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https://github.com/Klagarge/PokeHES.git
synced 2024-11-22 17:33:27 +00:00
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This commit is contained in:
parent
3e96178c0f
commit
790fd9d4ec
@ -23,7 +23,7 @@ public class PokeMudry extends PortableApplication {
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private long beginTime;
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private long lastMesure;
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public static boolean front_montant = false;
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public static boolean risingFront = false;
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public static void main(String[] args) {
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@ -138,14 +138,14 @@ public class PokeMudry extends PortableApplication {
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@Override
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public void onKeyDown(int keycode) {
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super.onKeyDown(keycode);
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front_montant = true;
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risingFront = true;
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controller.keyStatus.put(keycode, true);
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sp.screenManager.getActiveScreen().onKeyUp(keycode);
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}
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@Override
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public void onKeyUp(int keycode) {
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super.onKeyUp(keycode);
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front_montant = false;
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risingFront = false;
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controller.keyStatus.put(keycode, false);
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sp.screenManager.getActiveScreen().onKeyDown(keycode);
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}
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@ -33,7 +33,7 @@ public class ScreenBattle extends RenderingScreen{
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@Override
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public void onInit() {
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//display the question
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//generate the fonts
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unbuntuRegularBlack = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.BLACK);
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unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 45, Color.WHITE);
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}
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@ -41,7 +41,9 @@ public class ScreenBattle extends RenderingScreen{
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@Override
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public void onGraphicRender(GdxGraphics g) {
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//color the background in black
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g.clear(Color.BLACK);
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//display the dialog, theenemy and the player
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displayDialog(g);
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displayEnemy(g);
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displayPlayer(g);
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@ -53,16 +55,18 @@ public class ScreenBattle extends RenderingScreen{
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unbuntuRegularWhite.dispose();
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}
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//set the images for the player and the enemy
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public void setImg(){
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enemyImg = new BitmapImage(b.e.getImgBattle()); //width : 192, height : 240
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playerImg = new BitmapImage(b.player.getImgBattle());
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playerImg = new BitmapImage(b.player.getImgBattle()); //width : 192, height : 240
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}
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//set the battle
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public void setBattle(Battle battle) {
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this.b = battle;
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}
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//create a font with a file .ttf , a height and a color
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public BitmapFont generateFont(String file, int height, Color c ){
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//Generate font with the file .ttf
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BitmapFont font;
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@ -78,48 +82,38 @@ public class ScreenBattle extends RenderingScreen{
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}
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public void displayDialog(GdxGraphics g){
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//dialog background
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//draw the background
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g.drawFilledRectangle(Settings.SIDE/2, HEIGHT_DIALOG/2 + EDGE, WIDTH_DIALOG, HEIGHT_DIALOG, 0);
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//dialog
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//draw the dialog
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if(b == null) return;
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if(b.getLine() == null) return;
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g.drawString(15, 260, b.getLine(), unbuntuRegularBlack);
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}
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public void displayEnemy(GdxGraphics g){
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//draw image
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g.drawPicture(Settings.SIDE - (192/2), Settings.SIDE-240/2, enemyImg);
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//draw pv
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g.drawString(300, Settings.SIDE - 15 , "PV : " + b.pvEnemy + " / " + b.e.getPvInit(), unbuntuRegularWhite);
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}
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public void displayPlayer(GdxGraphics g){
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//draw image
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g.drawPicture((192/2), HEIGHT_DIALOG + 10 + 240/2, playerImg);
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//draw pv
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//draw pv and xp
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g.drawString(255, HEIGHT_DIALOG + 100 , "XP : " + b.xpPlayer + " / " + b.player.getXpMax() + "\nPV : " + b.player.getPv() + " / " + Settings.TIME*60, unbuntuRegularWhite);
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}
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public void manage(Controller c, Battle battle){
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if(PokeMudry.front_montant){
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//add a rising front to have one impulsion
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if(PokeMudry.risingFront){
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//the enemi is attacking
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if( battle.getAttackOn() == false){
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if (c.keyStatus.get(Input.Keys.SPACE)){
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battle.action(-1);
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}
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if (c.keyStatus.get(Input.Keys.ENTER)){
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battle.screenBattleOn = battle.screenBattleOn;
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}
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}
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//the enemi is speaking
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if(battle.getAttackOn() == true){
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if (c.keyStatus.get(Input.Keys.NUM_1)){
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battle.action(1);
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@ -132,17 +126,10 @@ public class ScreenBattle extends RenderingScreen{
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}
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else if (c.keyStatus.get(Input.Keys.NUM_4)){
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battle.action(4);
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}
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}
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//mettre le front à false jusqu'à ce que le bouton soit relâché
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PokeMudry.front_montant = false;
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PokeMudry.risingFront = false;
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}
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}
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}
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@ -1,20 +1,15 @@
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package Screen;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import Control.Controller;
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import Entity.Player;
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import Game.Battle;
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import Main.PokeMudry;
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import Main.Settings;
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import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
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import ch.hevs.gdx2d.components.screen_management.RenderingScreen;
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import ch.hevs.gdx2d.lib.GdxGraphics;
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@ -23,16 +18,19 @@ public class ScreenEnd extends RenderingScreen{
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private String textEnd = null;
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private BitmapFont unbuntuRegularWhite;
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@Override
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public void onInit() {
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//generate a new font
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unbuntuRegularWhite = generateFont("./Data/font/Ubuntu-Regular.ttf", 30, Color.WHITE);
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}
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@Override
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protected void onGraphicRender(GdxGraphics g) {
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//color the background in black
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g.clear(Color.BLACK);
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//display the text
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if(textEnd != null) g.drawStringCentered(Settings.SIDE/2, textEnd, unbuntuRegularWhite);
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}
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@ -42,6 +40,7 @@ public class ScreenEnd extends RenderingScreen{
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unbuntuRegularWhite.dispose();
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}
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//set a different text if the player win or loose
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public void setText(Player p){
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if(p.getXp() >= p.getXpMax()){
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textEnd = "Bravo, tu as réussi ton année avec " + p.getXp()/100.0 + " crédits en " + (Settings.TIME*60-p.getPv()) + " secondes.\n\nMais, seras-tu près pour le prochain....";
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@ -51,7 +50,7 @@ public class ScreenEnd extends RenderingScreen{
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}
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}
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//create a font with a file .ttf , a height and a color
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public BitmapFont generateFont(String file, int height, Color c ){
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//Generate font with the file .ttf
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BitmapFont font;
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@ -30,10 +30,12 @@ public class Attack {
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return attack+ " " + answer1+ " " + answer2+ " " + answer3+ " " + answer4+ " " + xp;
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}
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//return the answer with teh number i in the array s
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public String getAnswer(int i){
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return s[i];
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}
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//return the true answer to verify the answer of the player
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public String getTrueAnswer(){
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return answer1;
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}
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@ -12,13 +12,10 @@ public class FightData {
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private File file;
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private static String regex = ";";
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public int nbre_line =0;
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public FightData(String branch) {
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file = new File("./Data/Battle/Fight/" + branch + ".csv");
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}
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public void readFile() {
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@ -54,7 +51,7 @@ public class FightData {
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return attacks;
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}
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//return the vector with one attak
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//return the vector with one attack
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public Attack getAttack(int a){
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return attacks.get(a);
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}
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@ -4,6 +4,7 @@ public class Line {
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public String line;
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public boolean attackOn;
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//in the battle screen the line is played and attack on is used by the button
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Line( String line, boolean attackOn){
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this.line = line;
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this.attackOn = attackOn;
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@ -10,7 +10,6 @@ public class SpeechData {
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Vector<String> speechs = new Vector<String>();
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File file;
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public SpeechData(String name){
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file = new File("./Data/Battle/Speech/" + name + ".txt");
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@ -18,15 +17,15 @@ public class SpeechData {
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public void readFile() {
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String line = "";
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// try to read the file of the speech of the enemy
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try {
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FileReader f = new FileReader(file, StandardCharsets.UTF_8);
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BufferedReader bf = new BufferedReader(f);
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//read and add a new line in the vector speechs
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line = bf.readLine();
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while(line != null){
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speechs.add(line);
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line = bf.readLine();
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}
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@ -37,6 +36,7 @@ public class SpeechData {
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}
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}
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//return the element i an teh vector speechs
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public String getSpeechs(int i) {
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return speechs.elementAt(i);
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}
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@ -1,12 +1,8 @@
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package Text;
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import java.util.Vector;
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import Entity.Enemy;
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import Entity.Character.Direction;
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import java.text.Normalizer;
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import java.util.Arrays;
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import java.util.Vector;
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import java.util.Random;
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public class TextEnemy {
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@ -20,16 +16,6 @@ public class TextEnemy {
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private int[] orderAnswer;
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private Vector<int[]> currentData;
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public static void main(String[] args) {
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TextEnemy t = new TextEnemy(new Enemy("Mudry", 10, 15, "lumberjack_sheet32", "desert", 25, "informatique", Direction.NULL));
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t.generateText();
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for(Line l : t.lines) {
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System.out.println(l.line);
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}
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}
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public TextEnemy(Enemy e){
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//generate the vector of fight
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@ -45,6 +31,7 @@ public class TextEnemy {
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}
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//generate a random array width different number
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public static int[] randomGenerate( int min, int max, int nbreRandom){
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//create an array with all the number I need
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int[] a = new int[max-min+1];
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@ -79,21 +66,23 @@ public class TextEnemy {
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}
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//generate the text who is displays in battle screen
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public void generateText(){
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int i =1;
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//introduction line
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String introduction = formatLine(speechData.getSpeechs(0), CUT);
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lines.add(new Line(introduction, false));
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//generate a random array for determin the order of the attack
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orderAttack = randomGenerate(0, fightData.nbre_line-1, 4);
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//go trough which attack
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for(int j=0; j<4;j++){
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int[] currentRandom = new int[5];
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currentRandom[0] = orderAttack[j];
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//generate the order of the answer
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//generate a random array to determin the order of the answer
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orderAnswer = randomGenerate(0, 3, 4);
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//save the order of answer and attack
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@ -111,13 +100,15 @@ public class TextEnemy {
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//attack and answer (number on vector : 1-4)
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lines.add(new Line(attack + "\n" +answer1 + "\n" + answer2 + "\n" + answer3 + "\n" + answer4, true));
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//save the order of the answer
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currentData.add(currentRandom);
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}
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/*
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for(int[] a : currentData){
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System.out.println(Arrays.toString(a));
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}
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*/
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//finish (win and death)
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String dead = formatLine(speechData.getSpeechs(5),CUT);
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@ -126,11 +117,12 @@ public class TextEnemy {
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lines.add(new Line(alive, false));
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}
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//get the saved order of the attacks and answer
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public Vector<int[]> getCurrentData() {
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return currentData;
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}
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//format a String with a specific length of char
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public String formatLine(String line, int cut){
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String cutLine = "";
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@ -139,20 +131,20 @@ public class TextEnemy {
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int startC = 0;
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int stoppC = cut;
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//check if the line is shorter than the character limit
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if(cut>line.length()-1){
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newLine =line;
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}
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else{
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//create a array with the line
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char[] c = new char[line.length()];
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for(int i=0; i<c.length;i++){
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c[i] = line.charAt(i);
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}
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while(true){
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//cut the line only if there is a space
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for(int i =stoppC; i>=startC; i--){
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if(c[i] == ' '){
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stoppC = i;
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@ -163,17 +155,19 @@ public class TextEnemy {
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}
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}
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//découper le mot
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//cut the line
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for(int i=startC;i<=stoppC;i++){
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cutLine += c[i];
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}
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//rebuild the line with the line breaks
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newLine += cutLine+"\n";
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cutLine = "";
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//increase the start of the cut
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startC = stoppC + 1;
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//check if we can cut with the number specific or if it is shorter or it is finished
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if(c.length-1-stoppC <=0){
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break;
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}
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@ -1,107 +0,0 @@
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import Text.*;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.ListIterator;
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import java.util.Random;
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import java.util.RandomAccess;
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class testYann{
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public static void main(String[] args) {
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String text = "aaaaaa aaaaaa\naaaaaa aaaaaa";
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String newText ="";
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String cutLine = "";
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String newLine = "";
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int cut = 6;
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int startC = 0;
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int stoppC = cut;
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String[] s = text.split("\n");
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for(String line : s){
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System.out.println(line);
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if(cut>line.length()-1){
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newLine =line;
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}
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else{
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char[] c = new char[line.length()];
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for(int i=0; i<c.length;i++){
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c[i] = line.charAt(i);
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}
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while(true){
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for(int i =stoppC; i>=startC; i--){
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if(c[i] == ' '){
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stoppC = i;
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break;
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}
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else if(stoppC == c.length-1){
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break;
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}
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}
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//découper le mot
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for(int i=startC;i<=stoppC;i++){
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cutLine += c[i];
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}
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newLine += cutLine+"\n";
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cutLine = "";
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startC = stoppC + 1;
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if(c.length-1-stoppC <=0){
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break;
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}
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else if(c.length-1-stoppC <= cut){
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stoppC = c.length-1;
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}
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else{
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stoppC += cut;
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}
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}
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}
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newText += newLine + "\n";
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}
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System.out.println(newText);
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}
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}
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Block a user