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PokeHES/src/Screen/ScreenBattle.java

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Java
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package Screen;
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import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
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import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import Control.Controller;
import Entity.Enemy;
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import Entity.Player;
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import Game.Battle;
import Main.PokeMudry;
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import Main.Settings;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
import ch.hevs.gdx2d.lib.GdxGraphics;
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public class ScreenBattle extends RenderingScreen{
private static int EDGE = 10;
private static int HEIGHT_DIALOG = Settings.SIDE / 3;
private static int WIDTH_DIALOG = Settings.SIDE - 2*EDGE;
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private BitmapFont optimus40;
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private Battle b = null;
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@Override
public void onInit() {
//display the question
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generateFont("resources/font/OptimusPrinceps.ttf", 40, Color.BLACK);
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}
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@Override
public void onGraphicRender(GdxGraphics g) {
g.clear(Color.BLACK);
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displayDialog(g);
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//System.out.println("render: " + battle.getLineSpeech());
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}
@Override
public void dispose() {
optimus40.dispose();
}
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public void setBattle(Battle battle) {
this.b = battle;
}
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public void generateFont(String file, int height, Color c ){
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//Generate font with the file .ttf
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FileHandle fileHandle = Gdx.files.internal(file);
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fileHandle);
parameter.size = generator.scaleForPixelHeight(height);
parameter.color = c;
optimus40 = generator.generateFont(parameter);
generator.dispose();
}
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public void displayDialog(GdxGraphics g){
//dialog background
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g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0);
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//dialog
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if(b != null) g.drawString(15, 245 ,b.getLine() , optimus40);
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}
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public void displayEnemy(Enemy e){
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// TODO affficher l'enemi
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}
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public void displayPlayer(Player p){
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//TODO afficher le joueur
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}
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public void manage(Controller c, Battle battle){
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if(PokeMudry.front_montant){
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System.out.println("manage: " + battle.getLineSpeech());
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if( battle.getAttackOn() == false){
if (c.keyStatus.get(Input.Keys.SPACE)){
System.out.println("in");
battle.readNextLine();
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}
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if (c.keyStatus.get(Input.Keys.ENTER)){
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battle.screenBattleOn = battle.finish();
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}
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}
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if(battle.getAttackOn() == true){
if (c.keyStatus.get(Input.Keys.NUM_1)){
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battle.checkAnswer(1);
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}
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else if (c.keyStatus.get(Input.Keys.NUM_2)){
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battle.checkAnswer(2);
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}
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else if (c.keyStatus.get(Input.Keys.NUM_3)){
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battle.checkAnswer(3);
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}
else if (c.keyStatus.get(Input.Keys.NUM_4)){
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battle.checkAnswer(4);
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}
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}
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//mettre le front à false jusqu'à ce que le bouton soit relâché
PokeMudry.front_montant = false;
}
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}
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}