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mirror of https://github.com/Klagarge/PokeHES.git synced 2024-11-23 01:43:28 +00:00

change PokeMudry by PokeHES

This commit is contained in:
Rémi Heredero 2022-06-17 10:17:50 +02:00
parent afe374c201
commit f6f47d3063
3 changed files with 8 additions and 8 deletions

View File

@ -7,7 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapTile;
import com.badlogic.gdx.math.Vector2;
import Control.Controller;
import Main.PokeMudry;
import Main.PokeHES;
import Main.Settings;
import Screen.ScreenMap;
@ -120,7 +120,7 @@ public class Player extends Character{
* @return true if an enemy is on next position
*/
private boolean enemy(ScreenMap sm, Vector2 nextPos) {
Vector<Enemy> enemies = PokeMudry.getEnemies();
Vector<Enemy> enemies = PokeHES.getEnemies();
for (Enemy enemy : enemies) {
boolean bMap = sm.map.equals(enemy.getMap());
int pX = (int) nextPos.x/sm.tileWidth;

View File

@ -13,7 +13,7 @@ import Screen.ScreenPlayer;
import ch.hevs.gdx2d.desktop.PortableApplication;
import ch.hevs.gdx2d.lib.GdxGraphics;
public class PokeMudry extends PortableApplication {
public class PokeHES extends PortableApplication {
private ScreenPlayer sp;
private Controller controller;
@ -26,10 +26,10 @@ public class PokeMudry extends PortableApplication {
public static void main(String[] args) {
new PokeMudry();
new PokeHES();
}
PokeMudry(){
PokeHES(){
super(Settings.SIDE, Settings.SIDE);
controller = new Controller();
sp = new ScreenPlayer();

View File

@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFont
import Control.Controller;
import Game.Battle;
import Main.PokeMudry;
import Main.PokeHES;
import Main.Settings;
import ch.hevs.gdx2d.components.bitmaps.BitmapImage;
@ -108,7 +108,7 @@ public class ScreenBattle extends RenderingScreen{
public void manage(Controller c, Battle battle){
//add a rising front to have one impulsion
if(PokeMudry.risingFront){
if(PokeHES.risingFront){
//the enemi is attacking
if( battle.getAttackOn() == false){
if (c.keyStatus.get(Input.Keys.SPACE)){
@ -131,7 +131,7 @@ public class ScreenBattle extends RenderingScreen{
}
}
//mettre le front à false jusqu'à ce que le bouton soit relâché
PokeMudry.risingFront = false;
PokeHES.risingFront = false;
}
}
}