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PokeHES/src/Main/PokeMudry.java

153 lines
4.7 KiB
Java
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package Main;
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import java.util.Vector;
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import Control.Controller;
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import Entity.Character.Direction;
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import Entity.Enemy;
import Entity.Entity;
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import Game.Battle;
import Screen.ScreenBattle;
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import Screen.ScreenEnd;
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import Screen.ScreenMap;
import Screen.ScreenPlayer;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class PokeMudry extends PortableApplication {
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private ScreenPlayer sp;
private Controller controller;
private static Vector<Enemy> enemies = new Vector<>();
private static Vector<Entity> entities = new Vector<>();
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private long beginTime;
private long lastMesure;
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public static boolean front_montant = false;
public static void main(String[] args) {
new PokeMudry();
}
PokeMudry(){
super(Settings.SIDE, Settings.SIDE);
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controller = new Controller();
sp = new ScreenPlayer();
}
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public static Vector<Enemy> getEnemies() {
return enemies;
}
@Override
public void onInit() {
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sp.init();
controller.init();
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// add player, create and add all enemies in entities
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entities.add((Entity) sp.p);
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enemies.add(new Enemy("Gloeckner", 1, 7, "lumberjack_sheet32", "21N307", 600, "allemand", Direction.RIGHT));
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enemies.add(new Enemy("Nicollier", 4, 2, "lumberjack_sheet32", "21N308", 20, "mathematique", Direction.LEFT));
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enemies.add(new Enemy("Mudry", 5, 11, "lumberjack_sheet32", "21N304", 700, "informatique", Direction.DOWN));
enemies.add(new Enemy("Ellert", 1, 4, "lumberjack_sheet32", "23N215", 300, "physique", Direction.RIGHT));
enemies.add(new Enemy("Bianchi", 1, 3, "lumberjack_sheet32", "23N308", 1200, "electricite", Direction.RIGHT));
enemies.add(new Enemy("Paciotti", 5, 11, "lumberjack_sheet32", "21N205", 1200, "mecanique", Direction.DOWN));
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for (Enemy enemy : enemies) { entities.add(enemy); }
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//Init all entities
for (Entity entity : entities) { entity.init(); }
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beginTime = System.currentTimeMillis();
lastMesure = beginTime;
}
@Override
public void onGraphicRender(GdxGraphics g) {
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g.clear();
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boolean onMapScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenMap.class);
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boolean onBattleScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenBattle.class);
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boolean onEndScreen = sp.screenManager.getActiveScreen().getClass().equals(ScreenEnd.class);
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long timeNow = System.currentTimeMillis();
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if((timeNow-lastMesure) >= 1000 && !onEndScreen){ // one second
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lastMesure = timeNow;
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sp.p.removedPv(1);
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for (Enemy enemy : enemies) { enemy.recoveredTime++; }
}
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//end of the game
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if((sp.p.getPv() <= 0 || sp.p.getXp() >= sp.p.getXpMax() ) && !onEndScreen ) {
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g.zoom(1);
g.resetCamera();
sp.se = sp.screenManager.getScreenEnd();
System.out.println("Game finished");
}
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if(onMapScreen) sp.p.manageEntity(sp.sm, controller);
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// Switch screen
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if (sp.p.onEnemy && onMapScreen){
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sp.e = sp.p.lastEnemy;
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int pv = sp.e.getPv();
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boolean recovered = sp.e.recoveredTime>=Settings.RECOVERED;
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if (pv>0 && recovered) {
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sp.b = new Battle(sp.e);
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sp.sb = sp.screenManager.getScreenBattle();
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//set pv and xp to display
sp.b.setXpPlayer(sp.p.getXp());
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g.zoom(1);
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g.resetCamera();
} else {
sp.p.onEnemy = false;
}
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}
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if(onBattleScreen) sp.sb.manage(controller, sp.b);
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if(!sp.b.getScreenBattleOn() && onBattleScreen){
//addXp for the player
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sp.p.addXp(sp.b.getNewXp());
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//remove pv of the enemy
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sp.e.removedPv(sp.b.getNewXp());
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sp.p.onEnemy = false;
sp.sm = sp.screenManager.getScreenMap();
}
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// Graphics render
sp.render(g);
for (Entity entity : entities) {
// Render only entities on the good map
if (entity.getMap().equals(sp.sm.map) && onMapScreen)
entity.graphicRender(g);
}
}
//key gestion
@Override
public void onKeyDown(int keycode) {
super.onKeyDown(keycode);
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front_montant = true;
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controller.keyStatus.put(keycode, true);
sp.screenManager.getActiveScreen().onKeyUp(keycode);
}
@Override
public void onKeyUp(int keycode) {
super.onKeyUp(keycode);
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front_montant = false;
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controller.keyStatus.put(keycode, false);
sp.screenManager.getActiveScreen().onKeyDown(keycode);
}
}