTIONS-DY) * 1pt,
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),
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queue: (
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w + QUEUE-PAD.last() * 2 + 3 * (h + QUEUE-PAD.first() * 2) / 4,
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h + QUEUE-PAD.first() * 2
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),
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custom: (
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measure(par.custom-image).width,
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measure(par.custom-image).height + SYM-GAP * 1pt + h
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)
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).at(par.shape)
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return (
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width: calc.max(w, shape-w),
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height: calc.max(h, shape-h)
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)
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}
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#let _render-participant(x, y, p, m, bottom) = {
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let w = m.width / 1pt
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let h = m.height / 1pt
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let x0 = x - w / 2 - PAR-PAD.last() / 1pt
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let x1 = x + w / 2 + PAR-PAD.last() / 1pt
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let y0 = y + h + PAR-PAD.first() / 1pt * 2
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if bottom {
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y0 = y
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}
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let y1 = y0 - h - PAR-PAD.first() / 1pt * 2
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draw.rect(
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(x0, y0),
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(x1, y1),
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radius: 2pt,
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fill: p.color,
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stroke: black + .5pt
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)
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draw.content(
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((x0 + x1) / 2, (y0 + y1) / 2),
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p.display-name,
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anchor: "center"
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)
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}
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#let _render-actor(x, y, p, m, bottom) = {
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let w2 = ACTOR-WIDTH / 2
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let head-r = ACTOR-WIDTH / 4
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let height = ACTOR-WIDTH * 2
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let arms-y = height * 0.375
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let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP}
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draw.circle(
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(x, y0 - head-r),
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radius: head-r,
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fill: p.color,
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stroke: black + .5pt
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)
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draw.line((x, y0 - head-r * 2), (x, y0 - height + w2), stroke: black + .5pt)
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draw.line((x - w2, y0 - arms-y), (x + w2, y0 - arms-y), stroke: black + .5pt)
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draw.line((x - w2, y0 - height), (x, y0 - height + w2), (x + w2, y0 - height), stroke: black + .5pt)
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draw.content(
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(x, y),
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p.display-name,
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anchor: if bottom {"north"} else {"south"}
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)
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}
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#let _render-boundary(x, y, p, m, bottom) = {
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let circle-r = BOUNDARY-HEIGHT / 2
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let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + BOUNDARY-HEIGHT + SYM-GAP}
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let x0 = x - BOUNDARY-HEIGHT
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let y1 = y0 - circle-r
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let y2 = y0 - BOUNDARY-HEIGHT
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draw.circle(
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(x + circle-r, y1),
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radius: circle-r,
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fill: p.color,
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stroke: black + .5pt
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)
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draw.line(
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(x0, y0), (x0, y2),
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stroke: black + .5pt
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)
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draw.line(
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(x0, y1), (x, y1),
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stroke: black + .5pt
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)
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draw.content(
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(x, y),
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p.display-name,
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anchor: if bottom {"north"} else {"south"}
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)
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}
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#let _render-control(x, y, p, m, bottom) = {
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let r = CONTROL-HEIGHT / 2
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let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + CONTROL-HEIGHT + SYM-GAP}
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draw.circle(
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(x, y0 - r),
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radius: r,
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fill: p.color,
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stroke: black + .5pt
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)
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draw.mark((x, y0), (x - r / 2, y0), symbol: "stealth", fill: black)
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draw.content(
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(x, y),
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p.display-name,
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anchor: if bottom {"north"} else {"south"}
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)
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}
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#let _render-entity(x, y, p, m, bottom) = {
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let r = ENTITY-HEIGHT / 2
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let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + ENTITY-HEIGHT + SYM-GAP}
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let y1 = y0 - ENTITY-HEIGHT - 1.5
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draw.circle(
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(x, y0 - r),
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radius: r,
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fill: p.color,
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stroke: black + .5pt
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)
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draw.line(
|
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(x - r, y1),
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(x + r, y1),
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stroke: black + .5pt
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)
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draw.content(
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(x, y),
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p.display-name,
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anchor: if bottom {"north"} else {"south"}
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)
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}
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#let _render-database(x, y, p, m, bottom) = {
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let height = DATABASE-WIDTH * 4 / 3
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let rx = DATABASE-WIDTH / 2
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let ry = rx / 2
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let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + height + SYM-GAP}
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let y1 = y0 - height
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draw.merge-path(
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close: true,
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fill: p.color,
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stroke: black + .5pt,
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{
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draw.bezier((x - rx, y0 - ry), (x, y0), (x - rx, y0 - ry/2), (x - rx/2, y0))
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draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0), (x + rx, y0 - ry/2))
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draw.line((), (x + rx, y1 + ry))
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draw.bezier((), (x, y1), (x + rx, y1 + ry/2), (x + rx/2, y1))
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draw.bezier((), (x - rx, y1 + ry), (x - rx/2, y1), (x - rx, y1 + ry/2))
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}
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)
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draw.merge-path(
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stroke: black + .5pt,
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{
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draw.bezier((x - rx, y0 - ry), (x, y0 - ry*2), (x - rx, y0 - 3*ry/2), (x - rx/2, y0 - ry*2))
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draw.bezier((), (x + rx, y0 - ry), (x + rx/2, y0 - ry*2), (x + rx, y0 - 3*ry/2))
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}
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)
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draw.content(
|
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(x, y),
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p.display-name,
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anchor: if bottom {"north"} else {"south"}
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)
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}
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#let _render-collections(x, y, p, m, bottom) = {
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let w = m.width / 1pt
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let h = m.height / 1pt
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let dx = COLLECTIONS-DX
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let dy = COLLECTIONS-DY
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let total-w = w + PAR-PAD.last() * 2 / 1pt + calc.abs(dx)
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let total-h = h + PAR-PAD.first() * 2 / 1pt + calc.abs(dy)
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let x0 = x - total-w / 2
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let x1 = x0 + calc.abs(dx)
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let x3 = x0 + total-w
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let x2 = x3 - calc.abs(dx)
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|
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let y0 = if bottom {y} else {y + total-h}
|
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let y1 = y0 - calc.abs(dy)
|
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let y3 = y0 - total-h
|
||||
let y2 = y3 + calc.abs(dy)
|
||||
|
||||
let r1 = (x1, y0, x3, y2)
|
||||
let r2 = (x0, y1, x2, y3)
|
||||
|
||||
if dx < 0 {
|
||||
r1.at(0) = x0
|
||||
r1.at(2) = x2
|
||||
r2.at(0) = x1
|
||||
r2.at(2) = x3
|
||||
}
|
||||
|
||||
if dy < 0 {
|
||||
r1.at(1) = y1
|
||||
r1.at(3) = y3
|
||||
r2.at(1) = y0
|
||||
r2.at(3) = y2
|
||||
}
|
||||
draw.rect(
|
||||
(r1.at(0), r1.at(1)),
|
||||
(r1.at(2), r1.at(3)),
|
||||
fill: p.color,
|
||||
stroke: black + .5pt
|
||||
)
|
||||
draw.rect(
|
||||
(r2.at(0), r2.at(1)),
|
||||
(r2.at(2), r2.at(3)),
|
||||
fill: p.color,
|
||||
stroke: black + .5pt
|
||||
)
|
||||
|
||||
draw.content(
|
||||
((r2.at(0) + r2.at(2)) / 2, (r2.at(1) + r2.at(3)) / 2),
|
||||
p.display-name,
|
||||
anchor: "center"
|
||||
)
|
||||
}
|
||||
|
||||
#let _render-queue(x, y, p, m, bottom) = {
|
||||
let w = (m.width + QUEUE-PAD.last() * 2) / 1pt
|
||||
let h = (m.height + QUEUE-PAD.first() * 2) / 1pt
|
||||
let total-h = h
|
||||
let ry = total-h / 2
|
||||
let rx = ry / 2
|
||||
let total-w = w + 3 + 3 * rx
|
||||
|
||||
let x0 = x - total-w / 2
|
||||
let y0 = if bottom {y} else {y + total-h}
|
||||
let y1 = y0 - total-h
|
||||
let x-left = x0 + rx
|
||||
let x-right = x-left + w + rx
|
||||
draw.merge-path(
|
||||
close: true,
|
||||
fill: p.color,
|
||||
stroke: black + .5pt,
|
||||
{
|
||||
draw.bezier((x-right, y0), (x-right + rx, y0 - ry), (x-right + rx/2, y0), (x-right + rx, y0 - ry/2))
|
||||
draw.bezier((), (x-right, y1), (x-right + rx, y1 + ry/2), (x-right + rx/2, y1))
|
||||
draw.line((), (x-left, y1))
|
||||
draw.bezier((), (x-left - rx, y0 - ry), (x-left - rx/2, y1), (x-left - rx, y1 + ry/2))
|
||||
draw.bezier((), (x-left, y0), (x-left - rx, y0 - ry/2), (x-left - rx/2, y0))
|
||||
}
|
||||
)
|
||||
draw.merge-path(
|
||||
stroke: black + .5pt,
|
||||
{
|
||||
draw.bezier((x-right, y0), (x-right - rx, y0 - ry), (x-right - rx/2, y0), (x-right - rx, y0 - ry/2))
|
||||
draw.bezier((), (x-right, y1), (x-right - rx, y1 + ry/2), (x-right - rx/2, y1))
|
||||
}
|
||||
)
|
||||
draw.content(
|
||||
((x-left + x-right - rx) / 2, y0 - ry),
|
||||
p.display-name,
|
||||
anchor: "center"
|
||||
)
|
||||
}
|
||||
|
||||
#let _render-custom(x, y, p, m, bottom) = {
|
||||
let image-m = measure(p.custom-image)
|
||||
let y0 = if bottom {y - m.height / 1pt - SYM-GAP} else {y + m.height / 1pt + image-m.height / 1pt + SYM-GAP}
|
||||
draw.content((x - image-m.width / 2pt, y0), p.custom-image, anchor: "north-west")
|
||||
draw.content(
|
||||
(x, y),
|
||||
p.display-name,
|
||||
anchor: if bottom {"north"} else {"south"}
|
||||
)
|
||||
}
|
||||
|
||||
#let render(x-pos, p, y: 0, bottom: false) = {
|
||||
let m = measure(box(p.display-name))
|
||||
let func = (
|
||||
participant: _render-participant,
|
||||
actor: _render-actor,
|
||||
boundary: _render-boundary,
|
||||
control: _render-control,
|
||||
entity: _render-entity,
|
||||
database: _render-database,
|
||||
collections: _render-collections,
|
||||
queue: _render-queue,
|
||||
custom: _render-custom,
|
||||
).at(p.shape)
|
||||
func(x-pos.at(p.i), y, p, m, bottom)
|
||||
}
|
Reference in New Issue
Block a user